Jump to content

EVIL.wad (Boom) Original Map by ChaseC7527


Recommended Posts

Today I present to you one of my favorite works, EVIL.wad, a Boom map with 12 secrets, 67 monsters, and about 20 minutes 100% playtime...

 

Screenshot_Doom_20230530_161631.png.6f97219388a6aec30e563071943bb3d5.png

"After you decided to do some "ghost hunting" in an abandoned mining town located off the coast of California you soon come to find that you got a lot more than you bargained for."

 

Screenshots:

Spoiler

Screenshot_Doom_20230521_144802.png.1d26aa8c193b23564ece202d4c7964cd.pngScreenshot_Doom_20230521_144740.png.95c365075c1eb22ec408dad706937fd6.pngScreenshot_Doom_20230521_144729.png.8dd4f9f8a8d97e4ed8abcfa625fd0dfe.pngScreenshot_Doom_20230521_144529.png.cd01668f3ed09c201078abe7a93c5902.pngScreenshot_Doom_20230521_144657.png.81de5f651f903b5ba2c14d230f366a0e.pngScreenshot_Doom_20230521_144544.png.9098d76d244c0bcb9d0054df7314db3a.pngScreenshot_Doom_20230521_144615.png.24f4eb536daec780e23617888742bbf5.pngScreenshot_Doom_20230521_144627.png.6da0590bebce62211183c12643599e77.pngScreenshot_Doom_20230521_143921.png.b8ad1baf2251e48afc3bacac3973be78.pngScreenshot_Doom_20230521_143827.png.96fc8a4657bf16b702c6680d440a15a8.pngScreenshot_Doom_20230521_143641.png.26c9e08e1dc773e5e100f48d3f5c3774.pngScreenshot_Doom_20230521_143634.png.78dbb4387c663cdf97d8603efff556c9.pngScreenshot_Doom_20230521_143600.png.01cfad174f7bf6cc8d891af901d8c099.pngScreenshot_Doom_20230521_144500.png.4defc9da239f9a7ea6427e1f14e558cc.pngScreenshot_Doom_20230521_144418.png.6852c049500b9fd36c1c0b84696d488b.pngScreenshot_Doom_20230521_144348.png.ce03ec047d2aac6db550c8a2b9ea0ad0.png

  

 

Credits:

Enjay - Tree Sprites, Gali - Crucifix Sprite, Doomkid - Music (Junkhead - AIC), South Park Outro, Gez - Hanging Lamp Sprite, Doomjedi - Skeleton Sprite, Not Jabba - Waterfall Textures.

 

Base: New from scratch.

Build time: about a month.

Editor(s) used: Ultimate Doom Builder, WhackED, Slade.

Tested With: PrBoom+, GZDoom.

 

New levels: 1
Sounds: Yes
Music: Yes
Graphics: Yes
Dehacked/BEX Patch: Yes
Demos: No
Other: No
Other files required: None

 

Game: Doom 2
Map #: 1
Single Player: Designed for
Cooperative 2-4 Player: Player starts only
Deathmatch 2-4 Player: No
Other game styles: None
Difficulty Settings: Not implemented

 

Other Wads By Me: 

THEDEEP.wad, LongShore.wad, Frankie.wad,

Shawty.wad, DogEscape.wad, Freak.wad, trench.wad.

 

Download: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/evil

Edited by ChaseC7527

Share this post


Link to post

Cool map! It was nice to see some visual callbacks to your previous mapa for one. Although I didn't really understand all the Easter eggs. They did look familiar though

 

 

Edited by LadyMistDragon

Share this post


Link to post
  • 2 weeks later...

hello, i played this after downloading it from idgames. my thoughts:
the map's size is it's biggest strength, it has mines, forest, and cliffs. i think this alone is pretty neat. 13 secrets in total is also pretty cool as it is a lot (which is a good thing)

the combat wasnt very challenging. bfg was an overkill for sure but it doesn't hurt i guess as it doesnt impact the gameplay much

my main criticisms are;

-the archvile trap

this was a bit awkward because of a couple reasons; i) it's not clear to the player that they'll get locked in this room if they don't exit out immediately ii) while exiting, the middle archvile can still hit you (i think? didn't happen to me) based on RNG, and iii) these archviles aren't crushed or anything later so it's impossible to 100% this map

-the spiderdemon fight

unless i'm wrong, i think the player has to jump in the spiderdemon's pit to get the pit to raise up. this seems weird because you don't really have any options against

her in the pit, all you can do is to SSG her and pray she goes into her painstate. if your health is too low you're gonna die 100% in this section even if you play perfectly.

-overall polish is a bit lacking.

a lot of these are subjective but e.g. the underground 3D bridge is lower than the ground itself when its lowered, so the imp (where you have the arachnotron + hell knight) is sunken into the ground. or the midtextures on the final elevator are interrupted by the bars surrounding the elevator. this is understandable but also avoidable

 

to be fair that last part is just me nitpicking. overall i liked the scope of the map.

 

Share this post


Link to post

positive points:

Scale of this map is great and grand really like the  mines area...progression is imaginative and atmosphere is cool....feel like Indiana jones type explorer 

my only criticism is the way you placed monster in it, just 67? map can handle 10 times extra monsters easily as

almost 90% area of map is empty spaces n it feels like wasted....this map can be an hour of fun iif more combats were there....

only fun was exploring for me here fights seems just a formality here without any threat....

here my firrst atttempt uv demo completed in second attempt with some secrets and monster missing 

prboom cl9 and iddt  code used

popi9.zip

Share this post


Link to post
1 minute ago, Zahid said:

positive points:

Scale of this map is great and grand really like the  mines area...progression is imaginative and atmosphere is cool....feel like Indiana jones type explorer 

my only criticism is the way you placed monster in it, just 67? map can handle 10 times extra monsters easily as

almost 90% area of map is empty spaces n it feels like wasted....this map can be an hour of fun iif more combats were there....

only fun was exploring for me here fights seems just a formality here without any threat....

here my firrst atttempt uv demo completed in second attempt with some secrets and monster missing 

prboom cl9 and iddt  code used

popi9.zip

i was going for more of an atmospheric type map, hence the lack of monsters.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...