The last days i found out how to use the colour remap function in Slade3.
So i have made a test map with four new key colors.
The first three new key-colors are replacements for the three skull-keys.
That was not so hard as i only had to change their graphics.
The pickup messages could be changed with a dehacked lump.
So far so good.
But i wanted one or two keys more. So i made a light-brown key and defined it with EDF. It works so far. The only "problem" i have is that i can't get the new key-hud-symbol with lumpname BKHU to display on the HUD in the lower left corner from the HUD. Is that even possible with the EDF "artifact" + "icon" function on lines 23-30 on my EDF screenshot?
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Meerschweinmann
Hello.
The last days i found out how to use the colour remap function in Slade3.
So i have made a test map with four new key colors.
The first three new key-colors are replacements for the three skull-keys.
That was not so hard as i only had to change their graphics.
The pickup messages could be changed with a dehacked lump.
So far so good.
But i wanted one or two keys more. So i made a light-brown key and defined it with EDF. It works so far. The only "problem" i have is that i can't get the new key-hud-symbol with lumpname BKHU to display on the HUD in the lower left corner from the HUD. Is that even possible with the EDF "artifact" + "icon" function on lines 23-30 on my EDF screenshot?
BKHU is a color remap of STKEYS3.
Thanks in advance.
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