Matt Eldrydge Posted May 6, 2023 (edited) ENGINE REQUIRED: GZDoom or LZDoom. DOWNLOAD: Drive (version 2) Version 2 adds some moving targets at the back of the range, that's about it. MODS THAT GO WELL WITH IT: Damnnums by Xaser. This lets you see how much damage your attacks do. Good to get a rough feel of how powerful guns are. Bullet Time X by Xortts. Good if you're into making videos and want to show how guns look in slow-mo. 😎 Screenshots! Spoiler Exactly what it says on the tin - this is a small, very simple map with tons of items and custom target dummy monsters courtesy of DeeDeeOz and LossForWords. Aside from that, there's really not a lot else to say. It includes no custom music so you can put your own over it or just turn it off! Currently, it could use some extra polish and is missing a few things (namely more target dummies), but it should work a-ok if you'd like to test some guns. To-do list: Spoiler Indoor range. It'll be located in the big armory. Liteamp and radiation suit testing area. Both will be in the powerup room. Make the recovery item room bigger and nicer to look at. Make a few more target dummy variants. Mostly, one that actually gets pushed around when hurt. Clean up and organize files. Slade kept saying the map was invalid when it was placed on the pk3. Edited January 29, 2024 by Matt Eldrydge 9 Quote Share this post Link to post
FEDEX Posted May 8, 2023 Bumping this one, 2 days, 0 response, so maybe somebody can playtest your work 0 Quote Share this post Link to post
WorldMachine Posted May 8, 2023 19 minutes ago, FEDEX said: Bumping this one, 2 days, 0 response, so maybe somebody can playtest your work Good man 0 Quote Share this post Link to post
Palindrone Posted May 8, 2023 This sounds cool. I'll try it out later. 0 Quote Share this post Link to post
Matt Eldrydge Posted May 8, 2023 Thanks! I didn't expect much at all considering it was quite a bit of a hackjob on my end, haha. 0 Quote Share this post Link to post
openroadracer Posted May 14, 2023 May I ask how I am supposed to launch this map? 0 Quote Share this post Link to post
Matt Eldrydge Posted May 14, 2023 Like any other map, really. Drag and drop onto executable or add to your ZDL load order. 0 Quote Share this post Link to post
openroadracer Posted May 14, 2023 9 minutes ago, Matt Eldrydge said: Like any other map, really. Drag and drop onto executable or add to your ZDL load order. No. I mean, once I start the game, how do I access the map? Does it just replace MAP01? If not, what console command do I use to access the map? 0 Quote Share this post Link to post
openroadracer Posted May 14, 2023 4 minutes ago, Matt Eldrydge said: Yeah, it replaces map 01 Oh, alright. Thanks. 0 Quote Share this post Link to post
Sgt. Daniel mk. XII Posted January 4, 2024 It doesn't work with Zandronum. There's an error that says "BUDDHA" is an unknown flag 1 Quote Share this post Link to post
Matt Eldrydge Posted January 4, 2024 9 hours ago, Sgt. Daniel mk. XII said: It doesn't work with Zandronum. There's an error that says "BUDDHA" is an unknown flag Yeah, the target dummy actor has that flag just in case you do damage it that much. It's probably not required, I'll look into removing it when I finally release the version I've been using for my stuff. 2 Quote Share this post Link to post
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