ChaseC7527 Posted May 30, 2023 (edited) Today I present to you one of my favorite works, EVIL.wad, a Boom map with 12 secrets, 67 monsters, and about 20 minutes 100% playtime... "After you decided to do some "ghost hunting" in an abandoned mining town located off the coast of California you soon come to find that you got a lot more than you bargained for." Screenshots: Spoiler Credits: Enjay - Tree Sprites, Gali - Crucifix Sprite, Doomkid - Music (Junkhead - AIC), South Park Outro, Gez - Hanging Lamp Sprite, Doomjedi - Skeleton Sprite, Not Jabba - Waterfall Textures. Base: New from scratch. Build time: about a month. Editor(s) used: Ultimate Doom Builder, WhackED, Slade. Tested With: PrBoom+, GZDoom. New levels: 1 Sounds: Yes Music: Yes Graphics: Yes Dehacked/BEX Patch: Yes Demos: No Other: No Other files required: None Game: Doom 2 Map #: 1 Single Player: Designed for Cooperative 2-4 Player: Player starts only Deathmatch 2-4 Player: No Other game styles: None Difficulty Settings: Not implemented Other Wads By Me: THEDEEP.wad, LongShore.wad, Frankie.wad, Shawty.wad, DogEscape.wad, Freak.wad, trench.wad. Download: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/evil Edited May 31, 2023 by ChaseC7527 6 Quote Share this post Link to post
LadyMistDragon Posted June 1, 2023 (edited) Cool map! It was nice to see some visual callbacks to your previous mapa for one. Although I didn't really understand all the Easter eggs. They did look familiar though Edited June 1, 2023 by LadyMistDragon 1 Quote Share this post Link to post
Renbot Posted June 13, 2023 hello, i played this after downloading it from idgames. my thoughts: the map's size is it's biggest strength, it has mines, forest, and cliffs. i think this alone is pretty neat. 13 secrets in total is also pretty cool as it is a lot (which is a good thing) the combat wasnt very challenging. bfg was an overkill for sure but it doesn't hurt i guess as it doesnt impact the gameplay much my main criticisms are; -the archvile trap this was a bit awkward because of a couple reasons; i) it's not clear to the player that they'll get locked in this room if they don't exit out immediately ii) while exiting, the middle archvile can still hit you (i think? didn't happen to me) based on RNG, and iii) these archviles aren't crushed or anything later so it's impossible to 100% this map -the spiderdemon fight unless i'm wrong, i think the player has to jump in the spiderdemon's pit to get the pit to raise up. this seems weird because you don't really have any options against her in the pit, all you can do is to SSG her and pray she goes into her painstate. if your health is too low you're gonna die 100% in this section even if you play perfectly. -overall polish is a bit lacking. a lot of these are subjective but e.g. the underground 3D bridge is lower than the ground itself when its lowered, so the imp (where you have the arachnotron + hell knight) is sunken into the ground. or the midtextures on the final elevator are interrupted by the bars surrounding the elevator. this is understandable but also avoidable to be fair that last part is just me nitpicking. overall i liked the scope of the map. 1 Quote Share this post Link to post
Zahid Posted June 13, 2023 positive points: Scale of this map is great and grand really like the mines area...progression is imaginative and atmosphere is cool....feel like Indiana jones type explorer my only criticism is the way you placed monster in it, just 67? map can handle 10 times extra monsters easily as almost 90% area of map is empty spaces n it feels like wasted....this map can be an hour of fun iif more combats were there.... only fun was exploring for me here fights seems just a formality here without any threat.... here my firrst atttempt uv demo completed in second attempt with some secrets and monster missing prboom cl9 and iddt code used popi9.zip 1 Quote Share this post Link to post
ChaseC7527 Posted June 13, 2023 1 minute ago, Zahid said: positive points: Scale of this map is great and grand really like the mines area...progression is imaginative and atmosphere is cool....feel like Indiana jones type explorer my only criticism is the way you placed monster in it, just 67? map can handle 10 times extra monsters easily as almost 90% area of map is empty spaces n it feels like wasted....this map can be an hour of fun iif more combats were there.... only fun was exploring for me here fights seems just a formality here without any threat.... here my firrst atttempt uv demo completed in second attempt with some secrets and monster missing prboom cl9 and iddt code used popi9.zip i was going for more of an atmospheric type map, hence the lack of monsters. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.