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New to ultimate doom builder.


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So I'm new to making WADs and just installed UDB (ultimate doom builder) and wanted to test the map, but it just gives me a ''Game Configurations'' window where it asks me to give it an engine. (I tried to press OK with my doom 1 folder, but it just gave me an error) 

image.png

Edited by Renucis29

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You are pointing to the original msdos game (1993), which is not going to work for testing since you have to start it from DosBox.
I recommend you to download one or more sourceports that fit your needs.

Chocolate Doom - For 100% vanilla maps. In theory, whatever works in this port will work when you load it into DOOM.EXE.
Choco Render Limits - This is a version of Chocolate Doom that displays data about Doom's rendering limits and displays warnings instead of crashing the game when those limits are exceeded. Useful for testing.
DSDA Doom - A great sourceport, very stable and versatile. Compatible with vanilla wads, limit removing, boom and mbf. Maintains demo compatibility.
Woof - The marine's best friend.
GzDoom- An advanced sourceport compatible with all formats, including UDMF. Not the best for testing vanilla maps as it is not 100% faithful to their gameplay or general look.

Edited by RataUnderground

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SBL5BED.png

 

That will not work.

Instead of DOOM.EXE you have to point to the Doom resource file which is either DOOM.WAD from DOOM or DOOM2.WAD from DOOM2, wherever you saved the game. 

 

I keep all my IWADs in a dedicated folder. Like so:

 

Mk0Yk9r.png

 

Then under testing you have to select an appropriate sourceport, see the post by @RataUnderground

 

My preferred sourceport is GZDoom.

 

See also

https://www.doomworld.com/forum/topic/74073-vanilla-level-editing-lesson-1-preliminary-reconnaissance/

http://www.doombuilder.com/index.php?p=tutorials

Edited by Kappes Buur

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On 6/9/2023 at 9:26 AM, Kappes Buur said:

SBL5BED.png

 

That will not work.

Instead of DOOM.EXE you have to point to the Doom resource file which is either DOOM.WAD from DOOM or DOOM2.WAD from DOOM2, wherever you saved the game. 

 

I keep all my IWADs in a dedicated folder. Like so:

 

Mk0Yk9r.png

 

Then under testing you have to select an appropriate sourceport, see the post by @RataUnderground

 

My preferred sourceport is GZDoom.

 

See also

https://www.doomworld.com/forum/topic/74073-vanilla-level-editing-lesson-1-preliminary-reconnaissance/

http://www.doombuilder.com/index.php?p=tutorials

It works now. Thank you!

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