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IronEagle Competition 56: Adonis: Escape from Urania (open until mid-July)


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Welcome to another month of the IronEagle competition, the ironman challenge that welcomes all comers, from the new player to the weary veteran. As long as you enjoy Doom, you're welcome here. Come on in, the water's fine!

 

One note before I jump into describing the selection: IronEagle 56 will last longer than usual. It will run until July 16. So, you have 6 weeks for IronEagle 56 instead of the usual 4.

 

Participants will challenge themselves against Adonis: Escape from Urania, a Boom-compatible 17-map set for Doom 2, created by @riderr3 and released in June 2019. This mapset is the sequel to Urania, and starts immediately after the conclusion of Urania. In this mapset, you have crashed back on the surface of the planet and have received orders to destroy a new threat, which is on the moon Adonis. You are alone and must fight your way from the surface of Urania, through a variety of locales to reach Adonis, where you must destroy the new threat.

 

Adonis contains translucent walls, so please ensure that translucency is enabled in the settings.

 

Participants must play these maps on complevel 9 or Boom(strict).

 

Download Adonis: Escape from Urania here.

 

Adonis starts at Map 01. Survival is finishing Map 31. The secret map is mandatory and is the final map. There is a bonus map, Map 33, that can be played, but isn't required.

 

Enjoy!

 

Congratulations to this month's winners (further details are in the post below).

 

UV: @ginc (Runner-up: @Asbadagba)

HMP: @LadyMistDragon (Runner-up: @head_cannon)

HNTR: @Andromeda (Runner-up: Pegleg)

 

 

 

Spoiler
  • Template for PRBoom+:
    • -iwad doom2.wad -file adonis.wad -complevel 9 -skill <x> -warp 01 -record <IEadonis>
    • -iwad doom2.wad -file adonis.wad -complevel 9 -skill <x> -warp 33 -record <IEadonis> (for the bonus map)

 

  • Template for ZDoom:
    • -iwad doom2.wad -file adonis.wad +compatmode 6 -skill <x> +map map01 -record <IEadonis>
    • -iwad doom2.wad -file adonis.wad +compatmode 6 -skill <x> +map map33 -record <IEadonis> (for the bonus map)
      • it is possible you may have to use +set skill <x> for GZDoom

 

  • <x> must be replaced by the skill level. 2 = HNTR, 3 = HMP, 4 = UV
  • <IEadonis> would be replaced with whatever you decide to call your demo, if you're submitting a demo

 

 

Rules:

The rules are basically the same as they have been. Either demos or streams are permissible. If you are creating a demo, post the demo. If you are streaming, post a video of the stream. Even if streaming, you can still submit a demo, if you want to.


The basic rule is that you submit a demo/stream played at a particular difficulty level (HNTR, HMP, or UV) and you play without saving and reloading, ending your run when you die (or survive).

 

The following are allowed (but not required):

  • Freelook
  • Crosshair
  • Mods that are COSMETIC ONLY

 

The following are NOT allowed:

  • Crouching
  • Jumping
  • Mods that change ANY aspect of base gameplay, including (but not limited to) enemy behavior, enemy speed, player abilities, player speed, weapon damage, ammo, and enemy drops.

 

Further, more specific, rules are listed below:

Spoiler

 

  • Submissions (except for streams, as described below) must include a demo.
    • You may practice a mapset if you want, but these practice runs should not be submitted as your official entry, and your run would be Category 2, unless there are exceptional circumstances (such as described below).
  • A run must be done in a singular sitting with no saves. (With room for breaks. This will be addressed below.)
  • Streams and video runs are accepted provided you post a video of the stream/run or a link to the video.
    • If you post a video of the stream, you may post a demo if you want, but it is not mandatory. You may also post a demo if you, for some reason, do not want to post the video or a link.
  • Secret levels, if present, do not have to be completed for a survival run. If they are completed, they are extra credit.

 


Any port is accepted provided it will actually run the mapset. There is no preference.
 

Spoiler

Of course, if you want to try a limit-removing/Boom map in Chocolate Doom, be my guest. However, be aware that your run may be over rather quickly. Don't say you weren't warned.

 

Category System:

  • Category 1: Blind run.
    • This explains itself. You have no knowledge of the wad and have not played/seen it before. I'm willing to be somewhat lenient with this Category.
      • For example, if you die early in Map 01, and then decide to play again for your run, you can still call it Category 1.
  • Category 2: Non-blind.
    • If you have played the wad before and/or possess significant foreknowledge, your run is non-blind. Basically, anything that is not Category 1 is Category 2.

