Logamuffin Posted June 24, 2023 (edited) I might want to move my map to a later slot but I don't know yet. I'll keep you posted. Edited June 24, 2023 by Logamuffin 0 Quote Share this post Link to post
Nikku4211 Posted June 24, 2023 On 6/11/2023 at 11:09 PM, DJVCardMaster said: MAP TITLE: Rusty Appearance MAP NUMBER: MAP08 MIDI: Tool - Stinkfist (Instrumental) DESCRIPTION: Wood and Iron map, possibly totally misplaced in-between all techbases that are populating the first slots so far. DOWNLOAD: Download V1 (Sorry for double-posting) RUDE-Doom HNTR demo: rfg08cz.7z Pretty cool map. It took me a lot of tries in order to finally beat the map. This map is pretty intense. The wood and iron aesthetic really does remind me of those old Doom 2 maps from the 1990s, good job. 1 Quote Share this post Link to post
Chainie Posted June 25, 2023 (edited) map01 v2 Changes: -removed some monsters on easy skill -added shotgun for all skills -fixed some visual glitches https://cdn.discordapp.com/attachments/558720672613007370/1122665303558602843/RFG_map01v3.1.wad Edited June 25, 2023 by Chainie (another update) 3 Quote Share this post Link to post
Nikku4211 Posted June 26, 2023 On 6/6/2023 at 3:19 PM, LoneAlpha2401 said: It's done Screenshots (Taken in Chocolate Doom): Reveal hidden contents MAP TITLE: The Drain MAP NUMBER: MAP12 MIDI: Dirty Tricks- from Xenophage: Alien BloodSport by Bobby Prince DESCRIPTION: A short Romero inspired map, similar to D2 Map17 DOWNLOAD: https://drive.google.com/file/d/11-3GFLcNdBkkqm94GUeyJtxvgrVoBQVU/view NEW DOWNLOAD (Why can't I get a release right on the first try): https://drive.google.com/file/d/113XbI8YDtFC8vxnkPjTmYxBY0zLYR7o0/view RUDE-Doom HNTR demo: rfg12cz.7z Another one I had to give up. This map was so difficult. There were so many revenants, and just barely enough ammo. I think the amount of revenants (and possibly pink demons) in the red key trap is a bit much for HNTR. I kept dying around this point so I cannot comment on the parts of the map past this. 0 Quote Share this post Link to post
Nikku4211 Posted June 26, 2023 On 6/23/2023 at 7:42 PM, Yop said: Had some fun with the Waterfall textures. Default map name in game because i'd imagine a DeHacked would be all put in when all maps are collected. Any Issues let me know so they can be patched up. MAP TITLE: Waist Deep in Gehenna MAP NUMBER: MAP15 MIDI: Vem Quente Que eu Estou Fervendo - Ersamo Carlos DESCRIPTION: Just a "stronghold" level with some tunnels. DOWNLOAD: Waist Deep Download Screenshots: Reveal hidden contents Sorry for the double post. I was going to try this map, but RUDE could not play it because it was in Hexen map format, and I'm pretty sure Crispy Doom doesn't support the Doom-in-Hexen map format either. 0 Quote Share this post Link to post
Yop Posted June 26, 2023 On 6/24/2023 at 12:42 AM, Yop said: Had some fun with the Waterfall textures. Default map name in game because i'd imagine a DeHacked would be all put in when all maps are collected. Any Issues let me know so they can be patched up. MAP TITLE: Waist Deep in Gehenna MAP NUMBER: MAP15 MIDI: Vem Quente Que eu Estou Fervendo - Ersamo Carlos DESCRIPTION: Just a "stronghold" level with some tunnels. DOWNLOAD: Waist Deep v2 Download Screenshots: Reveal hidden contents Update: Added Secret Exit, Changed Format no longer hexen format, adjustments made for lower difficulties. 0 Quote Share this post Link to post
NeedHealth Posted June 26, 2023 @AtticTelephone The overall layout is done, which means some areas might change. 5 Quote Share this post Link to post
Lone2401 Posted June 27, 2023 21 hours ago, Nikku4211 said: Another one I had to give up. This map was so difficult. Should I tone down the difficulty on this? What does @AtticTelephone think? 0 Quote Share this post Link to post
