baja blast rd. Posted May 26, 2023 Your pet cacodemon was killed by a ridiculous squad of chaingunners, overseen by a cabal of nefarious pain elementals who are jealous that cacodemons are considered cuter. But you still have hope that this is not the end -- you have monster health insurance. Full of fury, you equip your combat gear and set out for revenge. Two maps: one main map and one unexitable closing vignette with an obscure bonus secret (try to find it). Has difficulty settings. (SLADE didn't autoprune some switch lumps; ignore that.) -complevel 9 MIDIs: map01: "Punch It!" by Arsinikk; map02: "Dissociative Identity" by Killer7. Build time: 3 hours (~half testing) avenge.zip 31 Quote Share this post Link to post
Ravendesk Posted May 26, 2023 (edited) Fun map, here is fdas of map 01 with saves (dsda-doom 0.25.6) - avenge-fda-00002.zip I couldn't figure out how to get the secret in map 02, I think I see all the puzzle pieces, but I don't understand how to put them together to actually get it :) Upd: forgot the most important part - I absolutely love anti-underhalls maps like that, really wish we can see them more often, amazing job on it Edited May 26, 2023 by Ravendesk 1 Quote Share this post Link to post
Custom Longplay Posted May 28, 2023 If I have now understood correctly, then in the map 2 except for the secret and the hidden room you can not do anything else. Or am I wrong there. I liked the first map very much. Right at the beginning you are really well cornered. 0 Quote Share this post Link to post
baja blast rd. Posted May 28, 2023 Yeah map02 is just a storytelling bookend map with a secret. It has no exit. 2 Quote Share this post Link to post
Custom Longplay Posted May 28, 2023 4 minutes ago, baja blast rd. said: Yeah map02 is just a storytelling bookend map with a secret. It has no exit. Thank you very much for the accurate information. 0 Quote Share this post Link to post
Custom Longplay Posted May 28, 2023 Project Brutality 3.0 - Doom 2 - [Avenge The Caco] - Map: #01 - [4K60ᶠᵖˢ] - [100% Secret] 1 Quote Share this post Link to post
Custom Longplay Posted May 28, 2023 Project Brutality 3.0 - Doom 2 - [Avenge The Caco] - Map: #02 - [4K60ᶠᵖˢ] - [100% Secret] 0 Quote Share this post Link to post
SleepyVelvet Posted May 30, 2023 (edited) Good map. Gave it a 5 minute romp for what it's worth. Here is demo: noisy_avenge.zip edit: Just checked out the credits map... nice. Edited May 30, 2023 by NoisyVelvet 1 Quote Share this post Link to post
Zahid Posted May 30, 2023 fun map well planned fights here's fail fda 2 monsters left with 1000 lost souls popi9.zip 1 Quote Share this post Link to post
baja blast rd. Posted May 31, 2023 Thanks for all the feedback (here and everyone on Discord). Full playthrough: (Getting map02's secret -- without climbing in Project Brutality! -- is a bit tricky and I messed up slightly at the beginning, but that's the general idea.) A bit of background: I had this Status Update loosely in the back of my mind while designing this. There's sort of a stigma where people associate 'lower-effort maps' with idealess content, just diversions from the Serious work. But on top of being snobby and annoying when that comes from players, and self-defeating and restrictive when it comes from mappers, that speaks to the lack of a widely understood "shortform mapping" format that is something more than the typical speedmap. It's weird. It would be as if all writing had to be books, and the "600-word post" didn't exist (or was only understood to be a "speedwritten book"). When that's silly because I'm sure people would agree that 600-word posts, despite being easily written (and rewritten) on a scale of a few hours, have a lot of value. If we continued that comparison, a 20-minute speedmap might be more like a tweet. A lot of books find their genesis in originally shorter-form work, and there's parallels to be found in mapping. So stigma against quickly made maps can bean impediment to some people mapping (they end up quitting because without that it's harder to bridge the gap to longer-form maps). I found that 60%+ of the higher-effort maps I've made have started with me doing a one-off exercise or speedmap and then deciding, "Hey I really feel up to making something more substantive," and dropping that and making something else (or using the small map as a starting point). So players who turn their noses up at speedmaps are enemies of creativity. :P :P So in a narrative set made in three hours (that has a funny ring to it) spread over a couple of days, I was playing around with some ideas related to maps made in hours being their own "medium" rather than simple, pared-down versions of more ambitious maps. Ending to the story is that, in map02, Spoiler your caco has been revived by the doctor archvile. :) 4 Quote Share this post Link to post
princetontiger Posted May 31, 2023 Whoooo baby!!!! I loved the opening act. Super fun playthrough. 1 Quote Share this post Link to post
DeafPixel Posted June 3, 2023 Absolutely fiendish map, I liked how picking the blur sphere up makes the arachnotrons into a nightmare to dodge The final fight was also a good trap Short but sweet, and very funny too. Those powerups in map02 are an absolute tease... 1 Quote Share this post Link to post
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