Are there source port features that can be coded into a WAD that will be safely ignored by Vanilla Doom? Like say you wanted a complex skybox that would show up in ZDoom but would default to a plain sky texture when played in Vanilla. The finer points of WAD architecture are lost on me, especially when it comes to source ports.
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Are there source port features that can be coded into a WAD that will be safely ignored by Vanilla Doom? Like say you wanted a complex skybox that would show up in ZDoom but would default to a plain sky texture when played in Vanilla. The finer points of WAD architecture are lost on me, especially when it comes to source ports.
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