RataUnderground Posted May 28, 2023 (edited) In the same vein as The Lamp and others, I make this my official thread to receive your maps and make videos completing them. The conditions are the following: -The map you submit must have been made by you. -You must indicate in each map the format and requirements. If you do not expressly indicate that it is necessary to jump, use freelook aiming, or crouch, I will play it with vanilla gameplay. -I will only play maps that their creator is able to complete. -I only accept individual maps. If you are interested in me playing a map from a mapset, please indicate it by its number. -Since I will not be able to play immediately all the maps you send and I may accumulate queue, I will not accept new maps from someone who already has another request in the queue. When I complete that map, you will be able to make new requests. -Post the link to download the wad in your submission. -My gameplay is mute as I am not fluent in English. If you want spoken comments while playing, please indicate it, but it will be in spanish. Okay, ready, who's first? Edited May 28, 2023 by RataUnderground 10 Quote Share this post Link to post
Treehouseminis Posted May 28, 2023 (edited) Sure I love more videos! I request "Foundation" map04 of my set MEAT MACHINE. Last map and its a long-ish slaughter map. I say ish cuz it takes me average 25 mins to get through, but a blind run with saves and loads might take double that. Comp level 9 boom. I tested it in prboom and gzdoom. Edited May 28, 2023 by Treehouseminis 1 Quote Share this post Link to post
RataUnderground Posted May 28, 2023 2 minutes ago, Treehouseminis said: Sure I love more videos! I request "Foundation" map04 of my set MEAT MACHINE. Last map and its a long-ish slaughter map. I say ish cuz it takes me average 25 mins to get through, but a blind run with saves and loads might take double that. Comp level 9 boom. I tested it in prboom and gzdoom. New requirement, post the link to download the wad in the thread! (I'll play it tomorrow) 2 Quote Share this post Link to post
Treehouseminis Posted May 28, 2023 9 minutes ago, RataUnderground said: New requirement, post the link to download the wad in the thread! (I'll play it tomorrow) Wow my bad, I thought I pasted the link but I didnt. My original comment is edited with the doomworld link 1 Quote Share this post Link to post
DoktorDeth Posted May 28, 2023 Hi! It's nice to see another playtester in the group! I have a map that uses GZDoom and is a UDMF map, no crouching, no freelook and no jumping. It is MAP04 btw. Have fun! 1 Quote Share this post Link to post
OceanMadman Posted May 28, 2023 Hey, would you mind to test this one? I don't really know what it's gonna be called, but for now it is "The Tunnels" The map is in cl21 but if possible please play it on something that isn't dsda-doom because I've only tested it there and I want to make sure it works fine on other stuff, It uses map slot 19. Ah, y si puedes juégalo mientras lo comentas :P https://drive.google.com/u/4/uc?id=14nCr5dnvl-QMFpcN4QLvT-SRU1hcI_gm&export=download 1 Quote Share this post Link to post
RataUnderground Posted May 29, 2023 22 hours ago, Treehouseminis said: Sure I love more videos! I request "Foundation" map04 of my set MEAT MACHINE. Last map and its a long-ish slaughter map. I say ish cuz it takes me average 25 mins to get through, but a blind run with saves and loads might take double that. Comp level 9 boom. I tested it in prboom and gzdoom. This is such a bullshit map... I enjoyed anyway xD (1 hour 29 minutes, It may take some time to be uploaded ) 1 Quote Share this post Link to post
Treehouseminis Posted May 29, 2023 1 hour ago, RataUnderground said: This is such a bullshit map... I enjoyed anyway xD (1 hour 29 minutes, It may take some time to be uploaded ) Yeah its more of a damn this is frustrating but fun type of map lol. 4/5 stars ill take it! Thanks for playing, I just started watching it,and will finish it later tonight 1 Quote Share this post Link to post
