phoo Posted July 29, 2023 7 hours ago, ignatiOS said: That looks sick! 2 Quote Share this post Link to post
Doomkid Posted July 29, 2023 Man, that map looks great, and you complimented the sky SO well - I really like it! 6 Quote Share this post Link to post
NieMaMordy Posted July 31, 2023 Here are some screenshots from a map that I originally designed for TWANGO, but I left the project. I am adding a new outer wall area, and I want to revamp the item placement to make it fit this project more. What do you think about the geometry so far? Spoiler 2 Quote Share this post Link to post
phoo Posted July 31, 2023 2 hours ago, NieMaMordy said: Here are some screenshots from a map that I originally designed for TWANGO, but I left the project. I am adding a new outer wall area, and I want to revamp the item placement to make it fit this project more. What do you think about the geometry so far? Hide contents Looks cool! I'm also a big fan of metal frames/beams with shadows beneath; the midtexture you used with it in the second screenshot is nice detail as well. 1 Quote Share this post Link to post
phoo Posted August 1, 2023 (edited) Spoiler Just starting to put the finishing touches on along with some minor adjustments here and there. Edited August 1, 2023 by phoo 2 Quote Share this post Link to post
NieMaMordy Posted August 1, 2023 (edited) Here's the first version of my revamped map 240kilo.zip. It requires a resources wad from the first post to run. I am unable to post new screenshots for some reason, but you can check the old ones here: 23 hours ago, NieMaMordy said: Reveal hidden contents Edited August 1, 2023 by NieMaMordy 2 Quote Share this post Link to post
RonLivingston Posted August 3, 2023 Good to see Dwango looking superior as it is 2 Quote Share this post Link to post
Vladguy Posted August 9, 2023 One day remains until the deadline.. I could add more stuff right now, but I need to know if my current version works and feels alright to play on. ..oh yeah, that drawseg sploch on the walkable rocks 2 Quote Share this post Link to post
phoo Posted August 10, 2023 (edited) Download link: https://drive.google.com/file/d/1Qi-KYzRGGDxDXyzZ2dsO2OsCcLjTFo8k/view?usp=sharingName: Charnel HouseAuthor: phooMusic: Shhh, the Shadows Are Near by DecinoSpawns: 9Preferred Skybox: the nighttime starry one with the mountains, please Description/Info: First deathmatch level I've made, I really don't know much about deathmatch mapping, but I gave it a try. :) That said, I imagine this will certainly need balancing/item placement changes and I look forward to feedback! I also got a bit carried away with the size; I hope that's alright lol. I also tried a particular approach to spawning; hopefully it works out well. This has certainly been an interesting project to contribute to, thanks for hosting it!Screenshots: Spoiler Edited August 10, 2023 by phoo 7 Quote Share this post Link to post
PRO-RC Posted August 10, 2023 Map Name: Blood Vine Fort Midi: Final Boss (sonic 3) - sequenced by Mars Jenkar Skybox: Sky3 (the orange one) Slightly undetailed but still fun. Went for a E4 styled map with some DM mapping traits from the late 90's early 2000's. Donut: Blood Vine Fort Screenshots: Spoiler 5 Quote Share this post Link to post
ignatiOS Posted August 11, 2023 (edited) I might be a little late on the upload, but I have been making heaps of progress! Spoiler Edit: Should be ready to upload tomorrow! Just need to get a Midi and Title sorted out! Edited August 12, 2023 by ignatiOS 5 Quote Share this post Link to post
ignatiOS Posted August 14, 2023 (edited) Map Name: Black Gold Slot: Currently MAP20 (Any slot with the night sky) Haven't chosen a Midi yet, if anybody has any recommendations that'd be great! Please report if you have any issues, and I'm happy to hear any feedback! :D Download: BGOLD RV1.zip Screenshots: Spoiler Edited August 14, 2023 by ignatiOS 3 Quote Share this post Link to post
