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"W_CacheLumpNum: 2624226 > = numlumps"?


WorldMachine

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So... it's fixed. All it really took was identifying if the wad was corrupt or not, which it wasn't, and installing the latest LATEST version of Chocolate DOOM. All of it was resolved here

 

Hopefully there are no further issues with this in the future, sorry for being a nuisance.

 

 Thanks for everyone who helped with this

 

Case (hopefully) closed!

Edited by WorldMachine

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I've never seen this error result from anything other than a bad flat list, so... what do you have? Any custom graphics at all? A new map? Information about what you were trying to do before the error first occurred? A list of what other ports you've tested with and which of those (if any) work without errors?

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I only have custom monster sprites and weapon sprites. As for textures, only 1 wall replacement and I replaced all the switch textures.

Edited by WorldMachine

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I have hud sfx, replaced some of the decoration's sprites, replaced sky textures, replaced the titlepic, and put in a new color pallete aswell.

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20 minutes ago, WorldMachine said:

Also I tried running normal DOOM II and got the same error with different numbers

Well, there's your problem. If Chocolate Doom can't run the unmodified game, your copy of DOOM2.WAD is corrupt. Were you attempting to modify the original game files? You shouldn't do that. In any case, you will need to reinstall the game before you can do anything else.

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31 minutes ago, WorldMachine said:

In the unmodified game

You can edit your post to include new developments instead of making new posts. Can you provide a screenshot of your WAD in Slade?

 

Are you running your mod as an IWAD instead of a PWAD?

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38 minutes ago, Redneckerz said:

Are you running your mod as an IWAD instead of a PWAD?

I am using -merge to run the mod though

 

But using -file refuses to run the game

Edited by WorldMachine

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