AtticTelephone Posted June 27, 2023 17 hours ago, LoneAlpha2401 said: Should I tone down the difficulty on this? What does @AtticTelephone think? No. It's good. 1 Quote Share this post Link to post
AtticTelephone Posted June 27, 2023 On 6/21/2023 at 9:10 PM, Nikku4211 said: Map 21 and 31, please. On 6/26/2023 at 5:36 AM, gamingcooler said: I'll take map 17 Have good mapping sessions. 0 Quote Share this post Link to post
Matt Eldrydge Posted June 27, 2023 On 6/21/2023 at 11:30 PM, AtticTelephone said: MAP16 for you. Have a good mapping session. Hey, sorry for the absence. Got a little caught up with other things and haven't had time to start mapping yet, but I'll get to it soon enough. 1 Quote Share this post Link to post
NeedHealth Posted June 29, 2023 @AtticTelephone My map is done, I am searching for a suitable midi track and a playtester. In that order. 0 Quote Share this post Link to post
NeedHealth Posted June 29, 2023 (edited) Edited June 29, 2023 by NeedHealth 5 Quote Share this post Link to post
NeedHealth Posted July 1, 2023 (edited) @AtticTelephone Sorry for the triple post. My map is done, unless there is a bug. Thanks to all the playtesters! MAP TITLE: Sleep Dirt MAP NUMBER: placed in MAP14 MIDI: Cascade.mid by AD_79 DESCRIPTION: A medium sized map with some difficult encounters and exploration. Both deathmatch, multiiplayer wiith extra enemies and ammo is supported but untested. Edited May 1 by NeedHealth 3 Quote Share this post Link to post
Axuris Posted July 2, 2023 MAP06 V2: Moved the SSG +Added a Rocket Launcher +Added more ammo for all skills protocolviolationv2.zip 1 Quote Share this post Link to post
Nikku4211 Posted July 2, 2023 11 hours ago, Axuris said: MAP06 V2: Moved the SSG +Added a Rocket Launcher +Added more ammo for all skills protocolviolationv2.zip RUDE-Doom HNTR demo: rfg06cz.7z I really appreciated the extra ammo, though I didn't really use the rocket launcher. I also appreciated the new location for the SSG a bit. I was struggling with the high amounts of enemies in the cramped space where you get the blue key, but then I realised I didn't even need the blue key in order to finish the level as I could fit through the opened yellow column with the blue column still closed. 0 Quote Share this post Link to post
Axuris Posted July 3, 2023 10 hours ago, Nikku4211 said: as I could fit through the opened yellow column with the blue column still closed. I suppose I'll leave that in as a quicker way of exiting if you're not going for 100% kills. 0 Quote Share this post Link to post
Matt Eldrydge Posted July 5, 2023 Started map 16 today. Didn't see what other mappers made yet, so the textures might change. For now, the idea is a primarily a bricky kind of place. Here's a view of the starting room: 2 Quote Share this post Link to post
Nikku4211 Posted July 5, 2023 How much detail is too much? Spoiler 2 Quote Share this post Link to post
Matt Eldrydge Posted July 6, 2023 6 hours ago, Nikku4211 said: How much detail is too much? Hide contents I think you could definitely add more detail to that. Not to toot my own horn but I think the map I submitted to the project is likely on the cusp of "too detailed". Granted, most of that is due to me being new to mapping. :P 1 Quote Share this post Link to post
Yop Posted July 6, 2023 (edited) 6 hours ago, Nikku4211 said: How much detail is too much? Reveal hidden contents Stuff like Support beams and alcoves with lights can go a long way in adding that little bit of detail, not too much detail, but still a good amount. hell even like corpses, small amounts of nature stuff can also fall into that category. Edited July 6, 2023 by Yop 0 Quote Share this post Link to post
