Lorcav Posted June 5, 2023 1 hour ago, AtticTelephone said: I'd prefer if you did MAP29 and a section for 30, as I think I'll design the hub. Let me make sure the 29 slot is reserved for you. Cool, I'm on it 0 Quote Share this post Link to post
Al-Faris M Posted June 5, 2023 (edited) 3 hours ago, AtticTelephone said: midi.zip Is this a fine midi to use? Absolutely. The inclusion of the overdrive guitar was kinda weird but I appreciate it. In the end, I'm not a big Zappa fan, I liked Apostrophe and seeing how you mentioned Zappa in the rules I wanted to add it.(Updated the map again) Edited June 5, 2023 by Al-Faris M 0 Quote Share this post Link to post
AtticTelephone Posted June 5, 2023 2 hours ago, Al-Faris M said: (Updated the map again) Aight, that's cool. V3 it is then. 1 Quote Share this post Link to post
Matt Eldrydge Posted June 5, 2023 6 hours ago, Al-Faris M said: 300 midis?! That's fascinating. Thanks for recommending me this. You're welcome! Doomkid is a savior when it comes to MIDI covers, I got the MIDIs for my first set of maps from his site. :) Also, map 04 is roughly 50% done. Will try to finish and balance it by tomorrow. 2 Quote Share this post Link to post
Axuris Posted June 6, 2023 Map's done Extra screenshots: Spoiler MAP TITLE: Protocol Violation MAP NUMBER: 06 MIDI: "Fear's Falter" by Tolwyn DESCRIPTION: Started running out of ideas for the last area. Mainly inspired by Memento Mori 2 MAP18 & 20. DOWNLOAD: protocolviolation.zip 1 Quote Share this post Link to post
AtticTelephone Posted June 6, 2023 17 minutes ago, Axuris said: Map's done Extra screenshots: Reveal hidden contents MAP TITLE: Protocol Violation MAP NUMBER: 06 MIDI: "Fear's Falter" by Tolwyn DESCRIPTION: Started running out of ideas for the last area. Mainly inspired by Memento Mori 2 MAP18 & 20. DOWNLOAD: protocolviolation.zip Good shit. Accepted. 1 Quote Share this post Link to post
Lone2401 Posted June 6, 2023 (edited) It's done Screenshots (Taken in Chocolate Doom): Spoiler MAP TITLE: The Drain MAP NUMBER: MAP12 MIDI: Dirty Tricks- from Xenophage: Alien BloodSport by Bobby Prince DESCRIPTION: A short Romero inspired map, similar to D2 Map17 DOWNLOAD: https://drive.google.com/file/d/11-3GFLcNdBkkqm94GUeyJtxvgrVoBQVU/view NEW DOWNLOAD (Why can't I get a release right on the first try): https://drive.google.com/file/d/113XbI8YDtFC8vxnkPjTmYxBY0zLYR7o0/view Edited June 6, 2023 by LoneAlpha2401 forgot to add dificulty levels 1 Quote Share this post Link to post
AtticTelephone Posted June 6, 2023 2 hours ago, LoneAlpha2401 said: It's done Screenshots (Taken in Chocolate Doom): Reveal hidden contents MAP TITLE: The Drain MAP NUMBER: MAP12 MIDI: Dirty Tricks- from Xenophage: Alien BloodSport by Bobby Prince DESCRIPTION: A short Romero inspired map, similar to D2 Map17 DOWNLOAD: https://drive.google.com/file/d/11-3GFLcNdBkkqm94GUeyJtxvgrVoBQVU/view NEW DOWNLOAD (Why can't I get a release right on the first try): https://drive.google.com/file/d/113XbI8YDtFC8vxnkPjTmYxBY0zLYR7o0/view Also good shit. Accepted. 1 Quote Share this post Link to post
Matt Eldrydge Posted June 7, 2023 (edited) MAP TITLE: Drowning Witch MAP NUMBER: MAP04 MIDI: Drowning Witch by Frank Zappa, sequenced by Doomkid DESCRIPTION: A short map with few monsters and lots of interconnectivity, with alternate routes for those who like picking their fights. It ends in a small but tricky fight. DOWNLOAD (UPDATED): https://drive.google.com/file/d/1tRY75qZO5kOemrllaAOZx0Gm1jR7x9s8/view?usp=sharing I tested it on DSDA-Doom and Doom Retro as well.I had some trouble with getting some lifts and lowering walls to work since I mostly play on GZDoom, but they should work now. If you happen to find any issues, please let me know how I can fix them. First time I do a vanilla map. Extra screenies: Spoiler Edited June 9, 2023 by Matt Eldrydge 3 Quote Share this post Link to post
Matt Eldrydge Posted June 9, 2023 On 6/7/2023 at 3:01 PM, Matt Eldrydge said: MAP TITLE: Drowning Witch MAP NUMBER: MAP04 MIDI: Drowning Witch by Frank Zappa, sequenced by Doomkid DESCRIPTION: A short map with few monsters and lots of interconnectivity, with alternate routes for those who like picking their fights. It ends in a small but tricky fight. DOWNLOAD (UPDATED): https://drive.google.com/file/d/1tRY75qZO5kOemrllaAOZx0Gm1jR7x9s8/view?usp=sharing Found a couple of minor issues with my map: -sector 339 and 292 were accidentally tagged as secrets -sector 262 had the wrong brightness Fixed both and updated the OP with a link to the fixed map. 0 Quote Share this post Link to post
