dsda-dev Posted May 29, 2023 (edited) As part of the development process for dsda-doom v0.26 we created some maps to test out newly supported udmf features. You can find the wad and the udb config used for this project attached below. This is a mix of full maps and short feature demonstrations. Iwad: Doom 2 Map 1: Drudge by @Major Arlene Music: The Old One's Gentle Slumber by AD-79 Textures: OTEX v1.1 by Ukiro Map 2: Climb by Kraflab Map 3: Alabster by @Master Medi Map 4: Dubzzz UDMF by @Bdubzzz Map 5: My Buddy by @Bdubzzz Map 6: Puzzles by @Master Medi Music: Dark Cloud 2 - Menu sequenced by Zagro Map 7: Great Test Map by @msx2plus If you'd like to experiment with the new format support, I suggest joining the discord for discussion and debugging. DSDADoom_DoomUDMF.zip dsdaudmf.zip Edited May 31, 2023 by dsda-dev 48 Quote Share this post Link to post
Matt Eldrydge Posted May 30, 2023 Adding this to my list! Just heard yesterday that DSDA-Doom has partial UDMF support and i'm very excited for it - having mapped primarily in UDMF so far, this makes it very easy to map for this port too! 0 Quote Share this post Link to post
Major Arlene Posted May 31, 2023 5 hours ago, Matt Eldrydge said: Adding this to my list! Just heard yesterday that DSDA-Doom has partial UDMF support and i'm very excited for it - having mapped primarily in UDMF so far, this makes it very easy to map for this port too! As someone who primarily works in UDMF I found it to be a really easy workflow, I think it's a great stopgap between Boom and GzDoom. 1 Quote Share this post Link to post
dsda-dev Posted May 31, 2023 Small update: had the wrong key for the sky on map 1 in gzdoom. Fixed version attached above. 2 Quote Share this post Link to post
Ar_e_en Posted January 26, 2024 Some interesting examples here! Question about DSDA development: Are there any plans to implement some of the visual UDMF features into Software mode, or will the visual UDMF features be for Hardware mode only? 0 Quote Share this post Link to post
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