Renucis29 Posted June 8, 2023 (edited) So I'm new to making WADs and just installed UDB (ultimate doom builder) and wanted to test the map, but it just gives me a ''Game Configurations'' window where it asks me to give it an engine. (I tried to press OK with my doom 1 folder, but it just gave me an error) Edited June 8, 2023 by Renucis29 0 Quote Share this post Link to post
RataUnderground Posted June 8, 2023 (edited) You are pointing to the original msdos game (1993), which is not going to work for testing since you have to start it from DosBox. I recommend you to download one or more sourceports that fit your needs. Chocolate Doom - For 100% vanilla maps. In theory, whatever works in this port will work when you load it into DOOM.EXE. Choco Render Limits - This is a version of Chocolate Doom that displays data about Doom's rendering limits and displays warnings instead of crashing the game when those limits are exceeded. Useful for testing. DSDA Doom - A great sourceport, very stable and versatile. Compatible with vanilla wads, limit removing, boom and mbf. Maintains demo compatibility. Woof - The marine's best friend. GzDoom- An advanced sourceport compatible with all formats, including UDMF. Not the best for testing vanilla maps as it is not 100% faithful to their gameplay or general look. Edited June 8, 2023 by RataUnderground 1 Quote Share this post Link to post
Kappes Buur Posted June 9, 2023 (edited) That will not work. Instead of DOOM.EXE you have to point to the Doom resource file which is either DOOM.WAD from DOOM or DOOM2.WAD from DOOM2, wherever you saved the game. I keep all my IWADs in a dedicated folder. Like so: Then under testing you have to select an appropriate sourceport, see the post by @RataUnderground My preferred sourceport is GZDoom. See also https://www.doomworld.com/forum/topic/74073-vanilla-level-editing-lesson-1-preliminary-reconnaissance/ http://www.doombuilder.com/index.php?p=tutorials Edited June 9, 2023 by Kappes Buur 0 Quote Share this post Link to post
Mario Pedro Posted June 9, 2023 22 hours ago, Renucis29 said: (I tried to press OK with my doom 1 folder, but it just gave me an error) You don't put the Doom EXE file in it. You use a sourceport. Like GZDoom, (https://zdoom.org/downloads) 0 Quote Share this post Link to post
Renucis29 Posted June 10, 2023 On 6/9/2023 at 9:26 AM, Kappes Buur said: That will not work. Instead of DOOM.EXE you have to point to the Doom resource file which is either DOOM.WAD from DOOM or DOOM2.WAD from DOOM2, wherever you saved the game. I keep all my IWADs in a dedicated folder. Like so: Then under testing you have to select an appropriate sourceport, see the post by @RataUnderground My preferred sourceport is GZDoom. See also https://www.doomworld.com/forum/topic/74073-vanilla-level-editing-lesson-1-preliminary-reconnaissance/ http://www.doombuilder.com/index.php?p=tutorials It works now. Thank you! 0 Quote Share this post Link to post
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