Worriedidiot Posted May 7, 2023 (edited) I bring forth MEGASPIRAL. A very "epic" limit-removing Doom 2 mapset containing 11 small and quirky maps. I used Jimmytex but added a couple of textures made by yours truly on top. I've been working on this monstrosity for WAAAY too long and I'm glad I can finally get this out in a semi-playable form. Massive thanks to the legend @azerty for being a guest mapper and making the entirety of MAP08 and MAP10 and thanks to @LadyMistDragon and @Ludi for giving some of the maps a spin to see if they function and all the other stuff that playtesters do. AGAIN, I HAVE TO EMPHASIZE THE FACT I DID NOT MAKE MAP08 AND MAP10. GENERAL INFO Map slots: MAP01 - MAP011 (and MAP12 but that's just a monsterless credits map of sorts) Format: Doom 2 (limit-removing, cl2) Texture pack: Jimmytex Known issues: Check the paragraph below :( Coop starts: none Quality control: none Monsters: yes. !!!VERY IMPORTANT!!! MAP11 IS SUPER ULTRA MEGA BROKEN. GZDOOM (AND PROBABLY OTHER ZDOOM BASED PORTS) GET A REALLY BAD FRAMERATE. ALSO CHANGE YOUR COMPLEVEL TO BOOM-COMPATIBLE (9) 'CAUSE OTHERWISE YOU'LL EXPERIENCE THE "ALL-GHOSTS" BUG. THAT'S ALL. Screeny weenies Used midis: Spoiler MAP01- Imps Predicament (by Crunchynut44) MAP02- Crushed Hope (by James Paddock) MAP03- Squaresoul (by Fookerton) MAP04- Chiptube (by James Paddock) MAP05- Rusty Nails (by James Paddock) MAP06- Battle Strategy (by James Paddock) MAP07- Godsend (by Crunchynut44) MAP08- Girders (by James Paddock) MAP09- Malboromancubus (by Fookerton) MAP10- Osmose (by James Paddock) MAP11- Baculus (by Crunchynut44) -->>DOWNLOAD<<-- I haven't posted a solo project in almost 2 years so let me know if I messed something up :) Edited June 8, 2023 by Worriedidiot Warned people about MAP11 :(( 30 Quote Share this post Link to post
Caleb13 Posted May 7, 2023 Fun little maps, I certainly wouldn't mind if you expanded it to a full megawad one day. However, I encounted a serious problem in MAP11. Right after start, when I dropped into water, I suddenly got backpack and some cells. Then my framerate dropped to about 5 fps and it became unplayable. It happened on UV in GZdoom 4.10.0. 1 Quote Share this post Link to post
Worriedidiot Posted May 7, 2023 1 minute ago, Caleb13 said: Fun little maps, I certainly wouldn't mind if you expanded it to a full megawad one day. However, I encounted a serious problem in MAP11. Right after start, when I dropped into water, I suddenly got backpack and some cells. Then my framerate dropped to about 5 fps and it became unplayable. It happened on UV in GZdoom 4.10.0. Oh yikes. The cell and backpack thing is intentional. It's basically a room out of bounds that feeds a player voodoo doll a seemingly infinite amount of cells. The issue probably comes from how many cell packs I placed there. I'll tinker with it ASAP. Thanks for the tip :) 0 Quote Share this post Link to post
Nootsy-Nootsy Posted May 7, 2023 I enjoyed playing though this. I have a demo of me playing blind, except map 1. noot_spirals.zip All ghosts bug also happens in DSDA complevel 2, either you can say its boom compatible or rethink the fight without hitscanners. They only exist to soften you up for the second phase since nothing else is threatening. 0 Quote Share this post Link to post
Arrowhead Posted May 7, 2023 Looks like a lot of fun. Definitely will be playing this tomorrow. Congrats on your release! 0 Quote Share this post Link to post
DoomBerry Posted May 8, 2023 Love map packs like this, easy going and for some quick fun. Easy to navigate maps, well balanced, good secret placements. Rusty Nails is also one of my favourite MIDIs :-) 1 Quote Share this post Link to post
Martin Howe Posted May 8, 2023 (edited) I like bite sized maps so this was good at the beginning; interesting map layouts throughout. I'm not a fan of slaughter so didn't enjoy the second half, but getting slaughtery towards the end seems to be the "in thing" these days, so it can be excused as "current practice". Sadly, even with classic DOOM 1 gameplay, MAP11 would be unusable; it needs some work. Overall 7/10 for me. Edited May 8, 2023 by Martin Howe 0 Quote Share this post Link to post
Worriedidiot Posted May 8, 2023 18 hours ago, Nootsy-Nootsy said: All ghosts bug also happens in DSDA complevel 2, either you can say its boom compatible or rethink the fight without hitscanners. They only exist to soften you up for the second phase since nothing else is threatening. Yikes how did I miss that o_o I might just need to rework the map entirely then. That level really was one big fumble on my part huh 7 hours ago, Martin Howe said: I'm not a fan of slaughter so didn't enjoy the second half, but getting slaughtery towards the end seems to be the "in thing" these days, so it can be excused as "current practice" Fair enough. I just wanted the maps to feel more diverse tbh. I'm glad you still enjoyed the first couple of maps though :) 0 Quote Share this post Link to post
Pezl Posted May 8, 2023 Hey, great mapset so far! I have played half of the wad so far, want to have the rest for tommorow. I like short maps, they are my favorite. Theres video of first 2 maps because from map 3 I was getting the monitor black screen bugs pretty often frequently so only 2 maps recorded, playing rest offline, hope it doesnt matter (I need to fix that bug first, its visible on video too) Anyways there you go PS: Glad to see you back! :) 2 Quote Share this post Link to post
SomgBird Posted May 13, 2023 Funny maps but I also encountered fps problem on map 11. 1 Quote Share this post Link to post