Matt Eldrydge Posted July 7, 2023 More screenies. Anyone got tips for outdoors areas, specifically ones with lots of rocks? Spoiler 1 Quote Share this post Link to post
Yop Posted July 7, 2023 (edited) 2 hours ago, Matt Eldrydge said: More screenies. Anyone got tips for outdoors areas, specifically ones with lots of rocks? Reveal hidden contents add trees that's a given. also see a brown area on the other side of the river, could put some brown stalagmite objects there. Oh and if you're working with lots of rocks that can give you opportunities to weave it into gameplay however you'd go about doing that is up to you tho. Edited July 7, 2023 by Yop removed redundant sentence cos i can't read xd 0 Quote Share this post Link to post
AtticTelephone Posted July 10, 2023 On 7/1/2023 at 7:44 AM, NeedHealth said: @AtticTelephone Sorry for the triple post. My map is done, unless there is a bug. Thanks to all the playtesters! MAP TITLE: Sleep Dirt MAP NUMBER: placed in MAP14 MIDI: Cascade.mid by AD_79 DESCRIPTION: A medium sized map with some difficult encounters and exploration. Both deathmatch, multiiplayer wiith extra enemies and ammo is supported but untested. DOWNLOAD:https://www.dropbox.com/s/qf7vrxm33z5rhg9/nh_rfgV3.7z?dl=0 Accepted. 1 Quote Share this post Link to post
Nikku4211 Posted July 11, 2023 Map name: WRFG Map number: 21 MIDI: A Thousand Leagues Below by Jake Kaufman from Shovel Knight Description: A short map set in a cave with bases. Some slight difficulty setting support. No multiplayer. Download: MAP21.7z Screenshots: Spoiler 2 Quote Share this post Link to post
Somniac Posted July 12, 2023 On 7/7/2023 at 10:14 PM, Matt Eldrydge said: More screenies. Anyone got tips for outdoors areas, specifically ones with lots of rocks? Reveal hidden contents Have a look at this video by Dragonfly which is a great tutorial for designing outdoor areas. I use this technique every time I want to do cliffs and such, this is more for scenery than gameplay I guess, but the principle applies - don't worry about making the shapes look perfect, you can smooth them out later with extra vertices once your geometry is settled. Screenshots looking killer BTW! 1 Quote Share this post Link to post
Matt Eldrydge Posted July 13, 2023 On 7/12/2023 at 1:58 PM, Somniac said: Have a look at this video by Dragonfly which is a great tutorial for designing outdoor areas. I use this technique every time I want to do cliffs and such, this is more for scenery than gameplay I guess, but the principle applies - don't worry about making the shapes look perfect, you can smooth them out later with extra vertices once your geometry is settled. Screenshots looking killer BTW! On 7/7/2023 at 8:11 PM, Yop said: add trees that's a given. also see a brown area on the other side of the river, could put some brown stalagmite objects there. Oh and if you're working with lots of rocks that can give you opportunities to weave it into gameplay however you'd go about doing that is up to you tho. Thanks to both of you! I managed to work on map 16 a little more and I'm happier with the overall feel of the main outdoors area now. Gameplay wise, it's definitely proving to be a bit on the tough and compact side - my idea is for it to be something of a break map, I guess? Something short that doesn't waste your time and gives plenty of thrills for its short runtime. More screenies below: Spoiler I don't really do doomcute that often, but I think a single couch is fine, right? :P 3 Quote Share this post Link to post
NeedHealth Posted July 14, 2023 (edited) @AtticTelephone If you remember, could you @ me when this megawad is compiled? there is a part in my map that might fail if nodes are rebuild or the map is saved one more time. Edited July 14, 2023 by NeedHealth 1 Quote Share this post Link to post
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