DJVCardMaster Posted June 11, 2023 Finished layout, placing monsters so I have a playable version going on this week. 2 Quote Share this post Link to post
DJVCardMaster Posted June 12, 2023 MAP TITLE: Rusty Appearance MAP NUMBER: MAP08 MIDI: Tool - Stinkfist (Instrumental) DESCRIPTION: Wood and Iron map, possibly totally misplaced in-between all techbases that are populating the first slots so far. DOWNLOAD: Download V1 (Sorry for double-posting) 2 Quote Share this post Link to post
s4f3s3x Posted June 13, 2023 (edited) Hey guys, I'm having some serious issues with my map. I've been testing it in Crispy from the start, then today I tried to open in DSDA and Woof and boom, half of the map's textures looks like they're missing! Back to Crispy, it looks fine. Run a map check in SLADE3 (that's what I use) and got no errors. I really don't get it, thought Crispy was pretty safe... I'm sure there must be some silly mistake somewhere (I'm a novice, after all), would you mind if I post the WAD here so anybody can double-check? Edited June 13, 2023 by s4f3s3x grammar 0 Quote Share this post Link to post
Matt Eldrydge Posted June 13, 2023 (edited) I'm a novice myself, but I'm sure I (or anyone else in the thread really) can help. I think this might be something to do with the TEXTURE1 and patches lump, but I could be wrong there too. EDIT: Forgot saying you should post it here in a ZIP or something, woops. :P Edited June 13, 2023 by Matt Eldrydge 1 Quote Share this post Link to post
s4f3s3x Posted June 13, 2023 28 minutes ago, Matt Eldrydge said: I'm a novice myself, but I'm sure I (or anyone else in the thread really) can help. I think this might be something to do with the TEXTURE1 and patches lump, but I could be wrong there too. I suspect so too. Here's the file: 1pollo.wad.zip Level is still in MAP01 slot atm 1 Quote Share this post Link to post
Matt Eldrydge Posted June 14, 2023 5 hours ago, s4f3s3x said: I suspect so too. Here's the file: 1pollo.wad.zip Level is still in MAP01 slot atm I've found the issue! You didn't place the new textures and flats between their proper markers, which are PP_START and PP_END for textures, FF_START and FF_END for flats. Vanilla mapping is pretty strict as to where data needs to be placed, if you don't have it in the right place then it either won't load or will cause other issues. For comparison, yours is to the left and mine is to the right: To avoid this issue in the future, just straight up paste the texture pack's content on your WAD and don't trim "unnecessary" content. The project lead is probably gonna remove all that stuff when the time to compile the maps into a single WAD comes, after all. I also noticed your REJECT is a marker, but I'm not really sure how to help you with that. Pretty sure it's gonna cause a problem of some sort, so I'll defer to anyone else more familiar with vanilla mapping. Anyway, attached a fixed version of your WAD - digging that automap view, by the way! 1pollo.rar 0 Quote Share this post Link to post
s4f3s3x Posted June 14, 2023 @Matt Eldrydge Thank you very much : ) Copying the whole content of the texture pack was indeed my first approach, but that didn't allow me to see and use the new set in 3D mode, strangely enough. Maybe I messed something up at that point already, that's why I went like I did then. I think in the future I'll keep placing things as you showed now as a good measure. 0 Quote Share this post Link to post
Chainie Posted June 14, 2023 MAP TITLE: Cargo Transfer MAP NUMBER: map01 MIDI: Mark klem - insigna DESCRIPTION: Map, heavily inspired by Adelusion's work. Also strutcually it looks like doom 2 map01 in reverse. DOWNLOAD: https://cdn.discordapp.com/attachments/558720672613007370/1118524500535955507/RFG_map01.zip 1 Quote Share this post Link to post
