A2Rob Posted March 19 5 hours ago, Andrea Rovenski said: Map name: Yuck Factory Enjoyed this one. The music fits nicely with how chaotic the beginning is. I forgot to grab the blue armor at the start which led to me getting absolutely walloped on my first go. I'm going to assume the two pinkies stuck in each other was done on purpose :) 1 Quote Share this post Link to post
myolden Posted March 20 (edited) Map Name: Tripled Manic State Map Number: 13 Author: myolden Midi title and composer: Under The Progress from Parasite Eve Source port used: dsda Difficulties: Yes Coop starts: Yes, plus some extra monsters Description: I wanted to start the player in an L-shaped trench as a reference to Scythe map 13, but the map very quickly becomes it's own thing after that. Just a minor visual reference. Tripled Manic State.zip Edited March 20 by myolden 3 Quote Share this post Link to post
A2Rob Posted March 20 32 minutes ago, myolden said: Map Name: Tripled Manic State Good stuff. The beginning managed to jump scare me pretty good. Lots of fun little encounters in this one (blue key fight was my favorite). The mastermind is less of a threat and more of an ssg ammo dump. 1 Quote Share this post Link to post
Heretic926 Posted March 20 @A2Rob About time I show something about my map that I'm currently rushing. Set on a "super tough, super secret map" based on the Egypt episode of Scythe II (since it's my favorite). I'll try to get it in playable state until the deadline, but you're free to pick it up if I will not deliver it on time. 6 Quote Share this post Link to post
EPICALLL Posted March 20 52 minutes ago, Heretic926 said: @A2Rob About time I show something about my map that I'm currently rushing. Set on a "super tough, super secret map" based on the Egypt episode of Scythe II (since it's my favorite). I'll try to get it in playable state until the deadline, but you're free to pick it up if I will not deliver it on time. looks like a mix between the egypt and garden episode. Looks strangely majestic. 2 Quote Share this post Link to post
Ludi Posted March 21 Noticed this wad doesn't have a hud yet, I'll gladly continue my hud streak on this bitch. HMU if you're interested @A2Rob B) 5 Quote Share this post Link to post
Hebonky Posted March 21 I'm willing to help finish/fill any extra slots in the map order if anyone wants! 1 Quote Share this post Link to post
dististik Posted March 21 Apologies for the late notice but I'm dropping out of my map slot. Hoping the best for everyone still in! 1 Quote Share this post Link to post
stochastic Posted March 21 14 minutes ago, dististik said: Apologies for the late notice but I'm dropping out of my map slot. Hoping the best for everyone still in! @A2Rob Mind if I take over this slot? 1 Quote Share this post Link to post
Ludi Posted March 21 (edited) Potential TITLEPIC? Got this out in like an hour so its no biggie if not but i think this could be kinda baller Edited March 21 by Ludi 6 Quote Share this post Link to post
EPICALLL Posted March 21 10 minutes ago, Ludi said: Potential TITLEPIC? Got this out in like an hour so its no biggie if not but i think this could be kinda baller Weirdly reminds me of the downward spiral despite clearly being an image of a power drill 0 Quote Share this post Link to post
A2Rob Posted March 21 7 hours ago, stochastic said: @A2Rob Mind if I take over this slot? @Hebonky was next in line to claim any open slots. You're next in line if something opens up. 0 Quote Share this post Link to post
stochastic Posted March 21 (edited) 15 hours ago, A2Rob said: @Hebonky was next in line to claim any open slots. You're next in line if something opens up. Gotcha. I will say I requested an open slot back in December as well as a few weeks ago, though. On 12/2/2023 at 5:26 PM, stochastic said: Hey there. If a map slot opens up, I'd love to claim it! Edited March 22 by stochastic 1 Quote Share this post Link to post
myolden Posted March 21 (edited) 9 hours ago, Ludi said: Potential TITLEPIC? Got this out in like an hour so its no biggie if not but i think this could be kinda baller I think this is cool but maybe the text shouldn't be in the titlepic and split into an M_DOOM? I imagine once the player opens the menu it might look a little weird. Edited March 21 by myolden 5 Quote Share this post Link to post
Ludi Posted March 21 I think i'm pretty happy with this. any thoughts? 12 Quote Share this post Link to post
Ludi Posted March 22 (edited) we boutta hud it up in here. once a2rob gives me approval ill release it for y'all to fuck with Edited March 22 by Ludi 12 Quote Share this post Link to post
