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Anyone else come back to Doom II Wad scene because of myhouse?


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I used to make wads back in highschool for some time, I really enjoyed it but after a while I moved onto the next thing. Then all the videos and essays for myhouse start getting posted and I was hooked. Unfortunately never got to do a virgin playthrough of myhouse, thinking that I would just watch the essay and move onto another video. But ever since myhouse I’ve become obsessed again with WADs and modding.

 

After fiddling with unreal for a couple of months, working with UDB and Slade is like a cakewalk. Everything just kind of clicks for me where it normally hasn’t and I understand what I feel like I normally wouldn’t on other software. It makes me really excited to finally be working on a game project and consistently feeling like I’m making breakthroughs, learning more, and achieving more. Still have a long way to go but I’m excited for the journey and learning of it all.

 

Who else here is back or was introduced to doom wads because of myhouse? I’ve been seeing a lot of people like myself with recent join dates and was wondering just how big of a impact that wad has had. 

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I used to make all kinds of maps, especially for Duke. Since I needed a break from a thing and I was playing a lot of Doom in VR, I figured I'd dust of my mapmaking skills and joined the board. A single week before myhouse was released. So not really, but I got to ride the wave of new arrivals and follow the myhouse.wad thread from the start.

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