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I will play your WAD and make a video with commentary [ON HIATUS]


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@Worst

Fun map! Really impressive visuals given the limitations too. Unfortunately, I was unable to figure out how to exit after the last fight?? Not sure what happened there. Either than I had fun with it!

 

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Thanks for playing the map!

Looks like I might have downplayed the difficulty a little bit. Turns out the fights are a lot easier when you've tested them countless times, and know where all the safe spots and enemies are at.
 

1 hour ago, thelamp said:

Unfortunately, I was unable to figure out how to exit after the last fight?? Not sure what happened there.

Ugh... really sorry about wasting your time there at the end. Turns out the contraption at the end does not work in -complevel 9. Since the wad targeted PrBoom+, I think I had only tested it in the default PrBoom+ complevel, which I think is -complevel 17. I should have been more thorough with it. The contraption at the end seems to also work in complevels 10 and 11. So for Woof -complevel 11 would have fixed the issue.

 

I'm going to make sure I supply the right complevels next time, if I get another chance!

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15 minutes ago, Worst said:

I'm going to make sure I supply the right complevels next time, if I get another chance!

The map was fun to play regardless! Request a map anytime

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@thelamp

 

Hi,

Map Title:

  Sleep Dirt

Author:

  NeedHealth

 Source Port

  tested in dsda doom
 Map Number

  MAP14 <-
 Difficulty

   Medium.
How many maps is it

 1 map
Map Format and what source ports it won't work on.

  wad file *.wad and it won't work in vanilla / chocolate doom
IWAD or other required files

 Doom2.wad

 

-e1: old link.

Edited by NeedHealth

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54 minutes ago, thelamp said:

Thanks for playing! I get not wanting to tackle the whole thing since 35 maps is quite a lot and they do get a bit hard, so for map recommendations I'd say Map 04, 11, 15, 32, 21, and 29.

Edited by NinjaDelphox

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@thelamp Thank you for your playthrough! I saw a few things I need to fix and the teleporters at the end are supposed to lower.

Edited by NeedHealth

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Care to go again? exits are done, fights are done, just need to polish some textures and doom cute/ vistas, and she'll be all done by the 4th of July. would love to see you run it now that the exit's unambiguous. P.S. could you turn your gamma down a bit, this map's pretty dark in areas and washed out shadows don't do her justice. Happy Mapping guys!

D2ISOcp31mk100.zip

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Do you wanna play a couple speed maps I did for RAMP 2023?

https://drive.google.com/file/d/1tnsLKeG_OP7siilsUTdeGUdgyWZVvce6/view?usp=sharing

 

"Good Night, Phobos" & "SiX hEaLtH pOtIoNs"

 

They should work in any limit removing port (and they both have readme files if you want more information).

 

They both require this texture pack from essel:  https://esselfortium.net/wasd/32in24-15_tex_v2.zip

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10 minutes ago, thelamp said:

 

I took out some hell knights in the imp trap to help keep the difficulty on the lighter side, but it seems I went too far.  They've been added back in now.

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Thanks man, The ranting made me laugh, the shortgun rape is severe here, I'll share when I have more!

Edited by nicolas monti

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Annnndd, Map12 is done, whew, this one is pretty brutal, map13 and map14 are still unfinished but they will (hopefully) be finished soon, hope ya have fun
XybearMapset1.6.zip

crap forgot to texture a wall

Edited by Xybear

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Hello good sir
If you're up for a bit of a challenge I'd love it if you checked out this new mini wad me and a friend put together. Cl -21 

Thank yoooooou:D

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