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(Not taking submissions rn) Submit your maps here and I will make a video about it!


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Please give my latest WAD a look over!

1. Sourceport: GZDoom
2. Map01
3. Archvile Town
4. Medium
5. 1
6. UDMF
7. Doom 2

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Would you mind to test this one? :).

https://www.doomworld.com/applications/core/interface/file/attachment.php?id=227326

 

1. Should work with anything that supports cl21 and Umapinfo, such as dsda-doom, woof, gzdoom, etc.
2. map01
3. Artificial Land-escape
4. Easy
5. one
6. MBF21, shouldn't work in chocolate, zandronum, and some others
7. DooM 2
8. Any other important things or details

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Ill submit another map if thats ok, I like your video style.  Im working on a set atm so only have a dropbox link.

 

1. CL9 , I prefer software rendering of prboom or DSDA but GZdoom also works :)

2. MAP01

3.Graveyard Shift

4. Medium to hard(I think the last fight can get up to hard but thats it) I average 12 mins for a run.  Shorter than my last submission.

5. 1 map

6.boom format, any port that can support UMapinfo

7. DOOM2

 

https://www.dropbox.com/s/ltk0qxct1izuxoq/earlymass02.wad?dl=0

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http://www.doomwadstation.net/bloodworks/bloodworks.html

 

This really looks best in Risen3d but works with Zdoom and most ports I believe. It's just that it looks amazing in opengl and Risen3d is the best one that does that in my opinion. There are alot of 3d effects in this map and it is difficult.

 

Edit: (sorry)

1. Source Port - Risen3d is recommended but Zdoom works too as do most source ports.
2. Map Number #03
3. Map Name - Bloodworks
4. Difficulty - has difficulty settings. Suggest playing on Ultra Violence
5. How many maps is it - One map
6. IWAD or other required files - Doom 2

 

 

bloodworks.jpg

Edited by Brad_tilf
additional info

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@Jack9955 I liked the Dehacked stuff, but maybe you could tone down the Archvile and the Mancubus just a bit? (mostly the Mancubus and it's frenzied pattern that can be really hard to read, but maybe you could slow down the Archvile's attack just a smidge? Of course, it is your decision.) But this is definitely a step up! Good job! (and sorry for the mic quality, my mic is really sensitive for some reason and I never noticed lol)

 

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@GreenSlayer, i'm only at the start of the video, so i thought i'd answer the music question right now, because i'll forget by the end of it. :D The midi is called "Punky Laddie" and it's from Paul Corfiatis (pcorf), i think it first appears in his community project "Doom 2 Unleashed" (2011).

Edited by Tangra666

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Submitting my first level I've made, as it shouldn't be really all that difficult. The level itself is an vintage techbase mixed with some earth-like visuals and an outside area. This map should take you about five to seven minutes on average. If you find this map too easy, play it with co-op monsters, has some wicked monster placement.

 

1. No advanced Doom sourceport needed, runs perfectly in vanilla Doom.

2. MAP01.

3. "Death's Garden"

4. It's an pretty easy level, but it won't be a total cakewalk! ;)

5. Just one map.

6. See the first point, it shouldn't break in any other sourceports though. Use freelook or jumping if you want to.

7. DOOM2.WAD

8. Look out for some quite nasty traps! ;)

 

 

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1. Boom so any source ports that can run boom
2. map 01 and if you like it give map 02 and 03 a try.
3. have not named the maps yet
4. As on now their is only one difficulty 
5. 3 maps so far and working on a 4th map that's not done yet
6. Map Format Is boom so wont work in vanilla
7. Doom 2
8. These are a work in progress and your the first person to test them so I hope everything work finger crossed. Also will need to use onenGL or some of the sky boxes look weird. I have placed a link below to download the maps. The working title as of now is The Voice in the Abyss. Also thanks for testing out the map it helps a lot!

 

https://www.dropbox.com/s/mvmzdaxakjxgljo/The Voice in the Abyss.wad?dl=0

Edited by Bloodbath Giraffe

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Hey everyone! I just wanted to say I apologize for how slow I've been uploading these videos for all of your maps (I'm getting rather behind lol) It's been quite busy for me irl but I'll get back on it very soon! Thank you for understanding.