RataUnderground Posted May 30, 2023 On 5/29/2023 at 12:52 AM, GreenSlayer said: Hi! It's nice to see another playtester in the group! I have a map that uses GZDoom and is a UDMF map, no crouching, no freelook and no jumping. It is MAP04 btw. Have fun! That was fun : ) The new enemy surprised me. The only thing that I really don't like about this map is the music. 1 Quote Share this post Link to post
RataUnderground Posted May 30, 2023 On 5/29/2023 at 1:07 AM, OceanMadman said: Hey, would you mind to test this one? I don't really know what it's gonna be called, but for now it is "The Tunnels" The map is in cl21 but if possible please play it on something that isn't dsda-doom because I've only tested it there and I want to make sure it works fine on other stuff, It uses map slot 19. Ah, y si puedes juégalo mientras lo comentas :P https://drive.google.com/u/4/uc?id=14nCr5dnvl-QMFpcN4QLvT-SRU1hcI_gm&export=download : ) 1 Quote Share this post Link to post
slowfade Posted May 30, 2023 (edited) You can try E1M7 of my Confusion Constructions if you like. It's limit-removing Doom 1 (complevel 2 if port has it). No jumping, no crouching, no freelook. I can complete the map without saves in UV-speed (a demo can be found in the topic) but for UV-max I need saves. It's a battle map (not slaughter) that's low on health and ammo, but not so low that you'd need to punch monsters. EDIT: I don't know what port you're using but it should work perfectly in Crispy and PrBoom+. Edited May 30, 2023 by slowfade 0 Quote Share this post Link to post
RataUnderground Posted May 30, 2023 5 hours ago, DELTA256 said: Not my kind of game, sorry. Also, weird you included Chex Quest, Heretic, Hexen and Strife Assets in this. 1 Quote Share this post Link to post
RataUnderground Posted May 30, 2023 1 hour ago, DRON12261 said: Astouding map! A little harsh at times, but I already said I'm not a stellar player. 1 Quote Share this post Link to post
s4f3s3x Posted May 30, 2023 Would you accept a level a level that I also submitted to TheLamp? Soorry, I got only one map under my belt so far 1 Quote Share this post Link to post
s4f3s3x Posted May 30, 2023 (edited) @RataUnderground : ) Limit-removing, hectic & carnage-y but no slaughter, lot of environmental detailing, definitely completed and tested ad nauseam on Woof/Crispy Edited May 30, 2023 by s4f3s3x 0 Quote Share this post Link to post
Jack9955 Posted May 30, 2023 - Tested with Crispy Doom - Meant for vanilla, so no jumping, crouching or freelook. - Possible - 4 short maps - 3 secrets red.zip 0 Quote Share this post Link to post
DΞLTΛ Posted May 30, 2023 2 hours ago, RataUnderground said: Not my kind of game, sorry. Also, weird you included Chex Quest, Heretic, Hexen and Strife Assets in this. I mean it is a prototype after all, so things will get ironed out. Really glad you checked it out regardless! 0 Quote Share this post Link to post
Soupcan pyro Posted May 30, 2023 (edited) https://www.doomworld.com/forum/topic/136106-some-dumb-map-i-made/ Heres my map: DUMB_MAP.wad Its tested on gzdoom The format is UDMF Works with vanilla gameplay (Note there could be a possible softlock with one of the elevators. I might fix that tomorrow with some changes too) Edited May 30, 2023 by Soupcan pyro Added more things to the notes 0 Quote Share this post Link to post
RataUnderground Posted May 30, 2023 2 hours ago, s4f3s3x said: @RataUnderground : ) Limit-removing, hectic & carnage-y but no slaughter, lot of environmental detailing, definitely completed and tested ad nauseam on Woof/Crispy Stupid and fun or stupidly fun? Hard to say: ) 2 Quote Share this post Link to post
IHave10Shells Posted May 30, 2023 (edited) Here is my wad. You should play it on HMP to start. UV may be frustrating and hard :/ FNAFUAC.zip Tested on GZDooM and Crispy Doom. May display tutti-frutti textures if ran in chocolate DooM (or dos). There are 2 maps in this wad. Meant for vanilla. (1 health bonus which is used as decoration can be obtained in GZDooM by jumping, but not in vanilla) Edited May 30, 2023 by IHave10Shells 0 Quote Share this post Link to post
