Matakrow Posted May 14, 2023 (edited) When touched, the game will save and the player will respawn in that location when they die. Spoiler Additionally, it resurrects all players to max lives in survival. Spoiler It's a solution I've made to solve the "Running To Evil" problem present in co-op. With the spawn moved, players can get right back into the action with little to no delay. Spoiler Compatible with ZDoom, Zandronum, Gzdoom and any forks from that. Uses an actor for it's position tracking so that it could be placed on moving sectors without any clips. Still saves the game in GZDoom's Multiplayer. Collision-Safe. It's unable to telefrag existing Players. Sprite Bridge Safe. (If a map uses one...) Fail-Safe. Holding zoom cancels you out of it's effects if the destination is undesirable. Warp-Safe. Gives you respawn protection to protect against sudden hazards after warps. Mod-Safe. Designed to run with anything! Customizable. You can adjust it's behavior using Cvars. Mapper Friendly. You only need to place the Save Disk object on the map to use the system. Presets. ==================================The resource only .WAD version for .PK3 Projects ================================== ============================================================ The checkpoint system was primarilly designed as a resource for mappers, but the people I've shown this to expressed of adding sometype of way to place this into pre-existing maps. So I made a preset sysem that uses ACS to manually place checkpoints down by levnum. As a demonstration, the only mapset supported is AUGER;ZENITH. =================================Standalone .PK3 with Presets. ================================= Edited May 30, 2023 by Matacrat 7 Quote Share this post Link to post
Biodegradable Posted May 14, 2023 Oh hey, I've seen some people use something like this before. Specifically, @exl has a checkpoint floppy in his WAD, Infection: The new features and the added animations on the sprite are really neat. Lovely work, Mata. I'm really digging all the cool stuff you've been doing lately! :^) 4 Quote Share this post Link to post
RataUnderground Posted May 14, 2023 1 hour ago, Biodegradable said: Oh hey, I've seen some people use something like this before. Specifically, @exl has a checkpoint floppy in his WAD, Infection: The new features and the added animations on the sprite are really neat. Lovely work, Mata. I'm really digging all the cool stuff you've been doing lately! :^) Offtopic, but it's driving me mad that in the gif he doesn't grab the shotgun before moving forward. 3 Quote Share this post Link to post
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