Mach 7 Posted May 12, 2023 Hello i'd like to know how to make an episode playable after the entire game has been beaten, I know that doom 64 was able to do it and it was probably made possible in slade, so may I have guidance. 0 Quote Share this post Link to post
Kappes Buur Posted May 12, 2023 episodes go from ExM1 to ExM9, thus start an episoge with the first map of the episode with map ExM1 where x marks the episode. 0 Quote Share this post Link to post
Edward850 Posted May 12, 2023 (edited) 4 hours ago, Mach 7 said: Hello i'd like to know how to make an episode playable after the entire game has been beaten, I know that doom 64 was able to do it and it was probably made possible in slade, so may I have guidance. This is not a feature Doom has in any capacity. Doom64s remaster had this as a very specifically coded menu that isn't even moddable (that in hindsight we maybe shouldn't have done, given I swear some people don't know the episode is there sometimes). Edited May 12, 2023 by Edward850 3 Quote Share this post Link to post
Kinsie Posted May 14, 2023 We experimented in this in GZDoom with Reelism 2, but it’s a pretty massive hack that doesn’t quite work right (the lists are only loaded once, IIRC, so the unlock may not appear until the engine restarts under certain circumstances), that we’ve since replaced for the next version with an even bigger, scarier hack. 1 Quote Share this post Link to post
Gez Posted May 14, 2023 The easiest way would be to have a hub map replacing the episode selection, and then use world scope variables to control whether the doors to the next episode are open. 0 Quote Share this post Link to post
Maximum Matt Posted May 20, 2023 Get a level editor and spam gunners and imps through all the levels 0 Quote Share this post Link to post
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