Soupcan pyro Posted May 8, 2023 (edited) So I'm making a map that takes place underground in Ultimate Doom Builder. And I want to start the map with a elevator going down, but I don't know how to activate actions when starting the map. Edited May 8, 2023 by Soupcan pyro 0 Quote Share this post Link to post
0 SOF2Fragger Posted May 8, 2023 (edited) You need a script. Script 1 OPEN Floor_LowerByValue (tag,speed,height); Something like this. Not at my computer. Edited May 8, 2023 by SOF2Fragger 0 Quote Share this post Link to post
0 IcarusOfDaggers Posted May 8, 2023 you need to select the activation boxes below the actions. here's a full UDMF tutorial playlist by lazygamer. this one is about doors but the same goes for teleports, platforms(those are elevators in UDMF) and every other kind of action. 0 Quote Share this post Link to post
0 SOF2Fragger Posted May 9, 2023 (edited) 21 hours ago, Soupcan pyro said: So I'm making a map that takes place underground in Ultimate Doom Builder. And I want to start the map with a elevator going down, but I don't know how to activate actions when starting the map. https://youtu.be/2L76CxQ6T-Y This, but in reverse. Right? Video starts at 3:30. Edited May 9, 2023 by SOF2Fragger 0 Quote Share this post Link to post
0 smeghammer Posted May 9, 2023 The first example here shows an ENTER script: https://zdoom.org/wiki/A_quick_beginner's_guide_to_ACS and use maybe one of these: https://zdoom.org/wiki/Elevator_MoveToFloor https://zdoom.org/wiki/Elevator_LowerToNearest https://zdoom.org/wiki/Generic_Lift 2 Quote Share this post Link to post
0 Caffeine Posted May 10, 2023 Reference: https://zdoom.org/wiki/Script_types The OPEN script type runs once when the level loads. The ENTER script type runs once for each player when they enter the level. The difference is subtle and mostly matters for multiplayer. If two players exist then the OPEN script runs once, while ENTER runs twice, once for each player. Some ACS functions are only available in one or the other script type. For example: functions that modify players will not work in an OPEN script. Functions that affect sectors such as lowering the floor like you want should work in either script but belong in the OPEN script. 1 Quote Share this post Link to post
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Soupcan pyro
So I'm making a map that takes place underground in Ultimate Doom Builder. And I want to start the map with a elevator going down, but I don't know how to activate actions when starting the map.
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