_sink Posted May 18, 2023 Hi, what's the current best way to convert a Doom format wad into a UDMF wad? Is there a particular tool or method I should use besides manually doing it by redrawing the level? 0 Quote Share this post Link to post
_sink Posted May 18, 2023 I ended up doing it the way a couple of forum posts elsewhere had mentioned: saving the map to a prefab and then importing it to a UDMF format wad. I yanked out all the lines and had to fix all the things i'd placed as they were missing classes (i dont know what those are). I just gotta redo all these linedefs now lmao. 1 Quote Share this post Link to post
Kappes Buur Posted May 18, 2023 (edited) The easiest way would be to convert the Doom_format map to DiHF (Doom in Hexen format) with zwadconv.exe. Then ... open the converted pwad with UDB press F2 select UDMF press OK This will apply in 99% of the cases. Edited May 18, 2023 by Kappes Buur 1 Quote Share this post Link to post
_sink Posted May 18, 2023 thank you kappes! this worked just fine and preserved most of the lines! i gotta figure out how to add the 3d mixtexture flag back to all my railings though lol, as this is an eternity map. 0 Quote Share this post Link to post
boris Posted May 18, 2023 Assuming you're using some form of DB2 the easiest way is probably to use Find and Replace Mode (F3) to search for the texture(s) you used and edit the lines from there. 0 Quote Share this post Link to post
Naarok0fkor Posted May 18, 2023 I love to do this manually because there are always improvements you can bring to your map while your at it. It also makes you learn the map's mechanics much better too... 0 Quote Share this post Link to post
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