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Help for my Mystery 2 WAD


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I'm facing a problem on my Mystery 2 single map that I was working on. I've attached a zip file here that includes a demo that showing the problem and the WAD file. So you can easily load the demo and see what happens when I try to cross those pillars. It is as if I'm sliding or going through them and see glitches. Here are some screenshots.

 

image.png.891f788cf23539762e286bbffae48aab.png

 

 

1910978092_image(1).png.891e561643838af63a94b18a336a02f0.png

 

 

See? It is as if I'm seeing through them, it looks glitchy. And here it is, what it looks like when I zoom in Automap.

 

1739020999_image(2).png.eda03ec04a0910827eb3677ed79555f5.png

 

 

2145634749_image(3).png.1e7fd4be3276f9075945cdbfb4a07486.png

 

I was creating the map in GZDoom Builder and tested the map in PrBoom-plus 2.5.1.4, on complevel 9. The same thing happens when I test the map in ZDoom latest build. For now, I'm stopping to create any further sectors on my map until this is solved. I have a lot to create and things to set up, so it's not at all ready for playing. There is not even anything here.

 

I have never faced it before so I don't know what's causing this. So if anyone kind here if you can look at my map and help me solve this, I'd be really grateful. Thanks!

 

mystery2-test.zip

Edited by Yousuf Anik

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I tried adding some sectors or moving some lines or vertices around that part but nothing seems to work. About rebuilding map nodes, do you mean this? I don't know about this so can you please explain what I should do here?

image.png.8ac9eec50ea3f00da90e01066fb2eb5b.png

Edited by Yousuf Anik

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I just downloaded this - I see the clipping problem. I rebuilt the nodes (in Eureka, as that is what I use) and the problem went away. @ramon.dexter is right, it is the nodes rebuilding needed.

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No probs. I'm guessing that the option @ramon.dexter gave above does the same thing. Anyhow, this should be the amended file:

 

https://github.com/smeghammer/snippets/raw/master/mystery2-test.wad

 

Suggest you try anyway in GZDB, with the original file - but back up first of course.

 

This might help:

https://doomwiki.org/wiki/Node_builder

Edited by smeghammer

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Thank you very much, the file you file gave is working fine :) So if I try this on GZDB, this comes and then what format should I select?

 

image.png.cbc62b922b9ce1ca166ad69ebdc2bddd.png

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TBH I am not certain which you should use. I'm guessing not UDMF though. The settings in Eureka are different:

 

map format: Doom2, Vanilla,Doom format

node builder settings: build GL nodes (yes), force V5 of GL nodes (no), force zdoom format of normal nodes (no)

 

Not sure how that translates to the options above.

 

>>> EDIT <<<

Nice map BTW.

Edited by smeghammer

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I see that's complicated to understand. For now, I will keep working on the file you provided and see if the problem arise again, I will let you know. Thank you all for all the help :)

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