DJVCardMaster Posted June 4, 2023 14 hours ago, DJVCardMaster said: Here it is a first version of my map: Name: 30 Years of Tech-Bases I did a small mistake with the file, it has restricted access, now it is Open to public, apologies. 1 Quote Share this post Link to post
YeOldeFellerNoob Posted June 4, 2023 Hey, am I allowed to make a custom song for my map? I understand if not. 1 Quote Share this post Link to post
Peccatum Mihzamiz Posted June 4, 2023 Late to the party. Is there a waiting list I could join? If so pretty please put me on it <) 1 Quote Share this post Link to post
OpenRift Posted June 4, 2023 So is my map going to be put in a slot with a dark sky or a brighter sky? I just thought I'd ask so I'd know how to go about setting light levels for the exterior. 1 Quote Share this post Link to post
Korp Posted June 5, 2023 Just finished another tune, not very deathmatch-y but its still fast-paced, and a bit silly.D30 - Kizibash.zip 1 Quote Share this post Link to post
Doomkid Posted June 5, 2023 So much good work being done, I'm very pleased with everything I'm seeing so far. There'll definitely be some (minor) changes needed to improve flow with just about every map, even the one I'm currently working on I'm sure, but overall this is shaping up fine already! @YeOldeFellerNoob Please do feel free to make a MIDI for your map! @Peccatum Mihzamiz Absolutely! If anyone drops out, you'll be first in line. @OpenRift I'll leave that to you to decide! That goes for all mappers - feel free to design your map specifically for any of the given skies, and I'll lump them all in the appropriate mapslots. If there's spillover (let's say 15 maps want to use the orange sky), it can be handled with a MAPINFO lump for all the MP ports. 2 Quote Share this post Link to post
Xenaero Posted June 5, 2023 Dang this looks wild, good luck on the project! I'm certainly looking forward to playing the result. 2 Quote Share this post Link to post
Mr.Rocket Posted June 6, 2023 Holy shit, I might wanna get in here! Is it too late? 1 Quote Share this post Link to post
YeOldeFellerNoob Posted June 6, 2023 (edited) Version 0.1 of my map. VERY unpolished, didn't get a very good idea of what I am shooting for, though now I am going to theme it off of classic DWANGO (Basically Map01 of DOOM II). I am posting this to see what you guy want me to change about it. It has been a while since I made a DM Map, and even then I only made like 2 completed ones. The music is a remake of SS-MAP01 (The DWANGO Theme). Was planning to do something creative with it, though it turns out that you really can't do an orchestra with just 16 tracks. If you get around to playing this, please, please, PLEASE, PLEASE, PLEASE give me some feedback. I was trying to go for a figure 8 track in this map, which is pretty barebones compared to most DM maps. The idea was to keep the action going no matter where you were heading, so I added multiple short cuts and different "rest stops" to help keep from getting monotonous (I wouldn't say multiple, more so, the bare minimum). Enough talking, here are some screenshots and the WAD itself. DWANGO30Map.7z Edited June 6, 2023 by YeOldeFellerNoob Format lol 4 Quote Share this post Link to post
YeOldeFellerNoob Posted June 6, 2023 1 minute ago, YeOldeFellerNoob said: Version 0.1 of my map. VERY unpolished, didn't get a very good idea of what I am shooting for, though now I am going to theme it off of classic DWANGO (Basically Map01 of DOOM II). Before anyone says anything, yes I am aware the "3===0" looks a lot like a penis. I am TRYING to change that while also making it good for a line of items. 1 Quote Share this post Link to post
NieMaMordy Posted June 6, 2023 add me to the extra slot please. I have one DM map ready, which was made for a similar project, which I left before it released. 1 Quote Share this post Link to post
obake Posted June 7, 2023 My map for the project: Speedmap Galore "Speedmap Galore" will be the name of the map, and I'll find music for it soon. The map is Hell-themed, fairly simple, and well-balanced. 6 Quote Share this post Link to post
DoctorNuriel Posted June 7, 2023 Still very basic, but I'm starting to pin down a visual style and basis for the layout :) 4 Quote Share this post Link to post
hiimaura Posted June 7, 2023 My map is ready for feedback :D auradwango.zip 4 Quote Share this post Link to post
Ludi Posted June 8, 2023 (edited) I'm really sorry guys, I have to drop out. I'm going thru some shit and feeling really uninspired. Rather than fart out something haphazard, I rescind my slot to someone who can use it better. I'm gonna be taking a momentary break from Doom. I'll be okay, I just need some time to recoup and come out stronger than ever :) Edited June 8, 2023 by Ludi 7 Quote Share this post Link to post
DoctorNuriel Posted June 8, 2023 (edited) 5 hours ago, Ludi said: I'm really sorry guys, I have to drop out. I'm going thru some shit and feeling really uninspired. Rather than fart out something haphazard, I rescind my slot to someone who can use it better. I'm gonna be taking a momentary break from Doom. I'll be okay, I just need some time to recoup and come out stronger than ever :) No worries - I hope you'll feel better soon! 🙏 Edited June 8, 2023 by DoctorNuriel 2 Quote Share this post Link to post
Vladguy Posted June 8, 2023 7 hours ago, Ludi said: I'm really sorry guys, I have to drop out. I'm going thru some shit and feeling really uninspired. Rather than fart out something haphazard, I rescind my slot to someone who can use it better. I'm gonna be taking a momentary break from Doom. I'll be okay, I just need some time to recoup and come out stronger than ever :) Good luck, stay safe, hope everything works out. A shame, but it's alright. 2 Quote Share this post Link to post
