Snow Crash.wad
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Map format: UDMF (with absolutely minimum reasoning to use it except a few scripts I wanted to experiment with).
What ports did I test with: GZDoom 4.10.0.
Freelook: Yes.
Jumping: No, but wouldn't mind in the library section.
Crouching: Absolutely, but no point.
Hardware rendering: Yes, please. I've placed a few a dynamic lights here and there, would be cool if you enabled them. Map is light on linedefs so shou