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Random visual errors in some sourceports in my custom maps


Powerlord

Question

Hi everybody, I'm not too informed on renderers, source ports, nodes and the like, but something weird keeps happening to my maps. I'm using UDB and mapping in boom format. I don't use any kind of boom special effects, I just use umapinfo so I don't have to mess with dehacked. I test with both gzdoom and prboom, and in gzdoom everything goes fine, no homs or weird issues, even when using the software renderer. Problems seem to arise when using other source ports like Prboom and woof. There's no hint of an error anywhere in UDB, but in game random linedefs will seem to bug out, either appearing as HOMs, an infinitely repeating panel of either the floor or ceiling flat, or the linedef texture seems to render fine but at its top and bottom HOMs seem to spill out. These linedefs that it happens to have nothing in common as far as I can tell, coming in various lengths and distance away from things, sectors, and clumps of other linedefs. Even weirder, it seems to happen semi-randomly. So far just drawing another sector over the linedef seems to get it to behave, but I'd really like to know what's causing this and hopefully something I can do to prevent it. Thank you for your time and help.

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