destre Posted May 24, 2023 I was trying out Ultimate Doom Builder and I was making a level. I didn't like the music and skybox to I decided to go into Edit > Map Options ... and changed the level from MAP01 to MAP12, but when I ran the map again, it just opened default MAP12. I changed it back to MAP01 but when I tried to run it Chocolate Doom gives me this error: Any help? 0 Quote Share this post Link to post
Jack9955 Posted May 24, 2023 That means "A map sector or internal animated flat definition references a flat which cannot be found in any loaded WAD file." Check if there are any unknown or missing flats (Ceilling or floor textures) 0 Quote Share this post Link to post
Jack9955 Posted May 24, 2023 (edited) If that doesn't work, you can try another source port, Chocolate Doom is not a limit-removing source port. Could be that. Edited May 24, 2023 by Jack9955 0 Quote Share this post Link to post
destre Posted May 24, 2023 1 hour ago, Jack9955 said: If that doesn't work, you can try another source port, Chocolate Doom is not a limit-removing source port. Could be that. I just started making a way better map anyways. I'll take your advice if it happens again. 0 Quote Share this post Link to post
UsedD3ntalFloss Posted May 28, 2023 You may want to try your luck with naming the maps something other than the game's naming conventions. I usually just add a letter, so instead of "MAP01" it becomes "AMAP01" or something similar. From there I use SLADE for the MAPINFO file, so I can organize the maps. When you test your map doing this, it'll load the base game map. But all you need to do is open the dev console with the tilde key, and type in "map AMAP01" and it'll load your custom map every time. 0 Quote Share this post Link to post
boris Posted May 28, 2023 1 hour ago, UsedD3ntalFloss said: You may want to try your luck with naming the maps something other than the game's naming conventions. I usually just add a letter, so instead of "MAP01" it becomes "AMAP01" or something similar. From there I use SLADE for the MAPINFO file, so I can organize the maps. When you test your map doing this, it'll load the base game map. But all you need to do is open the dev console with the tilde key, and type in "map AMAP01" and it'll load your custom map every time. Useless advice. From the the text and screenshot it's clear that OP is using Chocolate Doom. Chocolate Doom (like many other more classic ports) do not support non-standard map slots at all. As for the original problem, it happens because the texture name "-" was used on a floor or ceiling, which is not valid. 1 Quote Share this post Link to post
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