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Mortal Kombat II version 2.9.4 for gzdoom/zdoom /zandronum


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video:

 

 

 

download link:  https://www.moddb.com/mods/mortal-kombat-doom-zandronum/downloads/mortal-kombat-doom-version-294

 

Description:

 

 A new update: Mortal kombat II still compatible for zandronum, zdoom 2.8.1 and gzdoom.

 

Changes:

 

Fixed lot of bugs from previous versions.

New sounds.

Added new effects.

Included a new sub-mod called "enableshadows.wad" , this only works on gzdoom 4.10.0  this new sub-mod add true shadows to the characters (the video show that, watch the shadows of the characters).

 

All the instructions about how to install and play are included in the file as well the credits.

 

The mod can be played online on zandronum and zdoom/gzdoom using zdl and the same pc with another friend.

 

Include a single player campaign for player 1 and 2. 

 

Include 3 modes if you choose the living forest episode:  1 on 1, 2 on 2 and 3 on 3. The mod 2 on 2 can be played by 4 players online.

 

Not included in the test  file, but i will post here:

 

Shang Tsung can perform more fatalities, 3 of them can transform into demon of doom:

 

to become cyberdemon: press.... back, back, low punch (far distance)

to become spidermastermind: press.... back, back, low kick (far distance)

to become pinky/demon: press.... forward, forward, hight kick (close distance)

 

 

credits:

 

Spoiler

Mortal Kombat II development team:

 

Ed Boon
John Tobias
Tony Goskie
John Vogel
Dan "toasty" Forden

 

Mortal Kombat DooM mod creator:

 

DooMero.

 

Resources:

 

Mortal Kombat warehouse : https://www.mortalkombatwarehouse.com/
The spriters resource : https://www.spriters-resource.com/

 

Special Thanks:

 

Alphaent (ideas)
Firelord (ideas and sprites)
Kurama (beta testers in past versions)
Markos (ideas)
Ozymandias 81 (sprites support)
PsychoSilverTH (ideas and beta tester in past versions)
The Camaleon Maligno (acs support)
TheDiegoMula (graphics)
Caveras (sprites)
Ant19831983 (sprites)
Demmon Break Master (beta tester in past versions)
Undertaker (beta tester in past versions)
Nash Muhandes (for create the shadows code)

 

Beta testers:

 

Arcade Maniako
Mrskillsalot

 

I truly apologize if I'm forgetting anyone.

 

 

 

 

 

 

 

 

 

Edited by doomero-21

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Is play mortal kombat II in doom, is a total conversion, you can customize the controls and fight against the cpu or with friends.

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4 hours ago, doomero-21 said:

Is play mortal kombat II in doom, is a total conversion, you can customize the controls and fight against the cpu or with friends.

 

Yeah obviously dude but i mean technically. How did you implement a 2d fighting game in a 3d fps engine?

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11 hours ago, Murdoch said:

 

Yeah obviously dude but i mean technically. How did you implement a 2d fighting game in a 3d fps engine?

 

90% using acs and decorate.

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1 hour ago, doomero-21 said:

 

90% using acs and decorate.

 

Fascinating. Very impressive. 

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  • 1 year later...

I can't even imagine how this is technically possible...
Incredible

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