Jump to content

Do you care about getting good at Doom?


Recommended Posts

Do you try to push your skill level often, or are you mostly satisfied?

 

Personally, I like beating challenging stuff and pushing myself to the limit, since the satisfaction is great. I also don't mind more chilled-out WADs. My sweet spot is something that takes me more than a couple restarts, but doesn't make me angry.

However, my main goal is appreciating the talent and ingenuity of this community, and through getting good I can do that without too much frustration.

Edited by Kwisior

Share this post


Link to post

I do care about getting better at Doom, since then you can play and appreciate the harder .WAD's, especially since the most well-known and memorable levels are quite difficult, so it never hurts to get better at the game, since doing so you can uncover the beauty of those .WAD's.

Share this post


Link to post

Being a good player is kind of a pre-requisite for being a good mapper, so if you want to start making good levels there's a big incentive to increase your skill level.

Share this post


Link to post

I would say I don't care about getting good at Doom. I don't consciously push myself, and certainly I'm not insisting on restraints I don't enjoy and, most importantly, don't have time for. I don't stream, I don't make gameplay videos, and while I could do demos, I don't bother doing that in a competitive sense, because any pro doomer worth anything would out-do me in an instant. Doom is a fun pastime for me.

 

But there are a few things that drive me towards getting better. Too easy maps are not that exciting, and brute-forcing (basically abusing save system or using actual cheat codes) maps is neither.  So, while my playing is not hell-bent on pro sports practice, I'm still slowly getting better, whether I want it or not. And there's element of actually wanting it: because I want to be able to tackle on some harder wads, that look amazing and that will one day represent the optimal level of challenge that's not too easy nor does not frustrate or overwhelm.

Share this post


Link to post

I wanna be the very best
Like no one ever was
To catch noobs is my real test
To train them is my cause
I will travel across the land
Searching far and wide
Teach doomers to understand
The power that's inside

Share this post


Link to post

Nah I ain't here to big myself up with my hardcore Sunder 1 hit = death playthrough.

Doom is a comfortable game for me, I play it to enjoy myself rather than set myself an arbitrary task to prove myself to... Who exactly?

Share this post


Link to post

I'm fine where I'm at. Mostly because beating things like Dimension Map 01 saveless is not worth it too me because at that point it's just killing many things with overwhelming odds, and while things like Occula  and Swim with the Whales might have to be played thoroughly in the future, that's also probably a firm upper limit for me skill-wise.

Share this post


Link to post
2 hours ago, Kwisior said:

Do you try to push your skill level often, or are you mostly satisfied?

Mostly satisfied about my skill level, I like hard non-grindy wads but not to an extent where I keep dying in the same area for 20+ times, however I would like to try grindy maps and slaughtermaps to upper my skill level.

 

58 minutes ago, Trustanus said:

I wanna be the very best
Like no one ever was
To catch noobs is my real test
To train them is my cause
I will travel across the land
Searching far and wide
Teach doomers to understand
The power that's inside

I wanna push it to the test
To separate myself from the rest

More or less: Beating Sunlust MAP30 is my quest

Deathmatch with the noobs from the east to the west

Edited by Al-Faris M

Share this post


Link to post
13 minutes ago, Al-Faris M said:

Mostly satisfied about my skill level, I like hard non-grindy wads but not to an extent where I keep dying in the same area for 20+ times, however I would like to try grindy maps and slaughtermaps to upper my skill level.

You can start with Hell Revealed (grindy) and Rush (slaughter).

Edited by Kwisior

Share this post


Link to post

After playing very casually for decades I was really taken by the current wave of super challenging, postmodern wads that appear impossible at first glance but train you (usually through frustration) to conquer them. Some niche stuff like extreme platforming still evades me a bit but I want to enjoy interesting stuff that is coming out so that has sorta forced me to git gud. There’s a new mapping vocabulary around skill and understanding mechanics that has really reinvigorated my love for this game/community.

Edited by Bank

Share this post


Link to post

Whereas I'm happy to improve (slowly) it's not my goal as such. Fortunately we have a lot of great players that also record demos and videos so I get to understand how some of that crazier stuff is even beatable.

Share this post


Link to post

I mean, yeah. It's a big hobby of mine. Not trying to be the slaughter king though. I have other shit to do with my day.

Edited by BigBoy91

Share this post


Link to post

Not necessarily. I try my best to enjoy what there is to offer, from the ez wads, to wads that are much tougher but equally fun to play. I wouldn't call myself a good doom player, but actually an experienced one at that.

Share this post


Link to post

I really just like the explorative aspects of Doom more than anything else, particularly on the PS1 ports. So no desire to 'get good'.

Share this post


Link to post

Not in the slightest.  I play computer games to relax and enjoy myself, and very rarely have much interest in "getting good" at them.  I did work a bit on getting better at Civilization IV, back in the day, but that was very much the exception (and even then, I only ever got to solidly-Monarch-level player, which is difficulty level 5 of 7, IIRC).  I play Doom WADs on HMP and if they're too difficult to be fun for me then I play something else.  It's not like I am short on options.

 

On the other hand, other people find "getting good" to be fun, and that's just as valid a form of enjoyment.

Share this post


Link to post

Sometimes I go on a mission trying to get better. Then I think that maybe I have gotten better. Then I watch Zeromaster play the same level. Mission aborted.

Share this post


Link to post

No, although I had to improve just to be able to play many pwads. Just got better naturally through playing though, to begin with I didn't make it past 5-6 maps into many mapsets but eventually improved until I could finish some, initially I was jumping around been wads a lot. For the most part these days I can finish a reasonable amount of wads I try although there's still plenty of stuff above my skill level.

 

I still play mostly on HMP, only pick UV for stuff I re-play.  

Edited by Wyrmwood

Share this post


Link to post

Not really. If I was playing it to show to people then I would, but otherwise I just play it for fun whilst getting better as well.

Share this post


Link to post

I'm actually pretty decent but I don't see the point in setting a goal of getting better at Doom. It's not really a competitive game so if I were to become the best what would I do with these skills?

 

Tekken is the only game that I actually put effort into becoming better.

Share this post


Link to post

As a dignified computer user, I feel like I ought to be able to put up a pretty good deathmatch, remember the layout and secrets of the most iconic levels, beat at least the first episode in under par time, etc. If I can't do that, then what have I even spent all of this time on Doom for?

Share this post


Link to post

Not remotely. I have been playing it for nearly 30 years, so I think I am as good as I am likely to get. I have one objective when playing games - fun. If I find myself getting pissed off too much, I stop and move on. I have many better things to do than get angry at something that's supposed to be fun.

Share this post


Link to post

Missed opportunity for a poll, I think.

 

Honestly I don't care. I like my difficulties to match Hurt Me Plenty in Doom and Doom 2 when playing with Brutal Doom or Project Brutality mod.

 

I prefer difficulty to be slow paced as well, for example, I'd rather count my last 12 shells while in low health and pop out a corner to blast a couple fodder demons - leaving me with 10 shells but excited for the box of plasma cells and medkit behind them. Instead of say, 6 cyber demons appear in a large wall opening, with just a couple pillars behind me for cover as I dodge, trying to pick up a bfg sitting just infront of them.

Share this post


Link to post

I am slowly getting into Nightmare! And I mostly want a fun and challenging experience. I do not care too much about getting good anymore as I am losing motor skills as we typically do when we grow older, but anything can be beaten with some perseverance.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...