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On 5/23/2023 at 1:23 AM, GreenSlayer said:

Hello fellow Slayers! Consider this a branch of @thelamp's thread which you can find here (great thread btw):

I

Hi! If you have time, take a look plz)

1. GZDoom
2. 01 - 21
3. The Experiment
4. No Difficulty  , It's real life!)
5. 21 maps
6. GZDoom UDMF
7. Doom2.wad, lights.pk3
8. procedural water included


Download:
https://www.moddb.com/mods/gzdoom-launcher/downloads/the-experiment

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1 hour ago, GreenSlayer said:

This made my week lol.  Thank you.  The first time you cleared everything but the revs, I was like, OK mid save mid save hell be fine... then boom Rev rocket you didn't notice :( 

 

But yeah I like to call my stuff fight puzzle slaughter, or maybe someone has a better description.  I don't like huge empty maps that give a bfg with unlimited ammo.  Though some of my maps have big bfg fights I try to make sure they aren't mindless, and interesting to look at.( Edit: though I realized my other map I had you play was kinda like that but it was my first map ever made lol)

 

Also the comment on my title pic and interpic, those are close ups of warhammer miniatures I have painted. 

Edited by Treehouseminis

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36 minutes ago, Treehouseminis said:

This made my week lol.  Thank you.  The first time you cleared everything but the revs, I was like, OK mid save mid save hell be fine... then boom Rev rocket you didn't notice :( 

 

But yeah I like to call my stuff fight puzzle slaughter, or maybe someone has a better description.  I don't like huge empty maps that give a bfg with unlimited ammo.  Though some of my maps have big bfg fights I try to make sure they aren't mindless, and interesting to look at.( Edit: though I realized my other map I had you play was kinda like that but it was my first map ever made lol)

 

Also the comment on my title pic and interpic, those are close ups of warhammer miniatures I have painted. 

Oh! Those miniatures were a cool fact to learn about! I’m glad you enjoyed the video! :)

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@GreenSlayer

 

Thank you for playing my level! You're right, it was my first map, I should've made it much more clearer in the level description. The monsters in your face in the beginning was a dumb design decision in my part, I have since deviated from said design decision. I hope the traps were okay, the blue key one was pretty obviously telegraphed like you said in the video, hope it wasn't a too much of an bother! ;)

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While I'm at it, I'll submit my second and latest level. (I hope that changes soon!) This map is an rather moody and almost gloomy old-school style castle level, that took inspiration from countless old castle maps from back in the day! :) This level is rather dark, so I tried to create some contrast with hanging corpses and torches. This level should also take you five to seven minutes of your time, just like my last map. "Underhalls" from Doom II was more of an loose inspiration to this map, it doesn't try to mimic that map, but rather, I designed this level as an alternative to "Underhalls", so keep that in mind while playing this map.

 

NOTE: There is an deathmatch demo attached to this .WAD, please watch it, has a deathmatch area in a place you probably didn't expect! :) See point number six on how to get the demo running properly.

 

1. Again, no advanced Doom sourceport needed, runs perfectly fine in DOOM2.EXE!

2. MAP01.

3. "Charming Castle"

4. Rather mild difficulty, but not something to scoff at! ;)

5. Just one level, that's all.

6. A completely vanilla compatible map, use freelook if you want, jumping might break it in a few spots, so I don't recommend using it. You can watch a deathmatch demo, when you boot up the game with this .WAD. Use Chocolate Doom or Crispy Doom for watching CRMGDEM4.LMP, so the whole thing doesn't desync at some point. 

7. DOOM2.WAD

8. Please make sure, that you find the SSG in the beginning, as most players who played this map, always missed it for some reason. I'm totally convinced, that a huge, bright blinking arrow is needed for some players to actually find it their first time! ;)

 

 

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8 hours ago, Dreamskull said:

How are things going on your end? I stepped back a few days ago and have time again to revisit you.

Hey thanks for checking! I’ve just been really busy irl, so I haven’t been getting these videos out as fast. I’ll definitely have more out later tonight or tomorrow. I did check out your level and it’s MASSIVE! I might stream it because of its sheer scale! I’m sorry I haven’t gotten to it yet.

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I really cannot complain that I did not get any feedback yet, but if you don't mind, I would really love to also hear your thoughts and see your playthrough of my map. It is very nice to hear the different thoughts and see different plays.

 

1. Source Port: GZDoom or PrBoom+

2. Map Number: MAP01

3. Map Name: Dimension Hub

4. Difficulty: Harder than original IWADs, but much easier than Scythe for example.

5. How many maps: 1

6. Map Format: Boom

7. IWAD: Doom2

 

No need to make it anonymous. :)

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Hey everyone! I'm gonna do a livestream in about 4 hours on my youtube channel playing and getting caught up on the rest of these levels!

Edited by GreenSlayer

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