RataUnderground Posted May 13, 2023 These maps are a marvel. I love their apparent simplicity and elegance, their restraint in size... everything! Although I have to say that some moments in map five seemed a bit bullshit xD Ah, an small suggestion. In the crusher at the exit of map five, I think you should remove the unpegged property from the texture. 1 Quote Share this post Link to post
Serathis Posted May 14, 2023 Very solid mapset, great visuals. The abrupt nature of diffent styles of maps (hellbase to techbase) felt a bit off, but other than that, didn't see any problems. 1 Quote Share this post Link to post
thelamp Posted May 19, 2023 Finished playing this today and had a blast with it! Lots of neat ideas and fun visuals throughout :) final map is still uploading, but here's the whole playlist 3 Quote Share this post Link to post
Worriedidiot Posted May 19, 2023 @thelamp I can't thank you enough for all these vids man. I'm glad you had fun. Always motivating to see other people enjoying the dumb stuff you make y'know :) 2 Quote Share this post Link to post
Yagacaw Posted May 19, 2023 Thanks for this! I loved the quick punchy combat. I especially loved map04 the aesthetic of the tiles floating in lava and all of it very clear visually, well done! 1 Quote Share this post Link to post
Clippy Posted June 6, 2023 Played another one n that sewage actually does look drinkable 3 Quote Share this post Link to post
Clippy Posted June 6, 2023 Went golfing today - that last course was challenging! 1 Quote Share this post Link to post
Clippy Posted June 7, 2023 These are fun bud - found the computer map and weird dark areas with lights and eyes - very interesting stuff 2 Quote Share this post Link to post
Worriedidiot Posted June 7, 2023 13 minutes ago, Clippy said: These are fun bud - found the computer map and weird dark areas with lights and eyes - very interesting stuff You're the first person I've seen that actually found that non-secret secret lol. The computer map's there just to reveal a neat lil' sector art thing-y I drew out of bounds. 3 Quote Share this post Link to post
Clippy Posted June 7, 2023 4 hours ago, Worriedidiot said: You're the first person I've seen that actually found that non-secret secret lol. The computer map's there just to reveal a neat lil' sector art thing-y I drew out of bounds. Dang and I didn't even look at it lol Hey having fun bud played another one: 1 Quote Share this post Link to post
Clippy Posted June 7, 2023 Did map 7 and things really took an unexpected mega spiral. the wacky visuals and static stuff was pretty cool My only gripe is I couldn't figure out how to kill the big spider and that triggers my OCD LOL but don't worry I included a satisfying solution if there isn't already one that I missed Good times! 3 Quote Share this post Link to post
Clippy Posted June 7, 2023 @azerty I made it to your map. I'll admit at the time I didn't know it was but now I totally see it Also because there's no title patches I didn't see the name of the map until the end and it gave me a very good laugh Best map name ever LOL It's like when you watch an episode of always sunny and after the opening they show a hilarious title that makes the punch line So the map title hit perfectly for me 😂 3 Quote Share this post Link to post
Clippy Posted June 7, 2023 This map was amazing man - the visuals were so cool - that red line part - the thumbnail stuff - I loved it 2 Quote Share this post Link to post
openroadracer Posted June 7, 2023 (edited) I wasn't able to finish this set because MAP11 caused me huge framerate loss, to the point where I didn't feel like I had any control over my character at all. Running GZDoom 4.10.0. Edited June 7, 2023 by openroadracer 2 Quote Share this post Link to post
Worriedidiot Posted June 8, 2023 9 hours ago, openroadracer said: I wasn't able to finish this set because MAP11 caused me huge framerate loss, to the point where I didn't feel like I had any control over my character at all. Yeah the framerate issues on GZDoom are related to a core mechanic of the map where you're constantly given ammo to make it seem like you have "infinite ammo". To be completely honest I don't know how I'd fix it. I already removed a big chunk of the ammo you're given and it seems like that hasn't changed anything. I might just edit my DW post to give a warning about this :/ 0 Quote Share this post Link to post
Clippy Posted June 8, 2023 Cool map @azerty some close calls there I got lucky in one part in particular 2 Quote Share this post Link to post
Clippy Posted June 8, 2023 14 hours ago, openroadracer said: I wasn't able to finish this set because MAP11 caused me huge framerate loss, to the point where I didn't feel like I had any control over my character at all. Running GZDoom 4.10.0. Same bro At the time I played this with @Biodegradable I was not aware that there was an issue other than ghost monsters in limit removing ports. So if you can't play in those ports or gz where can you play it LOL Somehow I have the patience of a saint and got through it but you can see the experience in the video I'll admit this is a disappointing end to an otherwise fantastic set that I found myself thoroughly enjoying but way she goes Ultimately you should be very proud of this map set it's very fun. You know I never play through things this fast so that means I had a really great time Super good job buddy 1 Quote Share this post Link to post
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