Individualised Posted May 31, 2023 Trying to compile the dwds for the unused maps from the source data but I only get a 12-byte .WAD. Any help? 0 Quote Share this post Link to post
SaladBadger Posted June 1, 2023 idbsp isn't a 100% straight port of doombsp, for whatever reason the author added a feature where you have to put a map label in the DWD file that wasn't there originally. From the docs Quote 1) A "level:E?M?" (where ? is the episode and level) directive marks the beginning of each map level. Multiple levels can be included in a single DWD file. 1 Quote Share this post Link to post
Individualised Posted June 1, 2023 (edited) Okay this is a goldmine. I don't know why no one really paid attention to this before apart from the partial Doom 2 prototype data and E5M1. This map pre-dates the release of Doom 1, as it requires a texture called LITE200 which is not present in the final game. Edited June 1, 2023 by Individualised 2 Quote Share this post Link to post
wertercatt Posted June 1, 2023 (edited) LITE200 can be found in https://www.doomworld.com/idgames/historic/doomprbt Edited June 1, 2023 by wertercatt 1 Quote Share this post Link to post
Individualised Posted June 1, 2023 17 minutes ago, wertercatt said: LITE200 can be found in https://www.doomworld.com/idgames/historic/doomprbt I'm aware - I looked it up to make sure it wasn't a Doom 2 texture that I was missing since I was using the Ultimate Doom .WAD. 1 Quote Share this post Link to post
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