Jump to content

Some help with Ultimate Doom Builder. (PLZZZ)


Recommended Posts

I was trying out Ultimate Doom Builder and I was making a level. I didn't like the music and skybox to I decided to go into Edit > Map Options ... and changed the level from MAP01 to MAP12, but when I ran the map again, it just opened default MAP12. I changed it back to MAP01 but when I tried to run it Chocolate Doom gives me this error:

1726290710_Screenshot(13).png.d64d80cfc8d5789c98b1d2a2f0d7a8e6.pngAny help?

Share this post


Link to post

That means "A map sector or internal animated flat definition references a flat which cannot be found in any loaded WAD file."

 

Check if there are any unknown or missing flats (Ceilling or floor textures)

Share this post


Link to post

If that doesn't work, you can try another source port, Chocolate Doom is not a limit-removing source port. Could be that.

Edited by Jack9955

Share this post


Link to post
1 hour ago, Jack9955 said:

If that doesn't work, you can try another source port, Chocolate Doom is not a limit-removing source port. Could be that.

I just started making a way better map anyways. I'll take your advice if it happens again.

Share this post


Link to post

You may want to try your luck with naming the maps something other than the game's naming conventions. I usually just add a letter, so instead of "MAP01" it becomes "AMAP01" or something similar.

From there I use SLADE for the MAPINFO file, so I can organize the maps.

When you test your map doing this, it'll load the base game map. But all you need to do is open the dev console with the tilde key, and type in "map AMAP01" and it'll load your custom map every time.

Share this post


Link to post
1 hour ago, UsedD3ntalFloss said:

You may want to try your luck with naming the maps something other than the game's naming conventions. I usually just add a letter, so instead of "MAP01" it becomes "AMAP01" or something similar.

From there I use SLADE for the MAPINFO file, so I can organize the maps.

When you test your map doing this, it'll load the base game map. But all you need to do is open the dev console with the tilde key, and type in "map AMAP01" and it'll load your custom map every time.

 

Useless advice. From the the text and screenshot it's clear that OP is using Chocolate Doom. Chocolate Doom (like many other more classic ports) do not support non-standard map slots at all.

 

As for the original problem, it happens because the texture name "-" was used on a floor or ceiling, which is not valid.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...