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Woody World Episode 2 released! [GZDoom 8 levels]


Favorite level of Woody's World Episode 2  

5 members have voted

  1. 1. What is your favorite level of WWE2?

    • Map 09 - The Corridor
      0
    • Map 10 - Woody's House
      0
    • Map 11 - The Perimeter
      0
    • Map 12 - Switch O Rama
    • Map 13 - Mega Lift
      0
    • Map 14 - Aqua World
    • Map 15 - The Nexus
      0
    • Map 16 - Battle Royale


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https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/woodyworlde2


 

Woody's 2nd Adventure released with maps increasing in size, quality and complexity from Episode 1! An 8 level episode (levels 9-16). A varied set of maps, puzzles and challenges! Can you survive the tricks and traps of "The Corridor"? A visit to "Woody's House?" A trip around "The Perimeter"? The puzzles of "Switch O Rama"? Solve both the inside and outside of "Mega Lift"? Explore the water of "Aqua World"? Navigate through "The Nexus" and finally prepare for the huge "Battle Royale"!

 

Love feedback or videos, share with your friends and/or write a review!

 

I'd like to know which was your favorite map out of the collection (answer the Poll), any design suggestions, etc. Each level is pistol start. Generally HMP difficulty. Basic gameplay maps (not slaughter, etc.). 

 

Also: Episode 3 is now in beta testing, anyone willing to test please contact me here 

 

Info: 

  • Doom2 (GZDoom UDMF)
  • Single Player
  • Jumping and Crouching disabled
  • Free look not required
  • No difficulty levels (about HMP)
  • Mapslot: 09-16
  • Resources: 2 to include, see txt file.
  • IWAD: Doom II

 

Thanks to the many Beta testers

 

Screenshots:

WWEP2L10a.png.b29fee8d25aa99933633b2aa102d9c53.png

WWEP2L10b.png.0eeb20eb917245b48d6771c6dd17aa86.png

Map 10 - Woody's House 

WWEP2L11.png.984a3761246b2dff08a7a5ec79c72b8c.png

Map 11 - The Perimeter

WWEP2L12.png.d66772cd8b488cc03a79aaf7ab7ae1a5.png

Map 12 - Switch O Rama

WWEP2L13.png.db071c55139e474ee88eb05be04cbf2a.png

Map 13 - Mega Lift

WWEP2L14.png.5491a64400e72c9a3e6bc23b31d02eba.png

Map 14 - Aqua World

WWEP2L16.png.945a03ede4c5acb481c2a1dd51ed5428.png

Map 16 - Battle Royale

 

Enjoy! 

WWEP2L10b.png

Edited by Woody101

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Good levels: simple in design, but good overall. As for duration: they're not too large and not too small either, optimal duration.
Really like the fact, that you made every level unique in its idea, because of it, i will certainly memorize them, especially map 12, and this is good point for every project, i think.

There are some bugs like misaligned door in MAP14 and also in last map there is this fence, where you can just chill, while monsters infight with each other, but maybe it's supposed to be like this, idk.
There were some other quirks, but it all comes to texture misalignment and visual stuff (like very wide doors), but no softlocks or other bad things.
One tip from me: i think it would be good, if you will make some space between door and wall in further, it will look more natural.
And one question: do you know about silent teleports? Cause in first map you made regular teleports to second floor, but you can make it more beautiful with that good old boom feature, but mb it's just your design, idk

And lastly, i like two facts:
1. That Mammagamma MIDI was chosen for first level, love the song and it fits perfectly for first level.
2. That your skills are obviously rising, all levels of Episode 2 do not go to any comparison with the first maps of yours.
So keep going that way, mate, will wait for your future projects.
 
(my first comment, i hope it's not looking terribly, :D)

Screenshot_Doom_20230530_103318.png

Screenshot_Doom_20230530_111217.png

Edited by Vanilla+Unicorn

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  • 10 months later...
Posted (edited)

A clear improvement over the first one, it appears to be more focused and you're taking more chances with the aesthetics, moving away from the pure vanilla stock textures. I still feel like some of the levels are terribly empty for my taste, and there isn't really enough atmosphere to support that kind of approach. Oddly enough, I found the quietude and the exploration of 'The Perimeter' quite compelling, it has a classic vibe that is pretty similar to some of the levels of the IWADs. I also noticed some gameplay quirks like that tense back-and-forth between switches at the end of 'The Corridor', which you could genuinely see working in really polished wads. My favorite level is probably 'Battle Royale', I certainly didn't expect it to end in a huge, one-piece slaughterfest. It's also obvious that you're learning new functions and experimenting with stuff like bridges, and it works well overall. Time to move to E3!

 

P.S. I don't really like the way that this wad was packaged, it's huge in size given the relative simplicity of the maps, and loading external files feels a bit odd and cumbersome to me (fortunately I use a launcher). Minor point though.

Edited by DreadWanderer

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Loading external files is not my preference either but I experienced problems merging them in and had to abandon

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