I currently have a acs code so that when a player hits the wall, it will vanish into the floor and spawn rubble and dust to blind the player as it reveals the hidden path.
Would having animated walls with this cycle be the best way to show these breakable walls, or is there a clever method of using a decal I haven't considered?
What would be the best way to telegraph this info to the player?
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Desfar
I currently have a acs code so that when a player hits the wall, it will vanish into the floor and spawn rubble and dust to blind the player as it reveals the hidden path.
Would having animated walls with this cycle be the best way to show these breakable walls, or is there a clever method of using a decal I haven't considered?
What would be the best way to telegraph this info to the player?
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