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Solved - 156 Line Set Portal


Moebius

Question

I saw a thread where someone had an issue with monsters alerting even when they tried to block all sounds using stacked portals.  My issue is with 156 Line Set Portals.

 

To avoid stacking two detailed areas with a ceiling hatch I used 57 Sector Set Portals.  Everything works.  To reconnect the higher room back into the main area I'm using 156 Line Set Portals.  The re-connection works fine except when the Player crosses the 156 portal line all ambient sounds placed in the "behind" sectors instantly cut off.

 

Is this unavoidable?

Edited by Moebius

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Right, GZDoom, different portal rules. You need to set the portal type to static for it to have offset behaviour.

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This will be because your portal connections aren't euclidean in some way, so sound offsets don't work anymore. For portals to work truly seamlessly, all portal connections within a group must line up perfectly.

Edited by Edward850

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The 156 Line Set Portals are correct.  I even made a two room sample map with just the 156 Line Set Portals and the ambient sound cuts off as the Player crosses the line.

PortalSound.zip

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OK, I changed Portal Type to Static (Enternity Style) and the ambient sound peters out as one crosses the line.  That wasn't very clear in your first response.

 

Thank you for the solution.

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