 

If you're unhappy with your blind run, feel free to record a new run, and submit that run instead. (Just don't submit your first run.) If you want to submit your first run, no matter how you perform, by all means, go ahead and do it. You shouldn't feel that you HAVE to submit a run you're dissatisfied with, just to preserve a "Category 1" status. If you want to go back and submit a second run, you're welcome to do so, but, at this time, it won't be counted.

 

 

Difficulty System:

You may submit a demo/stream for only one of HNTR, HMP, or UV. Choose only one, because subsequent submissions will be rejected (i.e., if you submit a HMP demo, the HNTR demo you then submit will be rejected). We're not using the 1CC rule set here. Your first submission is what counts.

 

Only runs from the same difficulty will be pitted against each other. Each difficulty will be graded separately.

 

 

Submission:

When you submit your run, please the include the following information:

  • The category (1 or 2)
  • The difficulty
  • If you survived, your time
  • If you didn't survive, the map where you died
  • If you attempted Map 33 and survived it, your time
  • If you attempted Map 33 and didn't survive, your kill count
  • Time of death
  • Kill count upon death
  • Time upon entering your map of death (if you made it past the first map)
  • The port you used (if you included a demo)
  • A link to the stream/video (if you did a stream)

 

You may include a commentary about the maps or details about them, if you want to. If you do include specific information about the map (e.g. "The demon trap in Map 08 is rough"), please put it in a spoiler, so that people that want a completely blind experience won't be tipped off. If you're just putting in a general comment (e.g., "Pro tip: don't get hit"), then no need for a spoiler.

 

Attempting to max the maps is not necessary to win.
 

Ranking for this mapset will be determined by:

  • Survival (with a Map 33 survival)
  • Survival (without a Map 33 survival)
  • Time for survival
  • Map of death (in descending order: Map 31, Map 15, Map 14, Map 13, Map 12, Map 11, Map 10, Map 09, Map 08, Map 07, Map 06, Map 05, Map 04, Map 03, Map 02, Map 01)
    • If you attempt Map 33 and survive it, you will be ranked above someone who died on the same map as you, but did not survive Map 33.
      • In other words, if you died in Map 01 and then tried Map 33 and survived, you would be ranked above someone that also died in Map 01, but didn't survive Map 33.
  • Time it took to reach the map of death
  • Kill count in the map of death

 

If you die, please wait a few seconds before quitting.

 

 

Breaks:

Everyone gets tired. Sometimes people survive longer than they expected. Nature calls. Every now and then, there are family emergencies. Needing to take a break shouldn't necessarily end a promising run. While you should try to complete the run in a single setting, this isn't always possible. If you have to take a break, try to make it quick.

 

 

Happy Dooming!

 

 

 

Previous IronEagle Competitions

Spoiler

 

2018

  • 1 (Oct.): Scientist 2 (Winners -- UV: leodoom85   HMP: n/a   HNTR: Liberation)
  • 2 (Nov.): Vanguard (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Liberation)
  • 3 (Dec.): Crumpets (Winners -- UV: NoisyVelvet   HMP: n/a   HNTR: Pegleg)

 

 

2019

  • 4 (Feb.): Dark Covenant (Winners -- UV: kmc   HMP: n/a   HNTR: Pegleg)
  • 5 (Mar.): Brood of Hatred (Winners -- UV: Bdubzzz   HMP: Crusader No Regret   HNTR: Pegleg)
  • 6 (Apr.): Riot Control (Winners -- UV: Bdubzzz   HMP: Walter Confetti   HNTR: Pegleg)
  • 7 (May): Scimitar (Winners -- UV: Bdubzzz   HMP: Crusader No Regret   HNTR: Pegleg)
  • 8 (Jun.): Bauhaus (Winners -- UV: vdgg   HMP: Crusader No Regret   HNTR: Pegleg)
  • 9 (Jul.): Bloody Steel (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Pegleg)
  • 10 (Aug.): The Brotherhood of Ruin (Winners -- UV: leodoom85   HMP: n/a   HNTR: Pegleg)
  • 11 (Sept.): Flashback to Hell (Winners -- UV: kmc/Bdubzzz   HMP: n/a   HNTR: Pegleg)
  • 12 (Oct.): A Taste for Blood (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Pegleg)
  • 13 (Nov.): Back to Basics (Winners -- UV: Bdubzzz   HMP: Horus   HNTR: Pegleg)
  • 14 (Dec.): Whitemare (Winners -- UV: Bdubzzz & NaZa   HMP: Crusader No Regret   HNTR: Pegleg)