s4f3s3x Posted May 31, 2023 15 hours ago, RataUnderground said: Stupid and fun or stupidly fun? Hard to say: ) Thank you, it was nice to see your play! : ) The more playthroughs of this level I watch, the more I'm convinced I need to fix a couple of things: expecially make a more distinct connection to what the switch behind the Arachnotron refers to, and more importantly where the exit is! Everybody seems to have a hard time finding it, even if it's right there and available right from the start (in fact, if a player was fast enough I think it could end the level in less than 30 secs). Also I want the final fight to have spawns way more quickly. 1 Quote Share this post Link to post
RataUnderground Posted May 31, 2023 27 minutes ago, s4f3s3x said: Thank you, it was nice to see your play! : ) The more playthroughs of this level I watch, the more I'm convinced I need to fix a couple of things: expecially make a more distinct connection to what the switch behind the Arachnotron refers to, and more importantly where the exit is! Everybody seems to have a hard time finding it, even if it's right there and available right from the start (in fact, if a player was fast enough I think it could end the level in less than 30 secs). Also I want the final fight to have spawns way more quickly. The sector that opens the switch behind the aracnotron didn't confuse me, although it would help a bit if it was shaped like a portal, not a weird column of meat : p Regarding the exit, yes, it took me a long time to figure it out. It's also true that I'm very bad at platforming. 0 Quote Share this post Link to post
volleyvalley Posted June 3, 2023 Hey! Perhaps you remember me, you played my first map: "Death's Garden", back when it first came out earlier this year. That aside, my newest released map is a old-school style castle map, which takes Doom II's MAP02: "Underhalls" as a loose inspiration. 0 Quote Share this post Link to post
RataUnderground Posted June 3, 2023 26 minutes ago, volleyvalley said: Hey! Perhaps you remember me, you played my first map: "Death's Garden", back when it first came out earlier this year. That aside, my newest released map is a old-school style castle map, which takes Doom II's MAP02: "Underhalls" as a loose inspiration. Nice, dark and comfy map, it doesn't remind me too mucho to underhalls, maybe because the castle theming, but I enjoyed nonetheless. 1 Quote Share this post Link to post
volleyvalley Posted June 3, 2023 4 hours ago, RataUnderground said: Nice, dark and comfy map, it doesn't remind me too mucho to underhalls, maybe because the castle theming, but I enjoyed nonetheless. Thanks for playing! You're one of the very few people, who found the SSG, for some reason, most people playing forgot it and played through the level with the single barrel. I tried to get the mood and atmosphere of Underhalls, instead of copying it, see my original release post to understand what I'm talking about. 1 Quote Share this post Link to post
OceanMadman Posted June 4, 2023 Hey, would you mind to test this one too? I liked how you did it last time https://www.doomworld.com/applications/core/interface/file/attachment.php?id=228663 The Lamp already played this one, but I want someone's else opinion on it because I really want it to be as perfect as I can make it :P. Once again, it is in cl21 and play it while doing commentary in spanish, please. 0 Quote Share this post Link to post
RataUnderground Posted June 4, 2023 54 minutes ago, OceanMadman said: Hey, would you mind to test this one too? I liked how you did it last time https://www.doomworld.com/applications/core/interface/file/attachment.php?id=228663 The Lamp already played this one, but I want someone's else opinion on it because I really want it to be as perfect as I can make it :P. Once again, it is in cl21 and play it while doing commentary in spanish, please. Lo siento, no pude acabarlo. O bien está roto, o bien es demasiado desconcertante. 0 Quote Share this post Link to post
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