Jaska Posted May 31, 2023 There are some cases when the classic method - using the clone tool to smudge the edges - won't work. (Or using filter "tile seamlessly".) Where it always (?) begins is to offset the texture like this: Then smudge the edges. As you can see it wouldn't work here. So how to fade the edges then? I took small "independent islands" with free select tool like this: (Didn't go to pixel perfect as these are downscaled so much.) I also exported these as separate pictures also. Then arrange the pieces as you wish to cover the seams, like this: Here texture is repeated 4x: =========================================== In editor, make a pile of wood: The transition between environment and pile is harsh. Now these separate parts come in handy. Use them as flatsprites. Rotate and cover the edges with those : Ingame, good enough: Inspiration, cold winters and wa...cold summers, heh. (Weather forecast in June) 18 Quote Share this post Link to post
SOF2Fragger Posted June 19, 2023 Great tutorial. You can use the same method for anything, like a pile of rocks. 1 Quote Share this post Link to post
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