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How do I make music for a Doom wad?


nika_moshpit

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 I hope this is the right topic to put this in lol

 

I'm new to modding. And I want it to have custom music for a wad I'm making. But since I'm new to this thing, I thought it would be good to ask for some help. 

I just want to know what programs and other things I need, what type of sound files Doom will play, and where do I put them.

Also, if anyone could tell me what sf files are for and if they are necessary, that'd be great. 

 

Thank you in advance!

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36 minutes ago, nika_moshpit said:

 I hope this is the right topic to put this in lol

 

I'm new to modding. And I want it to have custom music for a wad I'm making. But since I'm new to this thing, I thought it would be good to ask for some help. 

I just want to know what programs and other things I need, what type of sound files Doom will play, and where do I put them.

Also, if anyone could tell me what sf files are for and if they are necessary, that'd be great. 

 

Thank you in advance!

You use Sekaiju to make MID files and import them into your WAD with SLADE (Make sure to rename the file to D_RUNNIN, it will replace MAP01 BGM with your music)

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Welcome to Doom! Assuming the wad you're making is for Doom 2 or Final Doom, you can follow the "lump" column of this page to know what file names your music should have based on the map slot. The required names will be different if you're making a Doom 1 wad.

 

Doom natively plays .MID files (as well as Doom-exclusive .MUS files, which are just MIDIs converted into a format which is smaller but strips out lots of metadata). Advanced source ports like PRBoom and GZDoom can play other kinds of music files though, like .WAV, .OGG, and .MP3, but .MID is easily the most popular, versatile, and space-efficient.

 

There's no need to compose music from the ground up if you don't want to. This page, in addition to laying out the instructions for importing your custom music, also directs to you so many potential sources for .MID music in particular that it's almost overwhelming. Just make sure you identify the song you use and its author; credit is important, of course.

 

Good luck!

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2 hours ago, Cammy said:

 

There's no need to compose music from the ground up if you don't want to. This page, in addition to laying out the instructions for importing your custom music, also directs to you so many potential sources for .MID music in particular that it's almost overwhelming. Just make sure you identify the song you use and its author; credit is important, of course.

 

Good luck!

 

Gotta second this.

 

There are countless incredibly talented composers here who let anyone use their work for free with credit. I highly recommend checking out Cammy, Jimmy, Stewboy, etc. for MIDIs. It's as simple as dragging-and-dropping from the repo of a composer to give your map an edge.

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15 minutes ago, Jack9955 said:

You use Sekaiju to make MID files and import them into your WAD with SLADE (Make sure to rename the file to D_RUNNIN, it will replace MAP01 BGM with your music)

Thank you! I really appreciate it.

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5 hours ago, Individualised said:

Additionally, if you're making a .WAD for a source port you can use other formats for music, such as .MOD or even .MP3.

 

That too, but it will increase the WAD size drastically.

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14 hours ago, Cammy said:

Welcome to Doom! Assuming the wad you're making is for Doom 2 or Final Doom, you can follow the "lump" column of this page to know what file names your music should have based on the map slot. The required names will be different if you're making a Doom 1 wad.

 

Doom natively plays .MID files (as well as Doom-exclusive .MUS files, which are just MIDIs converted into a format which is smaller but strips out lots of metadata). Advanced source ports like PRBoom and GZDoom can play other kinds of music files though, like .WAV, .OGG, and .MP3, but .MID is easily the most popular, versatile, and space-efficient.

 

There's no need to compose music from the ground up if you don't want to. This page, in addition to laying out the instructions for importing your custom music, also directs to you so many potential sources for .MID music in particular that it's almost overwhelming. Just make sure you identify the song you use and its author; credit is important, of course.

 

Good luck!

Thank you for the welcome and information! 

 

Also it is for Doom 2, so if you have anything else to add, be sure to tell me!

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