OpenRift Posted November 3, 2023 7 hours ago, t.v. said: I can't help but wonder though: Is the Endoom screen even displayed in Deathmatch ports? I believe it can be enabled, yes. 1 Quote Share this post Link to post
hiimaura Posted November 6, 2023 I'll step up if needed. I got Slade under my belt I could definitely throw this together. Just a biiiiiit busy with school but I can get it done. 2 Quote Share this post Link to post
Doomkid Posted November 6, 2023 I welcome you to contribute to the project. @Peccatum Mihzamiz and @t.v. thank you for bumping the thread - I really do want to get this project completed. I'm feeling like by about February I'll be substantially less busy / probably eager to do another stretch of Doom modding and will be able to get back to coordinating this damn thing (or at least assisting in doing so!) 4 Quote Share this post Link to post
Peccatum Mihzamiz Posted November 8, 2023 First draft of the ENDOOM. Very open to feedback. Mappers' names will of course be adjusted to include all participating ones, when the project is done. ENDOOM.zip 7 Quote Share this post Link to post
DoctorNuriel Posted November 8, 2023 3 minutes ago, Peccatum Mihzamiz said: First draft of the ENDOOM. Very open to feedback. Mappers' names will of course be adjusted to include all participating ones, when the project is done. ENDOOM.zip Lookin' gooood! 2 Quote Share this post Link to post
hobomaster22 Posted November 8, 2023 It would be more useful as a credit screen. I don't think any of the multiplayer ports support enddoom. Could have it for both. 1 Quote Share this post Link to post
Doomkid Posted November 8, 2023 Although they have to be toggled, I know Odamex and Zandronum support ENDOOM, ZDaemon may as well but I'm unsure (been a minute since I last played unfortunately). 0 Quote Share this post Link to post
OpenRift Posted November 8, 2023 2 hours ago, Peccatum Mihzamiz said: First draft of the ENDOOM. Very open to feedback. Mappers' names will of course be adjusted to include all participating ones, when the project is done. ENDOOM.zip Very nice! 0 Quote Share this post Link to post
Cammy Posted November 8, 2023 I mentioned this to Doomkid, but depending on how this project's schedule ends up aligning with my own, I may be able to coordinate (and contribute to) a full original soundtrack for this wad. Korp is on board for it, too. Good luck, everybody! 4 Quote Share this post Link to post
DJVCardMaster Posted November 8, 2023 3 hours ago, Peccatum Mihzamiz said: First draft of the ENDOOM. Very open to feedback. Mappers' names will of course be adjusted to include all participating ones, when the project is done. ENDOOM.zip Looking great I'd prefer to be credited simply as 'DJV' though. 2 Quote Share this post Link to post
Vladguy Posted November 9, 2023 On 11/8/2023 at 6:53 PM, Peccatum Mihzamiz said: First draft of the ENDOOM. Very open to feedback. Mappers' names will of course be adjusted to include all participating ones, when the project is done. ENDOOM.zip Hey uh... you forgot me. (Which reminds me... I have to figure out how I can more properly flesh out my map or something.) 1 Quote Share this post Link to post
t.v. Posted November 9, 2023 (edited) feedback on Endoom: * The blue in the hand looks out of place. replace it with gray * The white text is far more dominant than the blue. Either make the white, gray OR the blue brighter (light blue or cyan) * The big letters are not in the center. they should be moved 1 cell to the left. Probably manually cell by cell :-( * Only mappers are mentioned. T.V. made various GFX :-P Edited November 9, 2023 by t.v. 4 Quote Share this post Link to post
phoo Posted November 9, 2023 5 hours ago, Vladguy said: Hey uh... you forgot me. (Which reminds me... I have to figure out how I can more properly flesh out my map or something.) me too lol, I mean I haven't posted in this thread for a bit so 1 Quote Share this post Link to post
Peccatum Mihzamiz Posted November 10, 2023 17 hours ago, Vladguy said: Hey uh... you forgot me. (Which reminds me... I have to figure out how I can more properly flesh out my map or something.) 11 hours ago, phoo said: me too lol, I mean I haven't posted in this thread for a bit so Nope, I did not forget you. I took the names from the OP of this thread. Those haven't been updated in months and by now several people have stepped down and joined the project, making it difficult for me to know who is actually on the project. Let's just wait for that list to be updated (including my name as well). And please read the third line in my post where I explicitely state I will fix this once the information is more clearly known! 14 hours ago, t.v. said: feedback on Endoom: Thank you very much! I'll work on this in... a few months I guess, when the project has picked up steam again and I know which names to add etc.. 1 Quote Share this post Link to post
t.v. Posted November 23, 2023 Is it too late to ask for a map slot? If not, I have been working on a map which would fit nicely :-) 0 Quote Share this post Link to post
t.v. Posted March 7 I am bumping this thread for 2 reasons: 1: To ask for an update. How are you doing Doomkid? 2: to introduce some stuff, no-one asked for: I have attached a zip to this post. It includes: - a Deathmatch map I made (stored in slot 02, for no real reason). The map is called 'Witch hunt'. - a small Dehacked with turns all pick-up items and Player sprites Full Bright. A small change, but it significantly helps in Deathmatch. Once you tried it, you don't want to go back :-) - the 'blud' sprites I made for Scientist. More (full bright) blood and it lays on the ground a few seconds. - for GZDoom (including Zandronum): custom startup-title & colors, and custom cursor. tv-Dwango30-2024-03-07-map02.zip 7 Quote Share this post Link to post
DoctorNuriel Posted May 12 Hey @Doomkid, hope you're doing alright! <3 Is there an update on the status of this project? 3 Quote Share this post Link to post
Doomkid Posted May 13 Hey, I'm going to be compiling everything we have so far within the next few days, posting it, and getting the ball rolling with fixing up the existing maps as much as necessary to have it released before the end of the year. I appreciate the bump, I needed it to catch t.v.'s post! 14 Quote Share this post Link to post
Vladguy Posted May 14 this reminds me, my map "technically" isn't finished, so whenever I have the chance, I'll see to what i can improve and add. hope you're doing fine DK! :) 0 Quote Share this post Link to post
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