 

 

2020

 

 

2021

 

 

2022

  • 39 (Jan.): The Talosian Incident (Winners -- UV: mhrz   HMP: PsychEyeball   HNTR: Major Arlene)
  • 40 (Feb.): Apokalypsis (Winners -- UV: Maribo   HMP: Goofy_1966   HNTR: Andromeda)
  • 41 (Mar.): Breach and Brigandine (Winners -- UV: SCF   HMP: head_cannon   HNTR: Major Arlene)
  • 42 (Apr.): Nex Credo (Winners -- UV: mhrz   HMP: Crusader No Regret   HNTR: Andromeda)
  • 43 (May): Ezekiel (Winners -- UV: dt_   HMP: LadyMistDragon   HNTR: Pegleg)
  • 44 (Jun.): Elegy (Winners -- UV: mhrz   HMP:  SCF  HNTR: Andromeda)
  • 45 (Jul.): Respawned: Back from Hell (Winners -- UV: dt_   HMP:  LadyMistDragon  HNTR: Andromeda)
  • 46 (Aug.): Viscous Realms (Winners -- UV: dt_   HMP:  LadyMistDragon  HNTR: Andromeda)
  • 47 (Sept.): PhobosDeimos Anomaly (Winners -- UV: Luleta   HMP:  Zhaojue  HNTR: Pegleg)
  • 48 (Oct.): Eternally Yours (Winners -- UV: NaZa   HMP:  head_cannon  HNTR: Andromeda)
  • 49 (Nov.): Foursite (Winners -- UV: Asbadagba   HMP:  xX_Lol6_Xx  HNTR: Andromeda)
  • 50 (Dec.): Doom 2 (Winners -- UV: 4shockblast   HMP:  xX_Lol6_Xx  HNTR: NoisyVelvet)

 

 

2023

  • 51 (Jan.): Monument (Winners -- UV: ginc   HMP: head_cannon   HNTR: Andromeda)
  • 52 (Feb.): Into the Code (Winners -- UV: Asbadagba   HMP: xX_Lol 6_Xx   HNTR: Pegleg)
  • 53 (Mar.): City of Doom (Winners -- UV: Asbadagba   HMP: head_cannon   HNTR: Andromeda)
  • 54 (Apr.): Prototype (Winners -- UV: SCF   HMP: head_cannon   HNTR: Andromeda)
  • 55 (May): MAYhem 2019 (Winners -- UV: joe-ilya   HMP: LadyMistDragon   HNTR: Horus)
Edited by Pegleg
Added monthly winners and runners up.

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Category 1, dead on MAP05 after almost two hours of playtime. Probably a blessing in disguise as I had some errands to run and a lunch to eat. Losing concentration does this, and had I had a chaingun out, I probably would've survived...

 

ironeagle_jun23_naza.zip

 

Spoiler

This set wasn't difficult per se, just... exhausting. Very exhausting. Maps were really good to play, and they were fun... sadly, they're a bit too taxing in an Ironman setting. Midway through MAP04 I started feeling tired (maybe it's also due to it being quite a hot day) and after a few blunders I managed to get by it. The setup that ultimately killed me on MAP05 is quite nasty, but I don't feel it's difficult. My fatigue led me to use the SSG and I bumped into a shotgun guy in the middle of reloading at 3 HP. Oh well. Fine set, just didn't feel it here. Considering there were 12 more maps to go through, maybe it's for the best. Probably will be finishing this, though; riderr3 had some amazing submissions for Texture Extravaganza and he did not disappoint here!

 

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Category 1

Dead on Map04

Entered at: 53:31

Kills: 68/247

 

DWIE_23-06_adonis_SCF.zip

 

Spoiler

Seconding comments about this wad being very exhausting for an ironman. The maps are quite long, and non-linear enough that it's easy to lose track of where you're supposed to be going. Definitely a set where I'd normally want to take breaks in between.

 

After taking almost an hour to get through just three maps, I knew there was no way I'd finish the whole thing, so I started playing more recklessly to get it done with faster (one way or another).

 

Edited by SCF

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Category: 1

Difficulty: UV

Died in: MAP03

Kills in last map: 0

Time to reach last map: 42:22

Port: dsda-doom 0.25.5, complevel 9

 

For my first Iron Man / Iron Eagle submission, I think I did pretty well despite the embarrassing death.

