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Doom II enemies if they were insects (with pictures):


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8 minutes ago, jmac said:

Spiders, scorpions, and pseudoscorpions are not insects.

 

To 99% of us, they are. There's never been a moment in my life where being aware of a categorical distinction biologists use have served any purpose whatsoever.

 

Skeletons and zombies are not demons in my book, but who cares?

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6 minutes ago, jmac said:

Spiders, scorpions, and pseudoscorpions are not insects.

true true. i just used 'insect' because the majority of my picks aren't arachnids

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... Great. Now we just need someone to turn them all into vile sprites... oh no, I gave them ideas. ABANDON SHIP!

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Doomguy, upon surveying this new beastiary:

 

"Better put on my extra heavy duty boots."

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41 minutes ago, IHave10Shells said:

something's going to be shotgunned in my garden tonight.

Redneck accent:

Hell yeah brother! Whoo-eee!

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4 hours ago, Doomkid said:

I thought they got rid of most of the bugs by version 1.9 though

 

Blockmap Bobby has (loud) opinions.

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4 hours ago, Kyka said:

Doomguy, upon surveying this new beastiary:

 

"Better put on my extra heavy duty boots."

Then he might also needs pesticides rather than guns to kill them :D

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6 hours ago, jmac said:

Spiders, scorpions, and pseudoscorpions are not insects.

True, but they all share the same trait of being arthropods.

Edited by Solmyr

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9 hours ago, jmac said:

Spiders, scorpions, and pseudoscorpions are not insects.

"Funny, they squish like insects" --Garfield

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12 hours ago, SkeletSpook said:

Shouldn't zombieman and shotgun guy be switched? I feel the green of the grashopper fits more with zombieman's colour scheme

truth be told, there was another grasshopper that was more in line with the color scheme of the shotgun guy, Phymateus morbillosus, but since i'm envisioning an insect/arachnid based mod of doom, i wanted there to be variety in the palettes of the prospective enemies, and also felt that a red-colored grasshopper would look a bit too severe when taking in the roster as a whole. crickets and grasshoppers, to me, fit with the progression of the former human enemies difficulty-wise, with the weaker zombieman being the smaller cricket, and the comparatively stronger shotgun guy being the generally larger grasshopper.

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A lot of this does make sense in a weird way. Why choose pseudoscorpion for the hell baron though? It's so tiny and harmless.

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31 minutes ago, jmac said:

A lot of this does make sense in a weird way. Why choose pseudoscorpion for the hell baron though? It's so tiny and harmless.

these choices were made because i'm currently brainstorming an idea for a mod, with a shrunk-down doomguy versus zombified, fungus-covered insects/arachnids, so real life size as well as other aspects would most likely be exaggerated, and the species chose is simply a base to work off of and not 1:1. pseudoscorpions were chosen because of how, at least in my mind, the baron of hell relates to the cyberdemon as a similar-looking, less-threatening version of it, much like the pseudoscorpion and actual scorpions. and aside from the arachnotron and spider mastermind being, obviously, both spiders (though the latter is also a tarantula), and the demon and mancubus being both beetles (though at different life stages), i wanted there to be a bit of a variety species-wise.

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