I've been messing around with Dehacked Extended and learning how it all works, and while I've figured out how to add sprites and make custom monsters, I've reached an impasse with custom items and I have some questions.
I'm trying to make a non-replacing custom armor bonus for a potential WAD targeting Boom compatibility. I have the item flagged as a pickup and it appears properly in-game, but it doesn't work. It doesn't get picked up at all in ZDoom and it crashes DSDA. (P_SpecialThing: Unknown gettable thing)
How do I properly setup the item so that it gets picked up and adds an armor value other than 1? Can this be done with Dehacked or does it require some other method?
Additionally, how would I have the item trigger a custom sound on pickup that doesn't replace the default sound?
Is this even possible to do outside of ZDoom format? I'm a complete noob to modding WADs and I haven't had any luck finding info to help me out.
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LordShadowZ
I've been messing around with Dehacked Extended and learning how it all works, and while I've figured out how to add sprites and make custom monsters, I've reached an impasse with custom items and I have some questions.
I'm trying to make a non-replacing custom armor bonus for a potential WAD targeting Boom compatibility. I have the item flagged as a pickup and it appears properly in-game, but it doesn't work. It doesn't get picked up at all in ZDoom and it crashes DSDA. (P_SpecialThing: Unknown gettable thing)
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