Jump to content

Rusty Drill - A Scythe Themed Community Project (Slots Filled?) New Beta Available (4/11/24)


Recommended Posts

5 hours ago, Andrea Rovenski said:

Map name: Yuck Factory

 

Enjoyed this one. The music fits nicely with how chaotic the beginning is. I forgot to grab the blue armor at the start which led to me getting absolutely walloped on my first go. I'm going to assume the two pinkies stuck in each other was done on purpose :)

Share this post


Link to post
Posted (edited)

Map Name: Tripled Manic State
Map Number: 13

Author: myolden

Midi title and composer: Under The Progress from Parasite Eve

Source port used: dsda

Difficulties: Yes

Coop starts: Yes, plus some extra monsters

Description: I wanted to start the player in an L-shaped trench as a reference to Scythe map 13, but the map very quickly becomes it's own thing after that. Just a minor visual reference. 

Tripled Manic State.zip

Edited by myolden

Share this post


Link to post
32 minutes ago, myolden said:

Map Name: Tripled Manic State

 

Good stuff. The beginning managed to jump scare me pretty good. Lots of fun little encounters in this one (blue key fight was my favorite). The mastermind is less of a threat and more of an ssg ammo dump.

Share this post


Link to post

i4Gbi28.png

@A2Rob About time I show something about my map that I'm currently rushing. Set on a "super tough, super secret map" based on the Egypt episode of Scythe II (since it's my favorite). I'll try to get it in playable state until the deadline, but you're free to pick it up if I will not deliver it on time.

Share this post


Link to post
52 minutes ago, Heretic926 said:

i4Gbi28.png

@A2Rob About time I show something about my map that I'm currently rushing. Set on a "super tough, super secret map" based on the Egypt episode of Scythe II (since it's my favorite). I'll try to get it in playable state until the deadline, but you're free to pick it up if I will not deliver it on time.

looks like a mix between the egypt and garden episode. Looks strangely majestic.

Share this post


Link to post

Noticed this wad doesn't have a hud yet, I'll gladly continue my hud streak on this bitch. HMU if you're interested @A2Rob B)

Share this post


Link to post

I'm willing to help finish/fill any extra slots in the map order if anyone wants!

Share this post


Link to post

Apologies for the late notice but I'm dropping out of my map slot. Hoping the best for everyone still in!

Share this post


Link to post
14 minutes ago, dististik said:

Apologies for the late notice but I'm dropping out of my map slot. Hoping the best for everyone still in!

 

@A2Rob Mind if I take over this slot?

Share this post


Link to post
Posted (edited)

image.png.31ca40eb4ac3e2a9a7227e3e58ec4ad4.png

 

Potential TITLEPIC? Got this out in like an hour so its no biggie if not but i think this could be kinda baller

 

Edited by Ludi

Share this post


Link to post
10 minutes ago, Ludi said:

image.png.31ca40eb4ac3e2a9a7227e3e58ec4ad4.png

 

Potential TITLEPIC? Got this out in like an hour so its no biggie if not but i think this could be kinda baller

 

Weirdly reminds me of the downward spiral despite clearly being an image of a power drill

Share this post


Link to post
7 hours ago, stochastic said:

 

@A2Rob Mind if I take over this slot?

 

@Hebonky was next in line to claim any open slots. You're next in line if something opens up.

Share this post


Link to post
Posted (edited)
15 hours ago, A2Rob said:

 

@Hebonky was next in line to claim any open slots. You're next in line if something opens up.

 

Gotcha. I will say I requested an open slot back in December as well as a few weeks ago, though.

 

On 12/2/2023 at 5:26 PM, stochastic said:

Hey there. If a map slot opens up, I'd love to claim it! 

 

Edited by stochastic

Share this post


Link to post
Posted (edited)
9 hours ago, Ludi said:

image.png.31ca40eb4ac3e2a9a7227e3e58ec4ad4.png

 

Potential TITLEPIC? Got this out in like an hour so its no biggie if not but i think this could be kinda baller

 

 

I think this is cool but maybe the text shouldn't be in the titlepic and split into an M_DOOM? I imagine once the player opens the menu it might look a little weird.