Matt Eldrydge Posted June 14, 2023 4 hours ago, s4f3s3x said: @Matt Eldrydge Thank you very much : ) Copying the whole content of the texture pack was indeed my first approach, but that didn't allow me to see and use the new set in 3D mode, strangely enough. Maybe I messed something up at that point already, that's why I went like I did then. I think in the future I'll keep placing things as you showed now as a good measure. You're welcome! You can absolutely go to the TEXTURE1 lump (and edit the patch table through it as well) and remove the textures already present in doom2.wad, but for a set of like 50 textures it shouldn't be a big deal. I had the same issue with the new textures not loading correctly in 3d mode but closing Doom Builder and opening it again seemed to fix it. 0 Quote Share this post Link to post
AtticTelephone Posted June 15, 2023 On 6/7/2023 at 11:01 AM, Matt Eldrydge said: MAP TITLE: Drowning Witch MAP NUMBER: MAP04 MIDI: Drowning Witch by Frank Zappa, sequenced by Doomkid DESCRIPTION: A short map with few monsters and lots of interconnectivity, with alternate routes for those who like picking their fights. It ends in a small but tricky fight. DOWNLOAD (UPDATED): https://drive.google.com/file/d/1tRY75qZO5kOemrllaAOZx0Gm1jR7x9s8/view?usp=sharing I tested it on DSDA-Doom and Doom Retro as well.I had some trouble with getting some lifts and lowering walls to work since I mostly play on GZDoom, but they should work now. If you happen to find any issues, please let me know how I can fix them. First time I do a vanilla map. Extra screenies: Reveal hidden contents On 6/11/2023 at 8:09 PM, DJVCardMaster said: MAP TITLE: Rusty Appearance MAP NUMBER: MAP08 MIDI: Tool - Stinkfist (Instrumental) DESCRIPTION: Wood and Iron map, possibly totally misplaced in-between all techbases that are populating the first slots so far. DOWNLOAD: Download V1 (Sorry for double-posting) On 6/14/2023 at 6:01 AM, Chainie said: MAP TITLE: Cargo Transfer MAP NUMBER: map01 MIDI: Mark klem - insigna DESCRIPTION: Map, heavily inspired by Adelusion's work. Also strutcually it looks like doom 2 map01 in reverse. DOWNLOAD: https://cdn.discordapp.com/attachments/558720672613007370/1118524500535955507/RFG_map01.zip All very good maps. Accepted. 3 Quote Share this post Link to post
Matt Eldrydge Posted June 16, 2023 Very happy to see my map got accepted! Could you assign a map slot to me, @AtticTelephone? Just pick whichever you think is a good fit for me. :) 1 Quote Share this post Link to post
Yop Posted June 17, 2023 (edited) I'll take MAP15, this sounds like some fun could be had. Edited June 18, 2023 by Yop 0 Quote Share this post Link to post
s4f3s3x Posted June 17, 2023 Hey, I was wondering if anybody was up to compose a MIDI exclusive to this project? Thing is, there's a specific Zappa song that I'd need to use for my map, in fact, the whole idea for it stems from that song. The problem is that I can't find a rendition anywhere (yeah, I checked Doomshack too), so... who would like to make one? : ) 0 Quote Share this post Link to post
AtticTelephone Posted June 22, 2023 On 6/16/2023 at 4:52 AM, Matt Eldrydge said: Very happy to see my map got accepted! Could you assign a map slot to me, @AtticTelephone? Just pick whichever you think is a good fit for me. :) MAP16 for you. On 6/17/2023 at 2:49 AM, Yop said: I'll take MAP15, this sounds like some fun could be had. Have a good mapping session. 0 Quote Share this post Link to post
Nikku4211 Posted June 22, 2023 Sorry for the double post: On 6/14/2023 at 9:01 AM, Chainie said: MAP TITLE: Cargo Transfer MAP NUMBER: map01 MIDI: Mark klem - insigna DESCRIPTION: Map, heavily inspired by Adelusion's work. Also strutcually it looks like doom 2 map01 in reverse. DOWNLOAD: https://cdn.discordapp.com/attachments/558720672613007370/1118524500535955507/RFG_map01.zip I thought the map was a bit too intense for a map01. I'm left wondering where the shotgun is, because I only found ammo for it, but not a shotgun itself, in HNTR difficulty. I ended up having to pistol the imps so much I kept running out of bullets, or rely on the chainsaw that I found in the secret that not everybody might pick up on. The secrets are cool, I will say, and I like the design, but I think the enemies can be toned down a bit in