Doomkid Posted June 8, 2023 11 hours ago, Ludi said: I'm really sorry guys, I have to drop out. No worries, and take care of yourself. On 6/5/2023 at 6:12 AM, Peccatum Mihzamiz said: Late to the party. Is there a waiting list I could join? If so pretty please put me on it <) Well Peccatum, looks as though a slot has free'd up c: On 6/6/2023 at 2:15 PM, Mr.Rocket said: Holy shit, I might wanna get in here! Is it too late? On 6/6/2023 at 9:51 PM, NieMaMordy said: add me to the extra slot please. I have one DM map ready, which was made for a similar project, which I left before it released. Hey fellas, all the slots are indeed filled, but it would be very surprising if at least two others do not drop out, based on my experiences running community projects. I know you're both rock solid mappers so I feel bad turning you down. I'll let you know right away if a slot opens up -=Mr.Rocket> and I would be happy to use your existing map in a slot if it opens up, NieMaMordy. -- Those screenshots are looking great, you've all been hard at work I can tell. I'll give you all some more solid feedback/notes/potential revision ideas within the next couple days after some testing! 5 Quote Share this post Link to post
Peccatum Mihzamiz Posted June 8, 2023 Woohoo, thank you! I'm reworking a PUSS: Lover's Quarrel Deathmatch map that I started but never finished! Here's some screens (other resource pack). I'm making it smaller to get the flow better. It's a temple building to the east, with an open court that's been destroyed by nature to the west. With a central tower that will replace the tiny 5 pillars in the middle (not pictured). Any thoughts on this already are welcome. 2 Quote Share this post Link to post
Meyland12 Posted June 8, 2023 (edited) Hello I finally made map for this project. Map Name: The Waste Cave Midi: 9-D2-10-HereticE2M7 (simple music from Heretic E2M7) Player Start Points Count: 6 (not counting that Player Start No.1 which i used to testing this map) I took insperation in making this map from Doom 2 Map 5 (These brown bricks and cave walls). I think this map is good both for muitple players and duels. Ok here is file. 😊 https://doomshack.org/uploads/D30-TheWasteCave.wad Edited June 8, 2023 by Meyland12 2 Quote Share this post Link to post
Doom_Pope Posted June 9, 2023 Got some screenshots of my map so far. 4 Quote Share this post Link to post
hobomaster22 Posted June 9, 2023 Here is my contribution. Haven't made a doom map in years so it felt good to make something again. May tweak some weapon placement but I will wait for any feedback.hobo-wang30.zip 1 Quote Share this post Link to post
Al-Faris M Posted June 9, 2023 Progress on my map: You may notice that the layout looks quite like a BFG/Plasma Rifle! haha Having fun playtesting it. I wanted to go heavy on the details which resulted in a basic but fun layout. I need to finish the outdoor area as well as provide more shotguns, a BFG, and a soulsphere control point (one of them might get a timing trap too). Also, can I use MAPINFO to change the sky texture for my map? Or should I move the mapslot from MAP01 to MAP12-20 so that the sky texture changes to SKY2? 1 Quote Share this post Link to post
Al-Faris M Posted June 10, 2023 (edited) (I apologize for the double-post, but I think adding my submission is good enough to justify that :] ) Here's my submission for this DWANGO tribute: Name: Jump the Guns Author: Al-Faris M (don't forget the hyphen!) Ports Tested: Zandronum, Crispy Doom Map: MAP12 Music: Beach from Plok! (Composed by Tim and Geoff Follin, MIDI sequenced by Sam Wolff and Ahmad Cathcart) Deathmatch Starts: 9 Difficulty Settings: Yes Build Time: In about 2 and a half days Description: A two-segment map with both a techbase and an E2-styled theme. Most player spawns come with super-shottys and chainguns. There are 4 secrets, two of them are quite easy to get and the other 2 require careful attention to looking at some walls. AlFarisM-JumpTheGuns.wad (Google Drive) Edited June 10, 2023 by Al-Faris M specified number of deathmatch starts 3 Quote Share this post Link to post
Doom_Pope Posted June 10, 2023 Alright, I've gotten my map to the point where I want to open it up to feedback. https://doomshack.org/uploads/d30_hydrostatic.wad 1 Quote Share this post Link to post
Vladguy Posted June 10, 2023 Feelin the same, except my map is very unfinished. Leave thoughts, suggestions, feedback, the rest. starstruct_tanning_verybeta.zip 2 Quote Share this post Link to post
Al-Faris M Posted June 10, 2023 1 hour ago, Vladguy said: Feelin the same, except my map is very unfinished. Leave thoughts, suggestions, feedback, the rest. starstruct_tanning_verybeta.zip I don't know why there are two outdoor areas which are almost identical and located near each other, but this is just a WIP so I won't judge this map too harshly; I suggest you to add obstacles in these areas and/or sector height verticality as well as lifts, sniping ambush areas, control points that provide powerups and power-weapons, etc.. I also suggest that the outdoor areas should have a different layout from each other. The flow of the map - in the sense of "map layout" - goes well except for the issue that there aren't many weapons laying around the player spawns, resulting in most of the players having to wander around the map looking for a single SSG and chainsaw. I like the way you put the green armor on one of the crate boxes. 2 Quote Share this post Link to post
Roofi Posted June 10, 2023 (edited) WIP, my map will be done before 24 june for sure. :) The famous contenair ship "Evergreen" is stuck in the Suez Canal. The pyramids can be seen far away in the background as well. Edited June 10, 2023 by Roofi 6 Quote Share this post Link to post
phoo Posted June 14, 2023 (edited) On 6/10/2023 at 1:56 PM, Roofi said: WIP, my map will be done before 24 june for sure. :) The famous contenair ship "Evergreen" is stuck in the Suez Canal. The pyramids can be seen far away in the background as well. That looks awesome, I love the detailing. Edited June 14, 2023 by phoo 1 Quote Share this post Link to post
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