Do you obsessively playtest your own maps?
Do you obsessively playtest your own maps?
89 members have voted
-
1. Which of the following applies to your playtesting process?
-
I only use the editor, playing it is your problem1
-
I use editor features and tools to scan for common mapping issues like OOB things and HOM textures24
-
I test specifically for softlocks, cheese strats and unintended progression as well as I can40
-
I make sure the ammo and health is reasonably calibrated for getting all kills (if desired)47
-
I make sure to get feedback on the gameplay from a few people before the public release30
-
I will test multiple ports and complevels to prevent stuck monsters and other preventable issues just in case25
-
I'll actually boot the thing up in a source port to see if it runs and has custom sprites and MIDIs working39
-
I'll make sure I can beat the map without incident on at least one skill setting50
-
I spend a lot of time playtesting at every stage of the build, and rarely make major changes without careful testing67
-
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.