Edited by myolden

Share this post


Link to post
Posted (edited)

we boutta hud it up in here. once a2rob gives me approval ill release it for y'all to fuck with

 

image.png.ed75e956e8b18db429eff7e91816a7d6.png

 

Edited by Ludi

Share this post


Link to post
20 hours ago, Ludi said:

I think i'm pretty happy with this. any thoughts?


Would be super cool to have a silver-y drill as the M_SKULL.
 

I think separating out the title as an M_DOOM is def the way to go, but I wonder if it could pop more visually. The white nightmare text really jumps out in the original TITLEPIC, whereas this new M_DOOM, while overall an improvement, kind of blends in with the background. I like the typeface better than the classic nightmare font though, it feels appropriately metallic and industrial.

Share this post


Link to post
Posted (edited)

REyWNWd.png

 

I added more contrast, I think i'm satisfied with it at this point. I'll ship it to A2Rob to add to the next build.

Edited by Ludi

Share this post


Link to post

I'm taking the weird to the max with this one!

 

doom58.png.7cda123e5b442e438fcb2440b391d10a.png

Share this post


Link to post
16 hours ago, Ludi said:

we boutta hud it up in here. once a2rob gives me approval ill release it for y'all to fuck with

 

image.png.ed75e956e8b18db429eff7e91816a7d6.png

 

ngl I'm not a fan of this. The brown and the orange looms ugly because there isn't really any contrast. They're the same value of orange and brown, and therefore, it looks kinda muddy.

Share this post


Link to post
34 minutes ago, EPICALLL said:

ngl I'm not a fan of this. The brown and the orange looms ugly because there isn't really any contrast. They're the same value of orange and brown, and therefore, it looks kinda muddy.

 

I don't think it looks muddy at all. In fact I quite like this HUD, I think the orange and whites pop really well against the brown background.

Share this post


Link to post

Map Name: The Off Zone
Map Number: 25

Author: Hebonky

Midi title and composer: To Drink the Blood of Stars

Source port used: dsda 0.27.4

Difficulties: Yes

Coop starts: no

Description: I made the ending first, and realized that it had to have some sort of intro, so this... Made in 3 hours

The Off Zone

Share this post


Link to post
2 hours ago, EPICALLL said:

ngl I'm not a fan of this. The brown and the orange looms ugly because there isn't really any contrast. They're the same value of orange and brown, and therefore, it looks kinda muddy.

 

8GObONP.png

 

They really aren't the same value dude 

Share this post


Link to post
3 hours ago, EPICALLL said:

ngl I'm not a fan of this. The brown and the orange looms ugly because there isn't really any contrast. They're the same value of orange and brown, and therefore, it looks kinda muddy.

lol, I see your point but c'mon, this is some 'straight thug shit,' and is at worst minimally distracting.

Share this post


Link to post
1 hour ago, Hebonky said:

Map Name: The Off Zone

 

Beginning was a lot of fun. I almost didn't have enough ammo to finish off the rev/archie wave.

 

That second area on the other hand was quite brutal. Seems like it would be kind of a pain to try and kill everything with just plasma. Maybe having a BFG become available after pressing a few of the exit switches would be helpful.

 

I'd suggest switching the insta-kill floors to damage 10-20%. In prboom it only does like 5 damage which takes too long to kill the player. (The project is technically cl9 after all).

Share this post


Link to post
1 hour ago, Ludi said:

 

8GObONP.png

 

They really aren't the same value dude 

Might be my display, I'll check it out on my PC soon.

Share this post


Link to post

Started work on my map, doing a sort of modern take on burial grounds with a planned twist. Doing some non-almy things like using angles and and more intricate structures, but I want to capture what I think Alm did best; clear, concise paced adventures with a twist around every corner and an abstract implementation of a endless barrel of concepts (and yes, there will be an alm hell somewhere). Not using the resource yet, just doing some blocking out :O

Screenshot (68).png

Screenshot (74).png

Share this post


Link to post

Status update: Egyptian theme didn't really worked out for me, so I restarted the map. Decided to go with Earth Jungle episode from Scythe 2; I'll finish the playable version of the map on April 1st and will do bugfixing/balancing after the feedback (if allowed of course). WIP screenshot below.
image.png.4efe252bcc718dda2bd63c74d0909f40.png 

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...