Raith138 Posted June 1, 2023 (edited) I don't know how to make a appealing description so I will just be really straightforward. This is a wad made for GZdoom. UV is by far the most balanced difficulty so I would not recommend the other difficulties. The levels are designed for pistol start. This wad has 3 levels and the playtime should be like 20 minutes. It is made for doom 2. Please give me any advice you can think of and also PLEASE tell me any bugs you find. Download Edited June 3, 2023 by Raith138 1 Quote Share this post Link to post
SakuraFalls Posted June 1, 2023 Hi, I'm trying this now. I'll share my thoughts later. 0 Quote Share this post Link to post
DM_Workz Posted June 1, 2023 Hey! Couple of thoughts after playing; you could do with making a few more of the basic rectangle rooms on the first level a bit more visually interesting. Also the final room has a door that goes all the way up to your skybox - which looks weird. Otherwise a solid starting level. The Second level is much more visually interesting, I especially like your use of the blue 'key border' texture on the stair pillars to denote a blue key door. Also the way it links visually to the last level via the starting area is a great touch. The difficulty spikes pretty hard in the Revenant / Baron ambush room. I think that encounter could do with some more space and cover - there wasn't much choice but to funnel the monsters into a conga line and door-fight them. Solid Level though, otherwise. I'll come back and post some more feedback once I play though M3! 0 Quote Share this post Link to post
Raith138 Posted June 1, 2023 (edited) Good luck on M3 lol. Also, what are you referring to about the door on level 1 that goes up to skybox because I intentionally covered that stuff up. The second level my playtester seemed to like too. But you both said that the fight needs a little bit more breathing room. So I will definitely add that. Edited June 1, 2023 by Raith138 0 Quote Share this post Link to post
DM_Workz Posted June 2, 2023 So its on M1 - last room before the exit. Might want to nudge the texture a few pixels to the right also just to get it centralized. 0 Quote Share this post Link to post
Raith138 Posted June 2, 2023 I'll fix that and the second level in the next update. 0 Quote Share this post Link to post
Raith138 Posted June 3, 2023 Fixed both the second and first level. 0 Quote Share this post Link to post
AduckOnASpike Posted June 5, 2023 This wad is the first wad to actually make me rage that fucking 2nd level is impossible i swear to god the wad is good from what i played but its sooo damm diffucult 0 Quote Share this post Link to post
Raith138 Posted June 5, 2023 there is 20 monsters in the first level -_- 0 Quote Share this post Link to post
AduckOnASpike Posted June 5, 2023 The 2nd level is soo difficult it actually made me rage that or i just suck at doom 0 Quote Share this post Link to post
Raith138 Posted June 5, 2023 No offense but I think it may be the latter. M2 is not hard lol 0 Quote Share this post Link to post
AduckOnASpike Posted June 5, 2023 1 minute ago, Raith138 said: Hope you are enjoying it though! :) 0 Quote Share this post Link to post
Raith138 Posted June 5, 2023 I have a list of things I will update soon. But currently I am working on this. (Literally cause I am mapping right now) 0 Quote Share this post Link to post
AduckOnASpike Posted June 5, 2023 that project looks intresting ngl 0 Quote Share this post Link to post
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