phoo Posted August 20, 2023 (edited) Hi, just figured put this here: Spoiler Making my first deathmatch level was so much fun that I went ahead and starting working on another these last few days just for the heck of it (more reasonable scale/shaping up to probably have better gameplay than my submission). Not sure what I'll do with it, but if my submission turns out to not be up to standards, I was thinking this could be a reasonable substitute. Not sure if that's something that's allowed; but I just figured I'd put that out there. :) Edited August 20, 2023 by phoo 4 Quote Share this post Link to post
Vladguy Posted August 20, 2023 Hey uh... It's been over a week after the supposed deadline, whatever happened to that? 1 Quote Share this post Link to post
Doomkid Posted August 20, 2023 I've been out of town :) Also I wanted to give people a little extra time to submit. I'm going to tag everyone who hasn't submitted soon and make sure they still intend to map - and if not, open their slots back up! 10 Quote Share this post Link to post
ignatiOS Posted August 26, 2023 (edited) Small update for my map, only changed some textures & item placement. :) Download: BGOLD_RC2.zip Edited August 26, 2023 by ignatiOS 6 Quote Share this post Link to post
NieMaMordy Posted September 22, 2023 It's been a month since the last update. Any new info? 2 Quote Share this post Link to post
Cammy Posted September 26, 2023 I can't supply any new info, but I can at least supply this. I desperately needed a quick musical exercise to shake off my rust, so I made you guys a DM2TTL theme that samples some of the DWANGO classics. Hope you enjoy it, and good luck on your maps! 4 Quote Share this post Link to post
Doomkid Posted October 1, 2023 Hey friends, it's with much regret that I think I may need to pull out of the leadership position for this CP. I've been debating whether or not to do this the last two months roughly, but unfortunately I think it'll be the best way to guarantee this project gets released in a timely manner. Resigning is made harder by the fact that the current submissions look badass, and t.v. having made the excellent Zappa-inspired title screen and texture improvements, new status bar, etc found here..: dwa30m1-gfx.zip (Seriously good stuff..) This year has been one of the busier years of my life, and I'm taking on more responsibilities soon which will only make my Doom modding time/energy even thinner. I don't want other people's work to be left in limbo as a result of my extremely infrequent visits these days!! I'm not permanently retiring, to be clear - this isn't some bullshitty "goodbye" post - I just wish I had the foresight to admit to myself I wouldn't have time to run Doom projects this year.. UGH. Again, I'm very sorry to everyone who has submitted or signed up for this rug-pull maneuver.. :( I'm really hoping that someone experienced & eager might be willing to take up the challenge! 16 Quote Share this post Link to post
Doomkid Posted October 1, 2023 On 9/26/2023 at 11:30 AM, Cammy said: I can't supply any new info, but I can at least supply this. I desperately needed a quick musical exercise to shake off my rust, so I made you guys a DM2TTL theme that samples some of the DWANGO classics. Hope you enjoy it, and good luck on your maps! This is a beautiful musical collage.. Perfect title MIDI. 2 Quote Share this post Link to post
Cammy Posted October 1, 2023 "Rug-pull maneuver" my ass, Doomkid - all this work came about because dozens of people rallied to match your infectiously positive enthusiasm for classic deathmatch. Take it as proof that you've made a career out of making new Doom fans. If there's anybody here who is fully qualified to step back for a while, it's you, because the knowledge you teach and the passion you share has made everyone you've touched more prepared to lead, to create, and to collaborate. That's not pulling the rug out from under your fellow Doomers, it's giving them a podium! 10 Quote Share this post Link to post
Doomkid Posted October 2, 2023 That means a lot to me Cammy, thank you. I still have long term plans to continue trying to contribute to this community.. Hopefully someone is willing and able to make a great finished product out of these parts we have here :) 9 Quote Share this post Link to post
