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Having difficulty getting Hacx to run on the Unity port of Doom II. Any ideas?


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I tried loading the latest release of Hacx 2.0 (which I put in the <Username>/Saved Games/iD Software/Doom 2/WADs folder, making it accessible in the "Add Ons" menu), and the game crashed upon trying to load the first level. I tried version 1.1 (the one that was an expansion of Doom II rather than a standalone IWAD), and it played, but with all sorts of bugs that research showed me were the result of not using the Dehacked file that came with it. So I imported the DEH file into HACX.WAD in Slade, renamed it "dehacked", saved the WAD, and... now it crashes just like 2.0 did.

 

I'm a total novice at this, so I'm currently at a loss. Far as I can tell, both Perdition's Gate and Hell to Pay are working just fine. Any ideas from more experienced players?

Edited by johnboy3434

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How on earth did you get Hell to Pay and Perdition's Gate to work? The former auto-crashed 100% of the time, and the latter only worked on the first few levels.

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On 6/10/2023 at 11:35 PM, Devalaous said:

How on earth did you get Hell to Pay and Perdition's Gate to work? The former auto-crashed 100% of the time, and the latter only worked on the first few levels.

 

...Never mind. I played the first couple levels of PG, saw nothing amiss, and figured it worked. Since HtP was made by the same people at the same time, I assumed it operated similarly and (like an idiot) didn't check. You're right: it auto-crashed.

 

So, I guess the three licensed-but-still-unofficial expansions are all borked on the Unity port. Too bad. It'd be great if they were released as official add-ons. Again, unless someone has figured out a workaround.

Edited by johnboy3434

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