Big Ol Billy Posted March 22 20 hours ago, Ludi said: I think i'm pretty happy with this. any thoughts? Would be super cool to have a silver-y drill as the M_SKULL. I think separating out the title as an M_DOOM is def the way to go, but I wonder if it could pop more visually. The white nightmare text really jumps out in the original TITLEPIC, whereas this new M_DOOM, while overall an improvement, kind of blends in with the background. I like the typeface better than the classic nightmare font though, it feels appropriately metallic and industrial. 3 Quote Share this post Link to post
Ludi Posted March 22 (edited) I added more contrast, I think i'm satisfied with it at this point. I'll ship it to A2Rob to add to the next build. Edited March 22 by Ludi 3 Quote Share this post Link to post
Hebonky Posted March 22 I'm taking the weird to the max with this one! 2 Quote Share this post Link to post
EPICALLL Posted March 22 16 hours ago, Ludi said: we boutta hud it up in here. once a2rob gives me approval ill release it for y'all to fuck with ngl I'm not a fan of this. The brown and the orange looms ugly because there isn't really any contrast. They're the same value of orange and brown, and therefore, it looks kinda muddy. 0 Quote Share this post Link to post
myolden Posted March 22 34 minutes ago, EPICALLL said: ngl I'm not a fan of this. The brown and the orange looms ugly because there isn't really any contrast. They're the same value of orange and brown, and therefore, it looks kinda muddy. I don't think it looks muddy at all. In fact I quite like this HUD, I think the orange and whites pop really well against the brown background. 6 Quote Share this post Link to post
Hebonky Posted March 22 Map Name: The Off Zone Map Number: 25 Author: Hebonky Midi title and composer: To Drink the Blood of Stars Source port used: dsda 0.27.4 Difficulties: Yes Coop starts: no Description: I made the ending first, and realized that it had to have some sort of intro, so this... Made in 3 hours The Off Zone 1 Quote Share this post Link to post
Ludi Posted March 22 2 hours ago, EPICALLL said: ngl I'm not a fan of this. The brown and the orange looms ugly because there isn't really any contrast. They're the same value of orange and brown, and therefore, it looks kinda muddy. They really aren't the same value dude 3 Quote Share this post Link to post
LadyMistDragon Posted March 22 3 hours ago, EPICALLL said: ngl I'm not a fan of this. The brown and the orange looms ugly because there isn't really any contrast. They're the same value of orange and brown, and therefore, it looks kinda muddy. lol, I see your point but c'mon, this is some 'straight thug shit,' and is at worst minimally distracting. 0 Quote Share this post Link to post
A2Rob Posted March 22 1 hour ago, Hebonky said: Map Name: The Off Zone Beginning was a lot of fun. I almost didn't have enough ammo to finish off the rev/archie wave. That second area on the other hand was quite brutal. Seems like it would be kind of a pain to try and kill everything with just plasma. Maybe having a BFG become available after pressing a few of the exit switches would be helpful. I'd suggest switching the insta-kill floors to damage 10-20%. In prboom it only does like 5 damage which takes too long to kill the player. (The project is technically cl9 after all). 0 Quote Share this post Link to post
Hebonky Posted March 23 Here's a version with those fixes inside Updated version 1 Quote Share this post Link to post
EPICALLL Posted March 23 1 hour ago, Ludi said: They really aren't the same value dude Might be my display, I'll check it out on my PC soon. 0 Quote Share this post Link to post
Bobby :D Posted March 23 Started work on my map, doing a sort of modern take on burial grounds with a planned twist. Doing some non-almy things like using angles and and more intricate structures, but I want to capture what I think Alm did best; clear, concise paced adventures with a twist around every corner and an abstract implementation of a endless barrel of concepts (and yes, there will be an alm hell somewhere). Not using the resource yet, just doing some blocking out :O 2 Quote Share this post Link to post
A2Rob Posted March 23 New version of the beta available. Added submissions for Maps 12, 13, and 25. Also includes new Menu and Hud textures courtesy of @Ludi. 10 Quote Share this post Link to post
Heretic926 Posted March 30 Status update: Egyptian theme didn't really worked out for me, so I restarted the map. Decided to go with Earth Jungle episode from Scythe 2; I'll finish the playable version of the map on April 1st and will do bugfixing/balancing after the feedback (if allowed of course). WIP screenshot below. 6 Quote Share this post Link to post
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