easy mode. On 6/7/2023 at 2:01 PM, Matt Eldrydge said: MAP TITLE: Drowning Witch MAP NUMBER: MAP04 MIDI: Drowning Witch by Frank Zappa, sequenced by Doomkid DESCRIPTION: A short map with few monsters and lots of interconnectivity, with alternate routes for those who like picking their fights. It ends in a small but tricky fight. DOWNLOAD (UPDATED): https://drive.google.com/file/d/1tRY75qZO5kOemrllaAOZx0Gm1jR7x9s8/view?usp=sharing I tested it on DSDA-Doom and Doom Retro as well.I had some trouble with getting some lifts and lowering walls to work since I mostly play on GZDoom, but they should work now. If you happen to find any issues, please let me know how I can fix them. First time I do a vanilla map. Extra screenies: Reveal hidden contents RUDE Doom second demo attempt in HNTR: rfg04cz.7z This map is pretty big, and cool. I think it's too generous with the secrets, which I did not find all of, but I got quite a bit more ammo already. It took me a while at first to notice the room with the switch that raises the platform. I have no idea why, but that's what ended my FDA. On 6/6/2023 at 2:12 PM, Axuris said: Map's done Extra screenshots: Reveal hidden contents MAP TITLE: Protocol Violation MAP NUMBER: 06 MIDI: "Fear's Falter" by Tolwyn DESCRIPTION: Started running out of ideas for the last area. Mainly inspired by Memento Mori 2 MAP18 & 20. DOWNLOAD: protocolviolation.zip RUDE-Doom FDA in HNTR: rfg06cz.7z Too many enemies. Not enough ammunition. At least in HNTR, I haven't tried playing in UV. I could not finish this map. You don't get a super shotgun before you have to deal with revenants and cacodemons. You barely have enough ammunition for the chaingun. And you certainly don't get any rockets or launchers up to that point. After that point was when I died to a cacodemon in total darkness and gave up. The design of the level is alright, though. I feel like this would probably fit later on in the WAD, like map18 or map20, that's where difficult levels belong in my opinion. On 6/4/2023 at 10:16 AM, Al-Faris M said: I've finished my MAP07 submission! I call it.. Map Title: Caving with the MonstersMap Number: 07 MIDI: Peaches in Regalia by Frank Zappa, midi sequenced by AtticTelephone Description: A quite difficult and strategic finale map for the previous 6 maps, lots of imps and hitscanners. I encourage you to snipe the mancubi using your shotgun or chaingun. Download: AlFarisM-CavingWithTheMonstersV3.wad (Google Drive) Reveal hidden contents RUDE-Doom FDA in HNTR: rfg07cz.7z I like this map. The secret I found was pretty clever, and you actually do get enough weapons and ammunition to face off against all the enemies in HNTR. I'm not sure how I feel about fighting a Hell Knight that was high up while you're on the ground though. Also the music reminds me of Windows 3.1 Monopoly. 0 Quote Share this post Link to post
Al-Faris M Posted June 22, 2023 2 hours ago, Nikku4211 said: RUDE-Doom FDA in HNTR: rfg07cz.7z I like this map. The secret I found was pretty clever, and you actually do get enough weapons and ammunition to face off against all the enemies in HNTR. I'm not sure how I feel about fighting a Hell Knight that was high up while you're on the ground though. Also the music reminds me of Windows 3.1 Monopoly. Appreciate the feedback. I did think sniping the Hell Knight/Mancubus was quite boring in the outdoor area fight but I didn't put that much thinking into it, thank you for mentioning it! I updated the map by replacing the Hell Knights with Lost Souls in the outdoor area and lower a rock structure: AlFarisM-CavingWithTheMonstersV4.wad (Google Drive) 0 Quote Share this post Link to post
Yop Posted June 23, 2023 (edited) Had some fun with the Waterfall textures. Default map name in game because i'd imagine a DeHacked would be all put in when all maps are collected. Any Issues let me know so they can be patched up. MAP TITLE: Waist Deep in Gehenna MAP NUMBER: MAP15 MIDI: Vem Quente Que eu Estou Fervendo - Ersamo Carlos DESCRIPTION: Just a "stronghold" level with some tunnels. DOWNLOAD: Waist Deep v3 Download Screenshots: Spoiler Edited July 14, 2023 by Yop 1 Quote Share this post Link to post
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