 

icid_ironeagle_adonis.zip

 

Edited by ICID

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Category: 1

Difficulty: HMP

Died in: Map 04 at like 37 minutes or so

kills: 60/17...5?

 

The first map was on me, but well, getting a key and then having to search well night forever for a switch is um, annoying. the room in the last map was a bit of relief as it were.

lmd_adoneagle.zip

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Category: 1

Difficulty: UV

Died on: Map01

Kills: 127/153

Time of Death: 10:41

Demo: noisy_adonis.zip

 

Cause of Death:

I choked towards the end, I forgot that I left a manc behind when whittling down an archvile. 

@riderr3 is an underrated mapper and one who is somewhat high on my list.  He doesn't do "run and gun" per se, but does that highly entwined trench warfare puzzle setup in an interesting layout really well.  Good choice of ironman.

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Cat 1

Difficulty: UV

Died on: Map 01

Kills: 143/153

Time of death: 30:06

 

When pressing play on the video, the run starts.

 

 

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cat 1 uv
dead on map05 (entered at 1:16:59)
died at 1:42:49
319/436 kills
dsdadoom 0.25.6

ironeagle_2023_06_asbadagba.zip

dumb death, but i didn't wanna spend my whole day playing this anyway.
(the original urania is one of my least favorite wads and i've played thousands of them. this ones better, but it's still a chore to play)
 

map33 survived in 40:46

ironeagle_2023_06_map33_asbadagba.zip
 

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  • 4 weeks later...

IEadonis_HMP_hc.zip

Category: 1

Difficulty: HMP

Dead on MAP04 with 164 kills.

Spoiler

The level even WARNED me that a Cyberdemon would appear at some point, and I even made sure to equip the blue armor immediately instead of saving it for later (just in case I ran into him). All that preparation unfortunately didn't end up mattering. I didn't see him at the far end of the space through the grates; didn't notice the speeding projectile until it was too late.

 

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Category: 1 (blind)

Difficulty: Ultra-Violence

Died on MAP06 with 161/408 kills (247 remaining).

Finished MAP05 at 2:00:52 - yeah I know I'm slow, but this WAD is looooooooong.

Edit: Attempted MAP33, did not survive. 245/391 kills.

 

Means of death/WAD comments:

Spoiler

 

Died to one of those hanging corpse things that launches Revenant projectiles. It wasn't even hidden, it was just sitting above a bed in the crew quarters of the ship. My brain just registered it as standard DOOM-ish hanging corpse decoration, so I got owned.

So the WAD... I probably would have enjoyed this playthrough more if it wasn't in an Ironanimal setting, a sense of dread started to settle in sometime in MAP04 where I realized I'd be playing all night if I was to survive the set. Overall, I like the non-linear layouts and loopiness, combat is fair, but it does feel like a bit of a slog.

 

 

Video:

 

Edited by ginc

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Thank you to all the competitors who challenged themselves against Adonis this month! I hope to see everyone back for the next challenge, and be sure to bring some friends with you.

 

Without further ado, here are the final standings for IronEagle 56.

 

UV

  1. ginc (Map 06)
  2. Asbadagba (Map 05 + Map 33)
  3. NaZa (Map 05)
  4. SCF (Map 04)
  5. Anima Zero (Map 03)
  6. ICID (Map 03)
  7. Bubbabooie (Map 02)
  8. Suitepee (Map 02)
  9. Austinado (Map 01)
  10. NoisyVelvet (Map 01)
  11. joe-ilya (Map 01)
  12. Horus (Map 01)

 

HMP

  1. LadyMistDragon (Map 04)
  2. head_cannon (Map 04)

 

HNTR

  1. Andromeda (Map 11)
  2. Pegleg (Map 01)
Edited by Pegleg
Added joe-ilya's submission.

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@joe-ilya submitted his IronEagle run to the Ironman Discord. For those who don't have access to the server, here are the details.

 

Category: 1

Difficulty: UV

Dead on: MAP01

Time of death: 6:00

Kill count upon death: 99/153

Port : DSDA-Doom

 

adonisIRONEAGLEjoe.zip

 

Category: 1

Difficulty: UV

Dead on MAP33

Time of death: 20:20

Kill count upon death: 152/371

Port : DSDA-Doom

 

adonisIRONEAGLEjoe_MAP33.zip

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