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Breakable walls


Desfar

Question

I currently have a acs code so that when a player hits the wall, it will vanish into the floor and spawn rubble and dust to blind the player as it reveals the hidden path.
Would having animated walls with this cycle be the best way to show these breakable walls, or is there a clever method of using a decal I haven't considered?
What would be the best way to telegraph this info to the player?
breakable.gif.e3a448590d584390073ca2df6080f912.gif

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mmm well if i looked at that wall i would think its a secret door if its the only wall with that texture in the area but would try "Use" instead "shoot" and if nothing happens then i would assume its an decoration because it dont display an info about it could be shooteable because glows like if its reflecting some torch lighting (or something like that).

 

now if you want to use that as shoteable secret hint, then i could suggest do another texture that looks like this one and set it in an area where its mandatory to shoot it. so this way when player finds a wall that glow like this one they will know players need to shoot at it.

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32 minutes ago, Z0k said:

now if you want to use that as shoteable secret hint, then i could suggest do another texture that looks like this one and set it in an area where its mandatory to shoot it. so this way when player finds a wall that glow like this one they will know players need to shoot at it.

This'll be part of my ongoing conversion project.
At this point in the game, the player only has a pickaxe on hand, so hopefully i will be able to convey that the player needs to whack wall

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