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[Community Project] Expedition to the Doomier Peaks - An MBF21 Science-Fantasy Themed CP


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This project looks awesome, Lamp! Pencil me in for a slot.. Gonna do my best to make something Hexeny!

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12 minutes ago, Doomkid said:

This project looks awesome, Lamp!

Pencil me in for a slot.. Gonna do my best to make something Hexeny!

Wuh oh, Doomkid's gettin' the the Hexen out!

Be prepared for pure 90's science-fantasy excellence!

 

On a contrary, this actually seems interesting for a CP, I'm definitely gonna give this a try when this is complete!

Edited by WorldMachine

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I'd like to participate, but I have a few questions. I'll join the discord once these questions are answered 

  • Is the project open to newer mappers? I can post some of my work if you'd like to take a look.
  • When is the deadline?
  • Are these new enemies and weapons just sprite replacements and have the same usages and properties  as the vanilla weapons, or are they completely new?

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2 hours ago, Silhouette 03 said:

I'd like to participate, but I have a few questions. I'll join the discord once these questions are answered 

  • Is the project open to newer mappers? I can post some of my work if you'd like to take a look.
  • When is the deadline?
  • Are these new enemies and weapons just sprite replacements and have the same usages and properties  as the vanilla weapons, or are they completely new?

The project is open to anyone, but there will be quality control on accepting maps.

As of now there is no deadline

The weapons are all new, all of the monsters will be modified (resource pack is still in progress)

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Ggggggggggggghhhhhhhhhhhhhhhhh, why are there so many interesting community projects happening lately?

 

I'm never going to finish any of my personal projects at this rate but fuck it, I'm in.

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op has been updated with a link to the current project resources. please report any bugs or issues. happy mapping everyone!!

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New version of resources here and in op

 

Also here's me showing off all the monsters and weapons so far!

 

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new version of resources in op, changed some sprites and other small improvements (oil flasks, fire smoke use better sprites)

 

also made a trello for the project

 

 

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I might try a map for this in a "forest" style. Sign me in.

 

EDIT: Discord invite link is down, it should be set to non-temporary

Edited by DJVCardMaster

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Big update, now includes textures from Nick Baker's Silver edits and deConstruct Industrial Textures by Derek Mac Donald aka Afterglow

 

 

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I'm interested In making a map this in the near future!  After making several big slaughter maps in a row I'm slightly burnt on the concept atm lol.  I should be done with my personal set in a few weeks (thanks for testing a few of those BTW)  

 

But yeah I liked the show case videos a lot so far.  I've never mapped in mbf21 but I assume the UDB editor isn't too different from boom format? 

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2 minutes ago, Treehouseminis said:

I've never mapped in mbf21 but I assume the UDB editor isn't too different from boom format? 

There are a some new mapping features but most of the new features are DeHackEd related. You can find the spec for it here!

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Interested in this! Unfortunately the discord link is down again - make sure it's set to never expire. 😅 I'll join as soon as I can and see if I can make something for this.

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On 6/17/2023 at 1:38 PM, KeaganDunn said:

Interested in this! Unfortunately the discord link is down again - make sure it's set to never expire. 😅 I'll join as soon as I can and see if I can make something for this.

fixed!

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