El Inferno Posted May 24, 2023 Pictures Spoiler A small collection of maps where you fight against Icon of Sin spewed armies. All maps use a scroller setup from https://www.doomworld.com/forum/topic/120985-ios-machine-v01/ to sort different types of monsters into groups and prevent them from getting stuck in each other (which would normally happen in a non-map30 slot). These are mostly proof-of-concept type of maps, made fairly quikly and with not too much attention to detail. Skill settings are implemented and they mostly affect the number of monster spawners in each map. There are no exits in any of the maps but you can come up with your own arbitrary goals, say, survive for 10 minutes or whatever. Map31 slot contains a template of the icon of sin scroller setup, for those who want to experiment with it (if you do make a map in this style, I might include it the wad). Doom 2, stock textures, complevel 9, slots 1-5, 31 Link: https://www.dropbox.com/s/93o226uiqauqtqk/noescape.wad?dl=0 23 Quote Share this post Link to post
Ravendesk Posted May 30, 2023 Wow this stuff is super cool. The possibilities are really limitless with this, I'm impressed how you managed to create 5 completely different maps gameplay-wise, this monster sorting mechanism is very powerful and so cleverly done. For me map 03 was the most interesting in terms of a setup creativity, but 05 was the most engaging, somehow this simple room is just so fun. I think there are several things that may (or may not) make these maps a bit more engaging. Feel free to consider or to ignore. 1. While coming up with own rules is cool, I feel like adding more defined challenges will benefit replayability. For example, regular exit opens after 7 minutes, secret opens after 10 minutes. That way you have two challenges with different difficulty, but you still can stay in the map for as long as you can for a "survival" mode. Yep, this kinda makes the wad name not exactly true anymore, but maybe it's not a big deal :) 2. In addition to 1 it would also be cool to see some of the maps (01 and 04 in particular) to transform as time goes on. Maybe opening new area (and allowing spawners there) on a timer. Not sure how easy it is to implement delayed spawning with this though, but as a simpler thing - opening new stashes with ammo and powerups and small shortcuts. Map 03 (the fortress defense one) kinda has some simple elements of this in a form of releasing cybers until you reach the end of that corridor with an invuln. 3. This feels like something that should be very fun in coop (in theory). And I understand that coop is not particularly popular, but I think it's a good idea to add at least some rudimentary coop support to the maps. But anyway, the wad is already very impressive as it is. 3 Quote Share this post Link to post
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