evil_scientist Posted May 10, 2023 I wanted to design a map that makes liberal use of the crate textures. I had to be really crateive. Do you remember that warehouse at the end of Indiana Jones? Yeah, big inspiration. And there is some Die Hard duct crawling, if you want to reach the secrets ;) Have fun! Have a crate day! IWAD: Doom 2 Format: Doom 2 (Doom format) Type: single map Tested in: fully tested in GZDoom, started it up in Chocolate Doom, but only played the beginning Freelook/jump: Freelook ok, no jumping or crouching Playtime: ~15 mins Difficulty: calibrated for UV, some monsters removed for lower levels Music: "Inductrionic.mid", my own composition Download: EVERYTHING CRATE.rar Screens: Spoiler 15 Quote Share this post Link to post
evil_scientist Posted May 10, 2023 9 minutes ago, Individualised said: Awesome, I wasn't aware of this project, thanks for bringing it to my attention! What can I say... crate minds think alike! 5 Quote Share this post Link to post
Individualised Posted May 10, 2023 Just now, evil_scientist said: Awesome, I wasn't aware of this project, thanks for bringing it to my attention! What can I say... crate minds think alike! I was going to participate back when it was still open but I wasn't confident enough in my mapping skills. Now I wish I did do some levels for it... I can think of many puns... "Love to Crate", "OCD (Obsessive Crate Disorder)", "Hell Crate" 3 Quote Share this post Link to post
evil_scientist Posted May 11, 2023 11 hours ago, thelamp said: They'rrrreee CRATES! <youtube video> Thanks for the playthrough! I'm glad you had fun. Here's a song for your troubles: 2 Quote Share this post Link to post
evil_scientist Posted May 11, 2023 11 hours ago, Individualised said: I was going to participate back when it was still open but I wasn't confident enough in my mapping skills. Now I wish I did do some levels for it... I can think of many puns... "Love to Crate", "OCD (Obsessive Crate Disorder)", "Hell Crate" Go for it!!! I'm sure you can... deliver. 0 Quote Share this post Link to post
evil_scientist Posted May 11, 2023 6 hours ago, Delisk said: <youtube video> Thanks for playing! Who is your little yellow companion? 0 Quote Share this post Link to post
Biodegradable Posted May 11, 2023 2 minutes ago, evil_scientist said: Thanks for playing! Who is your little yellow companion? Isabelle from Animal Crossing. 1 Quote Share this post Link to post
Individualised Posted May 11, 2023 1 hour ago, evil_scientist said: Go for it!!! I'm sure you can... deliver. It's closed now unfortunately 0 Quote Share this post Link to post
evil_scientist Posted May 11, 2023 3 hours ago, TheDuckXD said: Great map! Didn't have any issues with this one. Simply just looked and played good. Thanks for playing! One issue I've found from all these playthroughs is that a certain monster doesn't really come out from his room... I might fix that, but it also makes sense, because that is a super cozy room I made for them. 6 minutes ago, Individualised said: It's closed now unfortunately Oh I meant just make a map and release it individually. As a "b-side" to the competition. If you find the concept of a project inspiring, I think it's good to follow up on that inspiration on your own schedule. 1 Quote Share this post Link to post
baja blast rd. Posted May 11, 2023 The pitch (bad pun) sold me. Fun map. 1 Quote Share this post Link to post
evil_scientist Posted May 11, 2023 8 hours ago, baja blast rd. said: The pitch (bad pun) sold me. Fun map. Awesome, thanks for playing & recording! 0 Quote Share this post Link to post
evil_scientist Posted May 12, 2023 3 hours ago, Biodegradable said: <youtube video> Yass! Thanks for playing, Bio! The Soulsphere secret is tricky: Spoiler The Soulsphere is on a pillar of computer textures, and there is an identical blinking computer texture before the blocked yellow door. That's a shootable switch... 2 Quote Share this post Link to post
Tiramisu Posted May 12, 2023 I played this level yesterday and I must say, I expected to like it and I liked it very much indeed! :) The layout is good, the fights are fun and the variety in environments makes it really memorable. The best of them was of course the crate maze, which kind of reminded me of being inside a pillow fort when I was playing through it! Other than that I liked all the little details (like the items in the open boxes), and the music was great too - a perfectly quirky track for a perfectly quirky level! :p If I have one gripe with it though, it's that the last fight is a bit too much of a difficulty spike compared to the rest. The main culprit here is the Archvile - now, I may be out of practice when it comes to dealing with Archviles, but the first time I went into that area I was pretty much dead before I knew what was going on. If I were you, I would either: - add more cover, make the Archvile visible from the very entrance, maybe lower it down a tier on the box ziggurat, - or replace it with a Revenant. Oh, and I was a bit annoyed the first time I went through the crusher hallway and got crushed, but then I noticed that the crushers were made of crates too and I just couldn't stay mad at them XDDD 2 Quote Share this post Link to post
evil_scientist Posted May 13, 2023 22 hours ago, sq. Tiramisu said: I played this level yesterday and I must say, I expected to like it and I liked it very much indeed! :) The layout is good, the fights are fun and the variety in environments makes it really memorable. The best of them was of course the crate maze, which kind of reminded me of being inside a pillow fort when I was playing through it! Other than that I liked all the little details (like the items in the open boxes), and the music was great too - a perfectly quirky track for a perfectly quirky level! :p If I have one gripe with it though, it's that the last fight is a bit too much of a difficulty spike compared to the rest. The main culprit here is the Archvile - now, I may be out of practice when it comes to dealing with Archviles, but the first time I went into that area I was pretty much dead before I knew what was going on. If I were you, I would either: - add more cover, make the Archvile visible from the very entrance, maybe lower it down a tier on the box ziggurat, - or replace it with a Revenant. Oh, and I was a bit annoyed the first time I went through the crusher hallway and got crushed, but then I noticed that the crushers were made of crates too and I just couldn't stay mad at them XDDD Thanks for the detailed review!!!!!!!!!!!!!!! I get what you say re: difficulty spike, that's a good point. I'll keep this in mind on future maps. Hehe, I'm proud of my little crushy crates :D 0 Quote Share this post Link to post
netcurse2000 Posted May 14, 2023 Awesome map! It's pity that you didn't have time in the community project dedicated to crates. 1 Quote Share this post Link to post
evil_scientist Posted May 14, 2023 58 minutes ago, netcurse2000 said: Awesome map! It's pity that you didn't have time in the community project dedicated to crates. Thanks for playing :D I love your mod - the Berserk pack is intense!!! I wasn't aware of that project until people pointed it out to me :'( 0 Quote Share this post Link to post
Clippy Posted May 19, 2023 hope u like it - something stupid happened to me lol 1 Quote Share this post Link to post
evil_scientist Posted May 19, 2023 24 minutes ago, Clippy said: hope u like it - something stupid happened to me lol Yaayyy! Thanks for the playthrough, Clippy, and with @Biodegradable to boot - I love the commentary you guys give! Lol, that was indeed a delightful stupid moment! :D 2 Quote Share this post Link to post
evil_scientist Posted May 19, 2023 Hmmmmm I came up with a backstory for this map! A bunch of demonic packaging materials from outer space crashed into planet Earth and left... a crate-er. 1 Quote Share this post Link to post
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