I am creating a custom texture pack for Heretic and have been (mostly) successful. I even have a few obstacle sprite textures that I have replaced with custom ones. These replacement sprite textures appear when running ZDoom and GZDoom but with Crispy-Heretic they do not appear, instead the original sprite textures appear in their place. They have been named like the sprites they are to replace, and ZDoom and GZDoom DOES successfully replace them, but Crispy-Heretic does NOT.
I'm trying to get my custom sprites to appear in Crispy-Heretic as well. I'm not sure what the issue is here. Does vanilla Heretic require sprites to be folded into the PNAMES and TEXTUREx lumps as well? What am I missing? Any suggestions would be appreciated.
Question
Egregor
SOLVED: I had the sprite beginning and end markers listed improperly as SS_START and SS_END, switching them to S_START and S_END solved this issue.
Background: IWAD: Heretic, Editor: Slade 3 v3.2.0 beta 3, Engine: Crispy-Heretic 5.12.0
I am creating a custom texture pack for Heretic and have been (mostly) successful. I even have a few obstacle sprite textures that I have replaced with custom ones. These replacement sprite textures appear when running ZDoom and GZDoom but with Crispy-Heretic they do not appear, instead the original sprite textures appear in their place. They have been named like the sprites they are to replace, and ZDoom and GZDoom DOES successfully replace them, but Crispy-Heretic does NOT.
I'm trying to get my custom sprites to appear in Crispy-Heretic as well. I'm not sure what the issue is here. Does vanilla Heretic require sprites to be folded into the PNAMES and TEXTUREx lumps as well? What am I missing? Any suggestions would be appreciated.
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