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[Alpha] Constriction: 1024 - 1024mu2 restricted levels (Play-testers needed)


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21 minutes ago, RastaManGames said:

I want to claim free slot, so maybe I can came up with something.

Never worked with such limitation...


You are now assigned, be sure to also check the Discord if you want !

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I’d like to claim a spot :D never worked with a limitation like that before (stops me going ballistic with map length as well) :) sounds like a good project to be part of! 

Edited by dmh094

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I'd like to claim a slot for this project. I loved mapping with restrictions in a different community project and I'm excited to give this a shot

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I take MAP07. I've wanted to try this with the 666/667 tags for a long time. And i try to make something more than just a revealing arena with mancubus and arachnotrons.

Spoiler

I might even get a little inspiration from Valiant MAP07)

 

Also liked the other megawads in that "Something 1024" line in terms of detail. Only I remember there being balance issues - the battles were actually kind of stuffy. Hopefully this one will follow a more measured and smooth gameplay.
 

And yes, it's nice to see a mention of quality control here.

I may not have the highest productivity because of the heavy workload, but that won't be much of a problem thanks to the fairly friendly deadline and the map size limitation, which will prevent a long mapping.

Edited by DRON12261

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Eh, screw it. I have a idea for a secret map, I'd like to take MAP31 please.

Edited by Walter confetti

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Heyo. I'd love to make something for this! May I take a slot?

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MAP##: 01 (For now it is like that, since I am not sure about slot. This map is really spicy.)
Name: "Corporate Hell"
Author: @RastaManGames
Music: @Velvetic - Young & Dead

Description: I don't know who was the architect of this highrise building, but this place can really drive someone nuts. Why there is two elevators? Who knows... But seems that you have to search every damned room in a way to unlock your way out. This place is already knee-deep in the dead and you may be potential addition to this twisted collection of rotting corpses.
File: [DATA REDACTED]

Screenshots:

Spoiler

gabSAjC.png

Notes: Playable area (that is unrestricted to move) is within 1024x limit. Battle may be hard, but it is doable. There is plenty of health and ammo everywhere. Also, map was successfully tested out in "DSDA-Doom" V0.25.6 & "DoomRetro" V.4.9.1.

Edited by RastaManGames

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2 minutes ago, RastaManGames said:

MAP##: 01 (For now it is like that, since I am not sure about slot. This map is really spicy.)
Name: "Corporate Hell"
Author: @RastaManGames
Music: @Velvetic - Young & Dead

Description: I don't know who was the architect of this highrise building, but this place can really drive someone nuts. Why there is two elevators? Who knows... But seems that you have to search every damned room in a way to unlock your way out. This place is already knee-deep in the dead and you may be potential addition to this twisted collection of rotting corpses.
File: RMG-CorporateHell-V1.wad (Google.Drive)

Screenshots:

  Hide contents

gabSAjC.png

Notes: Playable area (that is unrestricted to move) is within 1024x limit. Battle may be hard, but it is doable. There is plenty of health and ammo everywhere.



I'll post it out in Discord for people to play-test, looks cool, but you'll have to change all Vanilla textures for OTEX ones in a future version.

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4 minutes ago, DJVCardMaster said:

I'll post it out in Discord for people to play-test, looks cool, but you'll have to change all Vanilla textures for OTEX ones in a future version.

I mean... Name me a good alternative for "SHAWN" then, since all similar textures from O-Tex has these black seams.

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Not sure about your map @RastaManGames, feels more like a battle arena or a small DM map rather than an actual level, as it is totally symmetrical. Another grippe would be the appearance of monsters from Doom II secret maps (Commander Keens, SS soldiers), that are actually a big no-no for this project. The key-hunt aspect feels more like a way to slow down your exit, rather than a creative way to progress. Theme-wise, I like the idea of a building just like Going Down, but I don't feel the layout is quite intriguing. I would keep the theme tho'.
Talking about textures, I will try to search similar textures for now. But don't worry about that, you have plenty of time to work on something.

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Not sure that I want to start from scratch, since this is my best of 1024x.

I think that at this point I can just drop off from this project and free up slot for someone else.

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1 minute ago, RastaManGames said:

Not sure that I want to start from scratch, since this is my best of 1024x.

I think that at this point I can just drop off from this project and free up slot for someone else.


There are no deadlines for now, so don't feel pressured! You can keep the slot claim if you want and maybe wait for other submissions to get inspired, this limitation is really hard to work on and the main problem is not "drawing it" on the builder, but rather trying to think about it 😄.

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8 minutes ago, DJVCardMaster said:

There are no deadlines for now, so don't feel pressured! You can keep the slot claim if you want and maybe wait for other submissions to get inspired, this limitation is really hard to work on and the main problem is not "drawing it" on the builder, but rather trying to think about it 😄.

There was a clear idea on my mind of the one floor of highrise building and I made it into "arena-type" map.

Not sure that I want to spent time just for re-drawing entire map, especially when O-Tex doesn't have a decent textures of nice buildings from the city (if we gonna exclude brick textures with some old-fashioned windows).

And, to be honest, O-Tex is kinda overrated (in my honest opinion). There is some texture packs that is a way more appealing for me (even "32in24-15Tex_V2" are decent enough on my taste).

No, seriously, if my map are that boring in the terms of progression and it also too symmetrical - I can deal with it. One map less or more, but this project gonna be completed sooner or later.

After all, my quirk is city-themed maps and not something very old-fashioned or vanguard that can be easily turned into 1024x map.

Edited by RastaManGames

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Just now, Silhouette 03 said:

Could I have a slot please? I'm a novice mapper, but I can post some of my work if you want. Also, how do I make sure I keep within the limits?

Yes, you can. 
image.png.0429fe6d1bda06b519e1fd6bdd7c8bd0.png
I myself, use the "old reliable" linedef ruler, but there are many ways to deal with it, the crudest one is making a 1024mu square, and then replacing it part by part with rooms, but there may be several other ways to tackle it, feel free to join our Discord so we can debate and suggest ideas for it. 

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