ignatiOS Posted October 2, 2023 (edited) Although I'm way to amateur to take over, I've compiled a folder containing hopefully every currently available maps into an organized folder, with each map now having a slot. I've also included the Midi files created by @Korp & @Cammy and a document with the current map list with every author & midi used. @DJVCardMaster's map "Infernal Skirmish" originally for the bonus WAD has also been included, however @DoctorNuriel's map sadly hasn't been included yet as the MediaFile download wasn't working. Hopefully this can help organize things for whoever would be willing to help continue this project. :) Download: DW30_folder1.zip (Note: Many of these maps aren't finished and/or don't contain a Midi) Edited October 2, 2023 by ignatiOS 8 Quote Share this post Link to post
RataUnderground Posted October 2, 2023 I sent these two maps in private to Doomkid some months ago, I hope the project gets finished, but more important, take your time and come back! https://mega.nz/file/BSoHTAQD#jP62FAZcPNP4GAgs9KYJpStnz2F4P7eip5GOqb2cNB0 5 Quote Share this post Link to post
DJVCardMaster Posted October 2, 2023 If leadership does not get transfered into a serious Dwango 30 related project, with someone that can manage to get this done, I would prefer for my maps not to be used, so, unless someone can guarantee me Dwango30 will be compiled and finished, I will withdraw from the project and save my maps for the future. Sad to hear Doomkid is dropping out as he is one of those who are capable of managing such a project like this, because of his experiences with DM mapping and mapping career overall. I'll be following this thread for future changes in development, cheers. 2 Quote Share this post Link to post
DoctorNuriel Posted October 4, 2023 On 10/2/2023 at 7:17 AM, ignatiOS said: Although I'm way to amateur to take over, I've compiled a folder containing hopefully every currently available maps into an organized folder, with each map now having a slot. I've also included the Midi files created by @Korp & @Cammy and a document with the current map list with every author & midi used. @DJVCardMaster's map "Infernal Skirmish" originally for the bonus WAD has also been included, however @DoctorNuriel's map sadly hasn't been included yet as the MediaFile download wasn't working. Hopefully this can help organize things for whoever would be willing to help continue this project. :) Download: DW30_folder1.zip (Note: Many of these maps aren't finished and/or don't contain a Midi) Thanks for your efforts!! Does this link work? https://www.mediafire.com/file/rc4g35cdeagldwl/doctornuriel_Medicinal+Urbs_dwango30_v1+.zip/file 2 Quote Share this post Link to post
Peccatum Mihzamiz Posted November 2, 2023 Hey there, I would like to call attention to this project again. I'm not the person to lead this further and don't know who else could take over, but there must be somebody. In the meanwhile I suggest (just a suggestion) that we all keep tinkering away and finish our maps if still not completed. I can't imagine this project not getting finished so we might as well do some work on it if we can :) Looking forward to seeing more stuff happen around this project. And thank you for everything @Doomkid! Hope you get a bit of rest for a while. p.s. I have started work on an ENDOOM screen for this, if that's ok. 2 Quote Share this post Link to post
t.v. Posted November 3, 2023 (edited) I agree. Release date? Dwango30 celebrates 30 years of Dwango. According to the Doomwiki, Dwango "...was created in early 1994... The first version was released with the shareware release of Heretic". The shareware version of Heretic was released December 23, 1994. So if Dwango30 is released anywhere in 1994 it will still hold up to its name. So... Proposed Plan: Mappers keep mapping. Every 2 months a wad can be compiled with the latest material to check the status of the project. How many maps? At least 30 maps are needed... because, well it has '30' in the name :-) Endoom @Peccatum Mihzamiz: I don't think anyone objects to you making one. I can't help but wonder though: Is the Endoom screen even displayed in Deathmatch ports? GFX As Doomkid pointed out, I made some custom graphics for the project. Download Dwango GFX Edited November 3, 2023 by t.v. 4 Quote Share this post Link to post
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