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Is there a way to add Easter Egg Songs in a Doom wad?


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I've been playing a lot of Call of Duty Zombies lately and one of the things they have is easter egg songs like you interact with 3 certain objects and once you interact with the 3rd object, a map's easter egg song would play. I'm wondering if you could do something similar to that in a Doom 2 wad, if so, how to do it?

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I think you can do that using MUSINFO if you're mapping using the Doom format, and it's supported by some modern ports like Prboom+.

You can also use ACS, it has more flexibility when it comes to changing music, although I'm not experienced in ACS to know how.

Edited by Al-Faris M

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  On 5/26/2023 at 5:40 PM, Al-Faris M said:

MusicChanger is also needed(?) by being used in a DECORATE lump (correct me if I'm wrong on this).

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You do not need to include MusicChanger in a Decorate lump, in fact you are best off not including it, as it will not do anything in PrBoom+ and similar non-zdoom based ports, that don't support DECORATE to begin with. And for ZDoom based ports that do support Decorate, including that definition is still a bad idea and unnecessary as it is a built-in class that is always loaded, and including it with your mod's decorate could lead to problems and at best do nothing for it at all.

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  On 5/27/2023 at 1:58 AM, Chomperknight said:

Thanks for helping me dude

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No problem!
 

  On 5/27/2023 at 9:41 AM, Worst said:

You do not need to include MusicChanger in a Decorate lump, in fact you are best off not including it, as it will not do anything in PrBoom+ and similar non-zdoom based ports, that don't support DECORATE to begin with. And for ZDoom based ports that do support Decorate, including that definition is still a bad idea and unnecessary as it is a built-in class that is always loaded, and including it with your mod's decorate could lead to problems and at best do nothing for it at all.

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Didn't know that, thanks for correcting me.

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