Wo0p Posted May 25, 2023 (edited) You might say it looks like... shit! Huehueheuheuheeuhe! ... Anyway. You could make a patch with the program Slade. Open up the Sigil WAD with Slade, import the texture you want to change, fix it up in photoshop or gimp or something and then exporting that file (Should be PNG) back into Sigil. https://zdoom.org/wiki/Patch https://zdoom.org/wiki/P_START https://zdoom.org/wiki/P_END https://zdoom.org/wiki/TEXTURES https://zdoom.org/wiki/WAD https://zdoom.org/wiki/Namespace EDIT Errr on second thought, I don't think you should put it back into Sigil. You never change the IWADs (Internal WADS [original WADS]). You make a separate WAD and run that alongside Sigil. Edited May 25, 2023 by Wo0p Being a dumb-dumb 0 Quote Share this post Link to post
Cammy Posted May 25, 2023 You don't fix it, that's just what the lava texture looks like when it's dark. 10 Quote Share this post Link to post
hobomaster22 Posted May 25, 2023 What port are you using? If you use a port that supports OpenGL or 32bit software rendering then you will get more correct colors. 0 Quote Share this post Link to post
maxmanium Posted May 25, 2023 That's just what red fades to in the software renderer, with the Doom palette. It doesn't have dark reds, so it uses brown instead. 0 Quote Share this post Link to post
YAMA Posted May 26, 2023 1 hour ago, hobomaster22 said: What port are you using? If you use a port that supports OpenGL or 32bit software rendering then you will get more correct colors. using prboom+ 0 Quote Share this post Link to post
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